Add Arabic text shaping support for chat functionality
This commit introduces Arabic text shaping in the chat application by adding `ArabicShaping.cpp` and `ArabicShaping.h` for handling contextual forms and visual reordering. The rendering logic in `ChatScreen.cpp` is updated to utilize this new functionality, adjusting cursor positions accordingly. Other UI components, including `UIControl_Base.cpp`, `UIControl_Label.cpp`, and `UIControl_SaveList.cpp`, are modified to ensure proper display of Arabic text. Additionally, `Font.cpp` is enhanced with methods for efficient rendering of pre-shaped text.
This commit is contained in:
@@ -6,6 +6,7 @@
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#include "..\Minecraft.World\SharedConstants.h"
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#include "..\Minecraft.World\StringHelpers.h"
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#include "..\Minecraft.World\ChatPacket.h"
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#include "..\Minecraft.World\ArabicShaping.h"
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const wstring ChatScreen::allowedChars = SharedConstants::acceptableLetters;
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vector<wstring> ChatScreen::s_chatHistory;
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@@ -154,14 +155,21 @@ void ChatScreen::render(int xm, int ym, float a)
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int x = 4;
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drawString(font, prefix, x, height - 12, 0xe0e0e0);
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x += font->width(prefix);
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wstring beforeCursor = message.substr(0, cursorIndex);
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wstring afterCursor = message.substr(cursorIndex);
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drawStringLiteral(font, beforeCursor, x, height - 12, 0xe0e0e0);
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x += font->widthLiteral(beforeCursor);
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// Shape the full message as one unit so letter connections and word order
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// are correct. Track where the logical cursor maps in the visual string.
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int visualCursorPos = 0;
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wstring shaped = shapeArabicText(message, cursorIndex, &visualCursorPos);
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// Render the full shaped message without re-shaping it
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drawStringPreshaped(font, shaped, x, height - 12, 0xe0e0e0);
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// Place the cursor at the correct visual position
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wstring beforeCursorVisual = shaped.substr(0, visualCursorPos);
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int cursorX = x + font->widthPreshaped(beforeCursorVisual);
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if (frame / 6 % 2 == 0)
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drawString(font, L"_", x, height - 12, 0xe0e0e0);
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x += font->width(L"_");
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drawStringLiteral(font, afterCursor, x, height - 12, 0xe0e0e0);
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drawString(font, L"_", cursorX, height - 12, 0xe0e0e0);
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Screen::render(xm, ym, a);
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}
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@@ -3,6 +3,7 @@
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#include "UIControl.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\JavaMath.h"
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#include "..\..\..\Minecraft.World\ArabicShaping.h"
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UIControl_Base::UIControl_Base()
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{
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@@ -32,13 +33,16 @@ void UIControl_Base::tick()
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//app.DebugPrintf("Calling SetLabel - '%ls'\n", m_label.c_str());
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m_bLabelChanged = false;
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// Shape the text before sending to Iggy; m_label stays unshaped for future updates
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wstring shaped = shapeArabicText(m_label.getString());
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_string_UTF16;
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*) m_label.c_str();
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stringVal.length = m_label.length();
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stringVal.string = (IggyUTF16*) shaped.c_str();
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stringVal.length = (int)shaped.length();
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value[0].string16 = stringVal;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setLabelFunc , 1 , value );
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@@ -56,13 +60,16 @@ void UIControl_Base::setLabel(UIString label, bool instant, bool force)
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{
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m_bLabelChanged = false;
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// Shape the text before sending to Iggy; m_label stays unshaped for future updates
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wstring shaped = shapeArabicText(m_label.getString());
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_string_UTF16;
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)m_label.c_str();
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stringVal.length = m_label.length();
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stringVal.string = (IggyUTF16*) shaped.c_str();
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stringVal.length = (int)shaped.length();
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value[0].string16 = stringVal;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setLabelFunc , 1 , value );
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@@ -2,6 +2,7 @@
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#include "UI.h"
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#include "UIControl_Label.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\ArabicShaping.h"
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UIControl_Label::UIControl_Label()
