Refactor async server joining with eJoinState enum and dedicated progress UI
Replace the boolean-flag-based async join system with a clean state machine (eJoinState enum) and move connection progress handling from UIScene_JoinMenu into UIScene_ConnectingProgress as a dedicated UI class. Combines the best of two approaches: non-blocking sockets with select() timeout and SO_RCVTIMEO clearing (prevents random disconnects) with the upstream's state enum, FinalizeJoin separation, and ConnectingProgress UI. JoinGame() now returns JOINGAME_PENDING on Win64, and PlatformNetworkManagerStub::DoWork() polls the join state to finalize the connection when the background thread succeeds.
This commit is contained in:
@@ -773,31 +773,10 @@ void CGameNetworkManager::CancelJoinGame(LPVOID lpParam)
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s_pPlatformNetworkManager->CancelJoinGame();
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#endif
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#ifdef _WINDOWS64
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static_cast<CPlatformNetworkManagerStub*>(s_pPlatformNetworkManager)->CancelJoinGame();
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WinsockNetLayer::CancelJoinGame();
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#endif
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}
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#ifdef _WINDOWS64
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bool CGameNetworkManager::BeginJoinGameAsync(FriendSessionInfo *searchResult, int localUsersMask)
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{
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app.SetTutorialMode(false);
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g_NetworkManager.SetLocalGame(false);
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int primaryUserIndex = ProfileManager.GetLockedProfile();
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Minecraft::GetInstance()->clearConnectionFailed();
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localUsersMask |= GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
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return static_cast<CPlatformNetworkManagerStub*>(s_pPlatformNetworkManager)->BeginJoinGameAsync(searchResult, localUsersMask, primaryUserIndex);
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}
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int CGameNetworkManager::FinishJoinGame(FriendSessionInfo *searchResult)
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{
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return static_cast<CPlatformNetworkManagerStub*>(s_pPlatformNetworkManager)->FinishJoinGame(searchResult);
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}
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#endif
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bool CGameNetworkManager::LeaveGame(bool bMigrateHost)
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{
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Minecraft::GetInstance()->gui->clearMessages();
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@@ -47,7 +47,8 @@ public:
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{
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JOINGAME_SUCCESS,
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JOINGAME_FAIL_GENERAL,
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JOINGAME_FAIL_SERVER_FULL
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JOINGAME_FAIL_SERVER_FULL,
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JOINGAME_PENDING
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} eJoinGameResult;
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void Initialise();
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@@ -106,10 +107,6 @@ public:
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bool JoinGameFromInviteInfo( int userIndex, int userMask, const INVITE_INFO *pInviteInfo);
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eJoinGameResult JoinGame(FriendSessionInfo *searchResult, int localUsersMask);
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static void CancelJoinGame(LPVOID lpParam); // Not part of the shared interface
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#ifdef _WINDOWS64
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bool BeginJoinGameAsync(FriendSessionInfo *searchResult, int localUsersMask);
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int FinishJoinGame(FriendSessionInfo *searchResult);
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#endif
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bool LeaveGame(bool bMigrateHost);
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static int JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad);
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void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr);
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@@ -173,6 +173,9 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa
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m_bSearchPending = false;
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m_bIsOfflineGame = false;
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#ifdef _WINDOWS64
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m_bJoinPending = false;
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#endif
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m_pSearchParam = nullptr;
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m_SessionsUpdatedCallback = nullptr;
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@@ -282,6 +285,39 @@ void CPlatformNetworkManagerStub::DoWork()
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m_bLeaveGameOnTick = false;
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}
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}
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// Async join finalization: when the background thread reports success,
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// register players and transition the session to starting state.
