fix: achievements crashes
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@@ -97,7 +97,7 @@ public:
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*/
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static const int GAME_DEFINED_PROFILE_DATA_BYTES = 2*972; // per user
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#else
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static const int GAME_DEFINED_PROFILE_DATA_BYTES = 2*972; // per user
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static const int GAME_DEFINED_PROFILE_DATA_BYTES = 3*972; // per user
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#endif
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unsigned int uiGameDefinedDataChangedBitmask;
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@@ -978,7 +978,7 @@ void LocalPlayer::awardStat(Stat *stat, byteArray param)
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// AWARD : Porkchop, cook and eat a porkchop.
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{
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Stat *cookPorkchop, *eatPorkchop;
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cookPorkchop = GenericStats::itemsCrafted(Item::porkChop_cooked_Id);
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cookPorkchop = GenericStats::itemsSmelted(Item::porkChop_cooked_Id);
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eatPorkchop = GenericStats::itemsUsed(Item::porkChop_cooked_Id);
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if ( stat == cookPorkchop || stat == eatPorkchop )
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