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{
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@@ -22,13 +23,15 @@ void UIControl_Label::init(UIString label)
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{
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m_label = label;
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wstring shaped = shapeArabicText(m_label.getString());
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_string_UTF16;
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)label.c_str();
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stringVal.length = label.length();
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stringVal.string = (IggyUTF16*)shaped.c_str();
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stringVal.length = (int)shaped.length();
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value[0].string16 = stringVal;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 1 , value );
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}
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@@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "UI.h"
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#include "UIControl_SaveList.h"
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#include "..\..\..\Minecraft.World\ArabicShaping.h"
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bool UIControl_SaveList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
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{
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@@ -69,12 +70,14 @@ void UIControl_SaveList::addItem(const string &label, const wstring &iconName, i
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void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName, int data)
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{
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wstring shaped = shapeArabicText(label);
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IggyDataValue result;
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IggyDataValue value[3];
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)label.c_str();
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stringVal.length = static_cast<S32>(label.length());
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stringVal.string = (IggyUTF16*)shaped.c_str();
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stringVal.length = static_cast<S32>(shaped.length());
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value[0].type = IGGY_DATATYPE_string_UTF16;
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value[0].string16 = stringVal;
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@@ -255,7 +255,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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{
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wchar_t wSaveName[128];
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ZeroMemory(wSaveName, sizeof(wSaveName));
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mbstowcs(wSaveName, params->saveDetails->UTF8SaveName, 127);
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MultiByteToWideChar(CP_UTF8, 0, params->saveDetails->UTF8SaveName, -1, wSaveName, 127);
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m_levelName = wstring(wSaveName);
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m_labelGameName.init(m_levelName);
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}
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@@ -49,7 +49,7 @@ static wstring ReadLevelNameFromSaveFile(const wstring& filePath, bool *outHardc
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if (len > 0)
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{
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wchar_t wbuf[128] = {};
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mbstowcs(wbuf, buf, 127);
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MultiByteToWideChar(CP_UTF8, 0, buf, -1, wbuf, 127);
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return wstring(wbuf);
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}
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}
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@@ -785,8 +785,11 @@ void UIScene_LoadOrJoinMenu::tick()
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if (!levelName.empty())
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{
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m_buttonListSaves.addItem(levelName, wstring(L""));
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wcstombs(m_saveDetails[i].UTF8SaveName, levelName.c_str(), 127);
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m_saveDetails[i].UTF8SaveName[127] = '\0';
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{
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int n = WideCharToMultiByte(CP_UTF8, 0, levelName.c_str(), -1, m_saveDetails[i].UTF8SaveName, 127, nullptr, nullptr);
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if (n <= 0) m_saveDetails[i].UTF8SaveName[0] = '\0';
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m_saveDetails[i].UTF8SaveName[127] = '\0';
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}
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}
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else
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{
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@@ -1431,9 +1434,9 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo
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for (int k = 0; k < 127 && ui16Text[k]; k++)
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wNewName[k] = static_cast<wchar_t>(ui16Text[k]);
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// Convert to narrow for storage and in-memory update
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char narrowName[128] = {};
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wcstombs(narrowName, wNewName, 127);
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// Convert to narrow for storage and in-memory update (UTF-8 to preserve Unicode)
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char narrowName[256] = {};
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WideCharToMultiByte(CP_UTF8, 0, wNewName, -1, narrowName, 255, nullptr, nullptr);
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// Build the sidecar path: Windows64\GameHDD\{folder}\worldname.txt
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wchar_t wFilename[MAX_SAVEFILENAME_LENGTH] = {};
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@@ -1449,7 +1452,7 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo
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// Update the in-memory display name so the list reflects it immediately
