Add Arabic text shaping support for chat functionality
This commit introduces Arabic text shaping in the chat application by adding `ArabicShaping.cpp` and `ArabicShaping.h` for handling contextual forms and visual reordering. The rendering logic in `ChatScreen.cpp` is updated to utilize this new functionality, adjusting cursor positions accordingly. Other UI components, including `UIControl_Base.cpp`, `UIControl_Label.cpp`, and `UIControl_SaveList.cpp`, are modified to ensure proper display of Arabic text. Additionally, `Font.cpp` is enhanced with methods for efficient rendering of pre-shaped text.
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@@ -2,6 +2,7 @@
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#include "UI.h"
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#include "UIControl_Label.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\ArabicShaping.h"
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UIControl_Label::UIControl_Label()
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{
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@@ -22,13 +23,15 @@ void UIControl_Label::init(UIString label)
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{
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m_label = label;
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wstring shaped = shapeArabicText(m_label.getString());
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_string_UTF16;
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)label.c_str();
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stringVal.length = label.length();
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stringVal.string = (IggyUTF16*)shaped.c_str();
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stringVal.length = (int)shaped.length();
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value[0].string16 = stringVal;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 1 , value );
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}
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