fix: server save-on-exit reliability and logging
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@@ -98,6 +98,7 @@ public:
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void move(shared_ptr<ServerPlayer> player);
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void remove(shared_ptr<ServerPlayer> player);
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void queueDisconnect(shared_ptr<ServerPlayer> player, int reason, const wstring& kickMessage, bool wasKicked, bool fourKitHandledQuit);
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void drainPendingDisconnects();
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shared_ptr<ServerPlayer> getPlayerForLogin(PendingConnection *pendingConnection, const wstring& userName, PlayerUID xuid, PlayerUID OnlineXuid);
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shared_ptr<ServerPlayer> respawn(shared_ptr<ServerPlayer> serverPlayer, int targetDimension, bool keepAllPlayerData);
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void toggleDimension(shared_ptr<ServerPlayer> player, int targetDimension);
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