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strncpy_s(pClass->m_saveDetails[listPos].UTF8SaveName, narrowName, 127);
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pClass->m_saveDetails[listPos].UTF8SaveName[127] = '\0';
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pClass->m_saveDetails[listPos].UTF8SaveName[127] = '\0'; // UTF8SaveName is still 128 bytes; narrowName fits as Arabic is <=2 bytes/char in UTF-8
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// Reuse the existing callback to trigger the list repopulate
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UIScene_LoadOrJoinMenu::RenameSaveDataReturned(pClass, true);
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@@ -2517,7 +2520,7 @@ int UIScene_LoadOrJoinMenu::SaveOptionsDialogReturned(void *pParam,int iPad,C4JS
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{
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wchar_t wSaveName[128];
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ZeroMemory(wSaveName, 128 * sizeof(wchar_t));
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mbstowcs_s(nullptr, wSaveName, 128, pClass->m_saveDetails[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC].UTF8SaveName, _TRUNCATE);
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MultiByteToWideChar(CP_UTF8, 0, pClass->m_saveDetails[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC].UTF8SaveName, -1, wSaveName, 127);
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UIKeyboardInitData kbData;
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kbData.title = app.GetString(IDS_RENAME_WORLD_TITLE);
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kbData.defaultText = wSaveName;
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@@ -2,6 +2,7 @@
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#include "XUI_Chat.h"
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#include "..\..\Minecraft.h"
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#include "..\..\Gui.h"
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#include "..\..\..\Minecraft.World\ArabicShaping.h"
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HRESULT CScene_Chat::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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@@ -29,7 +30,8 @@ HRESULT CScene_Chat::OnTimer( XUIMessageTimer *pXUIMessageTimer, BOOL &bHandled)
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{
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m_Backgrounds[i].SetOpacity(opacity);
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m_Labels[i].SetOpacity(opacity);
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m_Labels[i].SetText( pGui->getMessage(m_iPad,i).c_str() );
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wstring shaped = shapeArabicText(pGui->getMessage(m_iPad, i));
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m_Labels[i].SetText( shaped.c_str() );
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}
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else
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{
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@@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "XUI_Ctrl_4JList.h"
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#include "..\..\..\Minecraft.World\ArabicShaping.h"
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static bool TimeSortFn(const void *a, const void *b);
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@@ -294,8 +295,16 @@ HRESULT CXuiCtrl4JList::OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceT
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if( ( 0 == pGetSourceTextData->iData ) && ( ( pGetSourceTextData->bItemData ) ) )
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{
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EnterCriticalSection(&m_AccessListData);
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pGetSourceTextData->szText =
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GetData(pGetSourceTextData->iItem).pwszText;
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LPCWSTR rawText = GetData(pGetSourceTextData->iItem).pwszText;
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if (rawText)
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{
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m_shapedTextCache = shapeArabicText(rawText);
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pGetSourceTextData->szText = m_shapedTextCache.c_str();
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}
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else
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{
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pGetSourceTextData->szText = rawText;
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}
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LeaveCriticalSection(&m_AccessListData);
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bHandled = TRUE;
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}
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@@ -75,4 +75,5 @@ private:
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static bool IndexSortFn(const void *a, const void *b);
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HXUIOBJ m_hSelectionChangedHandlerObj;
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std::wstring m_shapedTextCache; // temp buffer for Arabic-shaped text in OnGetSourceDataText
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};
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@@ -8,6 +8,7 @@
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#include "..\Minecraft.World\net.minecraft.h"
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#include "..\Minecraft.World\StringHelpers.h"
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#include "..\Minecraft.World\Random.h"
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#include "..\Minecraft.World\ArabicShaping.h"
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Font::Font(Options *options, const wstring& name, Textures* textures, bool enforceUnicode, ResourceLocation *textureLocation, int cols, int rows, int charWidth, int charHeight, unsigned short charMap[]/* = nullptr */) : textures(textures)
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{
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@@ -289,6 +290,74 @@ void Font::drawLiteral(const wstring& str, int x, int y, int color)
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}
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}
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// Like sanitize() but skips the shapeArabicText() call - for pre-shaped strings.
