Add Arabic text shaping support for chat functionality
This commit introduces Arabic text shaping in the chat application by adding `ArabicShaping.cpp` and `ArabicShaping.h` for handling contextual forms and visual reordering. The rendering logic in `ChatScreen.cpp` is updated to utilize this new functionality, adjusting cursor positions accordingly. Other UI components, including `UIControl_Base.cpp`, `UIControl_Label.cpp`, and `UIControl_SaveList.cpp`, are modified to ensure proper display of Arabic text. Additionally, `Font.cpp` is enhanced with methods for efficient rendering of pre-shaped text.
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@@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "UI.h"
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#include "UIControl_SaveList.h"
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#include "..\..\..\Minecraft.World\ArabicShaping.h"
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bool UIControl_SaveList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
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{
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@@ -69,12 +70,14 @@ void UIControl_SaveList::addItem(const string &label, const wstring &iconName, i
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void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName, int data)
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{
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wstring shaped = shapeArabicText(label);
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IggyDataValue result;
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IggyDataValue value[3];
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)label.c_str();
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stringVal.length = static_cast<S32>(label.length());
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stringVal.string = (IggyUTF16*)shaped.c_str();
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stringVal.length = static_cast<S32>(shaped.length());
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value[0].type = IGGY_DATATYPE_string_UTF16;
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value[0].string16 = stringVal;
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