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if (m_bJoinPending)
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{
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WinsockNetLayer::eJoinState state = WinsockNetLayer::GetJoinState();
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if (state == WinsockNetLayer::eJoinState_Success)
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{
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WinsockNetLayer::FinalizeJoin();
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BYTE localSmallId = WinsockNetLayer::GetLocalSmallId();
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IQNet::m_player[localSmallId].m_smallId = localSmallId;
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IQNet::m_player[localSmallId].m_isRemote = false;
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IQNet::m_player[localSmallId].m_isHostPlayer = false;
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IQNet::m_player[localSmallId].m_resolvedXuid = Win64Xuid::ResolvePersistentXuid();
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Minecraft* pMinecraft = Minecraft::GetInstance();
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wcscpy_s(IQNet::m_player[localSmallId].m_gamertag, 32, pMinecraft->user->name.c_str());
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IQNet::s_playerCount = localSmallId + 1;
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NotifyPlayerJoined(&IQNet::m_player[0]);
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NotifyPlayerJoined(&IQNet::m_player[localSmallId]);
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m_pGameNetworkManager->StateChange_AnyToStarting();
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m_bJoinPending = false;
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}
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else if (state == WinsockNetLayer::eJoinState_Failed ||
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state == WinsockNetLayer::eJoinState_Rejected ||
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state == WinsockNetLayer::eJoinState_Cancelled)
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{
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m_bJoinPending = false;
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}
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}
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#endif
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}
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@@ -517,90 +553,19 @@ int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo* searchResult, int l
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WinsockNetLayer::StopDiscovery();
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if (!WinsockNetLayer::JoinGame(hostIP, hostPort))
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if (!WinsockNetLayer::BeginJoinGame(hostIP, hostPort))
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{
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app.DebugPrintf("Win64 LAN: Failed to connect to %s:%d\n", hostIP, hostPort);
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app.DebugPrintf("Win64 LAN: Failed to start async join to %s:%d\n", hostIP, hostPort);
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return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
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}
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BYTE localSmallId = WinsockNetLayer::GetLocalSmallId();
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IQNet::m_player[localSmallId].m_smallId = localSmallId;
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IQNet::m_player[localSmallId].m_isRemote = false;
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IQNet::m_player[localSmallId].m_isHostPlayer = false;
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// Local non-host identity is the persistent uid.dat XUID.
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IQNet::m_player[localSmallId].m_resolvedXuid = Win64Xuid::ResolvePersistentXuid();
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Minecraft* pMinecraft = Minecraft::GetInstance();
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wcscpy_s(IQNet::m_player[localSmallId].m_gamertag, 32, pMinecraft->user->name.c_str());
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IQNet::s_playerCount = localSmallId + 1;
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NotifyPlayerJoined(&IQNet::m_player[0]);
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NotifyPlayerJoined(&IQNet::m_player[localSmallId]);
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m_pGameNetworkManager->StateChange_AnyToStarting();
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return CGameNetworkManager::JOINGAME_SUCCESS;
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m_bJoinPending = true;
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return CGameNetworkManager::JOINGAME_PENDING;
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#else
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return CGameNetworkManager::JOINGAME_SUCCESS;
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#endif
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}
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#ifdef _WINDOWS64
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bool CPlatformNetworkManagerStub::BeginJoinGameAsync(FriendSessionInfo* searchResult, int localUsersMask, int primaryUserIndex)
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{
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if (searchResult == nullptr)
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return false;
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const char* hostIP = searchResult->data.hostIP;
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int hostPort = searchResult->data.hostPort;
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if (hostPort <= 0 || hostIP[0] == 0)
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return false;
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m_bLeavingGame = false;
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m_bLeaveGameOnTick = false;
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IQNet::s_isHosting = false;
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m_pIQNet->ClientJoinGame();
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IQNet::m_player[0].m_smallId = 0;
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IQNet::m_player[0].m_isRemote = true;
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IQNet::m_player[0].m_isHostPlayer = true;
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IQNet::m_player[0].m_resolvedXuid = Win64Xuid::GetLegacyEmbeddedHostXuid();
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wcsncpy_s(IQNet::m_player[0].m_gamertag, 32, searchResult->data.hostName, _TRUNCATE);
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WinsockNetLayer::StopDiscovery();
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return WinsockNetLayer::StartJoinGameAsync(hostIP, hostPort);
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}
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int CPlatformNetworkManagerStub::FinishJoinGame(FriendSessionInfo* searchResult)
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{
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BYTE localSmallId = WinsockNetLayer::GetLocalSmallId();
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IQNet::m_player[localSmallId].m_smallId = localSmallId;
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IQNet::m_player[localSmallId].m_isRemote = false;
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IQNet::m_player[localSmallId].m_isHostPlayer = false;
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IQNet::m_player[localSmallId].m_resolvedXuid = Win64Xuid::ResolvePersistentXuid();
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Minecraft* pMinecraft = Minecraft::GetInstance();
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wcscpy_s(IQNet::m_player[localSmallId].m_gamertag, 32, pMinecraft->user->name.c_str());
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IQNet::s_playerCount = localSmallId + 1;
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NotifyPlayerJoined(&IQNet::m_player[0]);
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NotifyPlayerJoined(&IQNet::m_player[localSmallId]);
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m_pGameNetworkManager->StateChange_AnyToStarting();
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return CGameNetworkManager::JOINGAME_SUCCESS;
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}
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void CPlatformNetworkManagerStub::CancelJoinGame()
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{
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WinsockNetLayer::CancelJoinGame();
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}
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#endif
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bool CPlatformNetworkManagerStub::SetLocalGame(bool isLocal)
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{
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m_bIsOfflineGame = isLocal;
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@@ -42,11 +42,6 @@ public:
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virtual void HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0);
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virtual int JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex );
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#ifdef _WINDOWS64
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bool BeginJoinGameAsync(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex);
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int FinishJoinGame(FriendSessionInfo *searchResult);
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void CancelJoinGame();
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#endif
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virtual bool SetLocalGame(bool isLocal);
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virtual bool IsLocalGame() { return m_bIsOfflineGame; }
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virtual void SetPrivateGame(bool isPrivate);
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@@ -81,6 +76,9 @@ private:
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bool m_bIsOfflineGame;
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bool m_bIsPrivateGame;
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int m_flagIndexSize;
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#ifdef _WINDOWS64
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bool m_bJoinPending;
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#endif
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// This is only maintained by the host, and is not valid on client machines
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GameSessionData m_hostGameSessionData;
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@@ -2,6 +2,15 @@
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#include "UI.h"
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#include "UIScene_ConnectingProgress.h"
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#include "..\..\Minecraft.h"
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#ifdef _WINDOWS64
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#include "..\..\Windows64\Network\WinsockNetLayer.h"
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static int ConnectingProgress_OnRejectedDialogOK(LPVOID, int iPad, const C4JStorage::EMessageResult)
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{
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ui.NavigateBack(iPad);
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return 0;
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}
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#endif
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UIScene_ConnectingProgress::UIScene_ConnectingProgress(int iPad, void *_initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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@@ -43,6 +52,12 @@ UIScene_ConnectingProgress::UIScene_ConnectingProgress(int iPad, void *_initData
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m_cancelFuncParam = param->cancelFuncParam;
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m_removeLocalPlayer = false;
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m_showingButton = false;
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#ifdef _WINDOWS64
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WinsockNetLayer::eJoinState initState = WinsockNetLayer::GetJoinState();
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m_asyncJoinActive = (initState == WinsockNetLayer::eJoinState_Connecting ||
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initState == WinsockNetLayer::eJoinState_Success);
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m_asyncJoinFailed = false;
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#endif
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}
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UIScene_ConnectingProgress::~UIScene_ConnectingProgress()
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@@ -53,6 +68,18 @@ UIScene_ConnectingProgress::~UIScene_ConnectingProgress()
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void UIScene_ConnectingProgress::updateTooltips()
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{
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#ifdef _WINDOWS64
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if (m_asyncJoinActive)
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{
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ui.SetTooltips(m_iPad, -1, IDS_TOOLTIPS_BACK);
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return;
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}
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if (m_asyncJoinFailed)
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{
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ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, -1);
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return;
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}
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#endif
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// 4J-PB - removing the option of cancel join, since it didn't work anyway
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//ui.SetTooltips( m_iPad, -1, m_showTooltips?IDS_TOOLTIPS_CANCEL_JOIN:-1);
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ui.SetTooltips( m_iPad, -1, -1);
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@@ -62,6 +89,61 @@ void UIScene_ConnectingProgress::tick()
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{
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UIScene::tick();
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#ifdef _WINDOWS64
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if (m_asyncJoinActive)
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{
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WinsockNetLayer::eJoinState state = WinsockNetLayer::GetJoinState();
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switch (state)
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{
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case WinsockNetLayer::eJoinState_Connecting:
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{
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int attempt = WinsockNetLayer::GetJoinAttempt();
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int maxAttempts = WinsockNetLayer::GetJoinMaxAttempts();
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wchar_t buf[128];
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if (attempt > 1)
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swprintf_s(buf, L"Connecting... (attempt %d/%d)", attempt, maxAttempts);
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else
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swprintf_s(buf, L"Connecting...");
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m_labelTitle.setLabel(buf);
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break;
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}
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case WinsockNetLayer::eJoinState_Success:
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m_asyncJoinActive = false;
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m_labelTitle.setLabel(L"Joining world...");
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break;
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case WinsockNetLayer::eJoinState_Cancelled:
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m_asyncJoinActive = false;
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navigateBack();
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break;
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case WinsockNetLayer::eJoinState_Rejected:
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{
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m_asyncJoinActive = false;
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DisconnectPacket::eDisconnectReason reason = WinsockNetLayer::GetJoinRejectReason();
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int reasonStringId = IDS_CONNECTION_LOST_SERVER;
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if (reason == DisconnectPacket::eDisconnect_ServerFull)
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reasonStringId = IDS_DISCONNECTED_SERVER_FULL;
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else if (reason == DisconnectPacket::eDisconnect_Kicked)
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reasonStringId = IDS_DISCONNECTED_KICKED;
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UINT uiIDA[1];
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uiIDA[0] = IDS_CONFIRM_OK;
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ui.RequestErrorMessage(IDS_CONNECTION_FAILED, reasonStringId, uiIDA, 1, m_iPad, ConnectingProgress_OnRejectedDialogOK, nullptr);
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break;
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}
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case WinsockNetLayer::eJoinState_Failed:
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m_asyncJoinActive = false;
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m_asyncJoinFailed = true;
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m_labelTitle.setLabel(app.GetString(IDS_CONNECTION_FAILED));
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m_buttonConfirm.setVisible(true);
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m_showingButton = true;
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updateTooltips();
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break;
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default:
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break;
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}
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}
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#endif
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if( m_removeLocalPlayer )
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{
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m_removeLocalPlayer = false;
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@@ -94,6 +176,7 @@ void UIScene_ConnectingProgress::handleGainFocus(bool navBack)
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void UIScene_ConnectingProgress::handleLoseFocus()
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{
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if (!m_runFailTimer) return;
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int millisecsLeft = getTimer(0)->targetTime - System::currentTimeMillis();
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int millisecsTaken = getTimer(0)->duration - millisecsLeft;
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app.DebugPrintf("\n");
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@@ -207,6 +290,18 @@ void UIScene_ConnectingProgress::handleInput(int iPad, int key, bool repeat, boo
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switch(key)
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{
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#ifdef _WINDOWS64
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case ACTION_MENU_CANCEL:
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if (pressed && m_asyncJoinActive)
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{
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m_asyncJoinActive = false;
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WinsockNetLayer::CancelJoinGame();
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navigateBack();
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handled = true;
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return;
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}
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break;
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#endif
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// 4J-PB - Removed the option to cancel join - it didn't work anyway
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// case ACTION_MENU_CANCEL:
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// {
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@@ -250,6 +345,13 @@ void UIScene_ConnectingProgress::handlePress(F64 controlId, F64 childId)
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case eControl_Confirm:
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if(m_showingButton)
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{
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#ifdef _WINDOWS64
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if (m_asyncJoinFailed)
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{
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navigateBack();
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break;
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}
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#endif
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if( m_iPad != ProfileManager.GetPrimaryPad() && g_NetworkManager.IsInSession() )
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{
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// The connection failed if we see the button, so the temp player should be removed and the viewports updated again
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@@ -12,6 +12,10 @@ private:
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bool m_showingButton;
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void (*m_cancelFunc)(LPVOID param);
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LPVOID m_cancelFuncParam;
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#ifdef _WINDOWS64
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bool m_asyncJoinActive;
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bool m_asyncJoinFailed;
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#endif
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enum EControls
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{
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@@ -29,8 +29,6 @@ UIScene_JoinMenu::UIScene_JoinMenu(int iPad, void *_initData, UILayer *parentLay
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m_editServerPhase = eEditServer_Idle;
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m_editServerButtonIndex = -1;
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m_deleteServerButtonIndex = -1;
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m_asyncJoinInProgress = false;
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m_joinLocalUsersMask = 0;
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#endif
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}
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@@ -64,35 +62,6 @@ void UIScene_JoinMenu::updateTooltips()
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void UIScene_JoinMenu::tick()
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{
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#ifdef _WINDOWS64
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if (m_asyncJoinInProgress && WinsockNetLayer::IsJoinComplete())
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{
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m_asyncJoinInProgress = false;
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if (WinsockNetLayer::GetJoinResult())
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{
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int result = g_NetworkManager.FinishJoinGame(m_selectedSession);
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app.SetLiveLinkRequired(false);
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if (result != CGameNetworkManager::JOINGAME_SUCCESS)
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{
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m_bIgnoreInput = false;
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m_buttonJoinGame.setLabel(app.GetString(IDS_JOIN_GAME));
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updateTooltips();
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}
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}
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else
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{
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app.SetLiveLinkRequired(false);
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m_bIgnoreInput = false;
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m_buttonJoinGame.setLabel(app.GetString(IDS_JOIN_GAME));
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updateTooltips();
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UINT uiIDA[1];
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uiIDA[0] = IDS_CONFIRM_OK;
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ui.RequestErrorMessage(IDS_CONNECTION_FAILED, IDS_CONNECTION_LOST_SERVER, uiIDA, 1, ProfileManager.GetPrimaryPad());
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}
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}
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#endif
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if( !m_friendInfoRequestIssued )
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{
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ui.NavigateToScene(m_iPad, eUIScene_Timer);
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@@ -316,19 +285,6 @@ wstring UIScene_JoinMenu::getMoviePath()
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void UIScene_JoinMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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#ifdef _WINDOWS64
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if (m_asyncJoinInProgress && key == ACTION_MENU_CANCEL && pressed)
|
||||
{
|
||||
g_NetworkManager.CancelJoinGame(nullptr);
|
||||
m_asyncJoinInProgress = false;
|
||||
m_bIgnoreInput = false;
|
||||
m_buttonJoinGame.setLabel(app.GetString(IDS_JOIN_GAME));
|
||||
updateTooltips();
|
||||
handled = true;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if(m_bIgnoreInput) return;
|
||||
|
||||
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
|
||||
@@ -625,23 +581,28 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
|
||||
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
|
||||
}
|
||||
#endif
|
||||
#ifdef _WINDOWS64
|
||||
if (g_NetworkManager.BeginJoinGameAsync(pClass->m_selectedSession, dwLocalUsersMask))
|
||||
{
|
||||
pClass->m_asyncJoinInProgress = true;
|
||||
pClass->m_joinLocalUsersMask = dwLocalUsersMask;
|
||||
pClass->m_buttonJoinGame.setLabel(app.GetString(IDS_PROGRESS_CONNECTING));
|
||||
ui.SetTooltips(DEFAULT_XUI_MENU_USER, -1, IDS_TOOLTIPS_CANCEL_JOIN);
|
||||
return;
|
||||
}
|
||||
CGameNetworkManager::eJoinGameResult result = CGameNetworkManager::JOINGAME_FAIL_GENERAL;
|
||||
#else
|
||||
CGameNetworkManager::eJoinGameResult result = g_NetworkManager.JoinGame( pClass->m_selectedSession, dwLocalUsersMask );
|
||||
#endif
|
||||
|
||||
// Alert the app the we no longer want to be informed of ethernet connections
|
||||
app.SetLiveLinkRequired( false );
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
if (result == CGameNetworkManager::JOINGAME_PENDING)
|
||||
{
|
||||
pClass->m_bIgnoreInput = false;
|
||||
ConnectionProgressParams *param = new ConnectionProgressParams();
|
||||
param->iPad = ProfileManager.GetPrimaryPad();
|
||||
param->stringId = IDS_PROGRESS_CONNECTING;
|
||||
param->showTooltips = true;
|
||||
param->setFailTimer = false;
|
||||
param->timerTime = 0;
|
||||
param->cancelFunc = nullptr;
|
||||
param->cancelFuncParam = nullptr;
|
||||
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_ConnectingProgress, param);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if( result != CGameNetworkManager::JOINGAME_SUCCESS )
|
||||
{
|
||||
int exitReasonStringId = -1;
|
||||
|
||||
@@ -70,8 +70,6 @@ private:
|
||||
wstring m_editServerPort;
|
||||
int m_editServerButtonIndex;
|
||||
int m_deleteServerButtonIndex;
|
||||
bool m_asyncJoinInProgress;
|
||||
DWORD m_joinLocalUsersMask;
|
||||
#endif
|
||||
|
||||
public:
|
||||
|
||||
Reference in New Issue
Block a user