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wstring Font::sanitizePreshaped(const wstring& str)
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{
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wstring sb = str;
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for (unsigned int i = 0; i < sb.length(); i++)
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{
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if (CharacterExists(sb[i]))
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sb[i] = MapCharacter(sb[i]);
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else if (unicodeWidth[sb[i]] != 0)
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{
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// Leave as-is: raw codepoint for glyph page rendering
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}
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else
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{
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sb[i] = 0;
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}
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}
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return sb;
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}
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void Font::drawLiteralPreshaped(const wstring& str, int x, int y, int color)
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{
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if (str.empty()) return;
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if ((color & 0xFC000000) == 0) color |= 0xFF000000;
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textures->bindTexture(m_textureLocation);
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glColor4f((color >> 16 & 255) / 255.0F, (color >> 8 & 255) / 255.0F, (color & 255) / 255.0F, (color >> 24 & 255) / 255.0F);
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xPos = static_cast<float>(x);
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yPos = static_cast<float>(y);
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wstring cleanStr = sanitizePreshaped(str);
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for (size_t i = 0; i < cleanStr.length(); ++i)
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{
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wchar_t c = cleanStr.at(i);
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if (isUnicodeGlyphChar(c))
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{
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renderUnicodeCharacter(c);
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textures->bindTexture(m_textureLocation);
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lastBoundTexture = fontTexture;
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}
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else
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{
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renderCharacter(c);
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}
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}
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}
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void Font::drawShadowLiteralPreshaped(const wstring& str, int x, int y, int color)
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{
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int shadowColor = (color & 0xFCFCFC) >> 2 | (color & 0xFF000000);
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drawLiteralPreshaped(str, x + 1, y + 1, shadowColor);
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drawLiteralPreshaped(str, x, y, color);
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}
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int Font::widthPreshaped(const wstring& str)
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{
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wstring cleanStr = sanitizePreshaped(str);
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if (cleanStr.empty()) return 0;
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int len = 0;
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for (size_t i = 0; i < cleanStr.length(); ++i)
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{
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wchar_t wc = cleanStr.at(i);
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if (isUnicodeGlyphChar(wc))
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len += (int)unicodeCharWidth(wc);
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else
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len += charWidths[static_cast<unsigned>(wc)];
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}
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return len;
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}
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void Font::drawShadowWordWrap(const wstring &str, int x, int y, int w, int color, int h)
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{
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drawWordWrapInternal(str, x + 1, y + 1, w, color, true, h);
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@@ -473,7 +542,7 @@ int Font::widthLiteral(const wstring& str)
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wstring Font::sanitize(const wstring& str)
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{
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wstring sb = str;
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wstring sb = shapeArabicText(str);
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for (unsigned int i = 0; i < sb.length(); i++)
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{
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@@ -78,10 +78,14 @@ private:
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void renderUnicodeCharacter(wchar_t c);
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float unicodeCharWidth(wchar_t c);
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bool isUnicodeGlyphChar(wchar_t c);
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wstring sanitizePreshaped(const wstring& str); // sanitize without re-shaping Arabic
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void drawLiteralPreshaped(const wstring& str, int x, int y, int color);
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public:
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int width(const wstring& str);
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int widthLiteral(const wstring& str); // width without skipping § codes (for chat input)
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int widthPreshaped(const wstring& str); // width of already-shaped text, no re-shaping
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void drawShadowLiteralPreshaped(const wstring& str, int x, int y, int color);
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wstring sanitize(const wstring& str);
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void drawWordWrap(const wstring &string, int x, int y, int w, int col, int h); // 4J Added h param
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@@ -110,6 +110,11 @@ void GuiComponent::drawStringLiteral(Font *font, const wstring& str, int x, int
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font->drawShadowLiteral(str, x, y, color);
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}
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void GuiComponent::drawStringPreshaped(Font *font, const wstring& str, int x, int y, int color)
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{
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font->drawShadowLiteralPreshaped(str, x, y, color);
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}
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void GuiComponent::blit(int x, int y, int sx, int sy, int w, int h)
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{
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float us = 1 / 256.0f;
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@@ -16,5 +16,6 @@ public:
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void drawCenteredString(Font *font, const wstring& str, int x, int y, int color);
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void drawString(Font *font, const wstring& str, int x, int y, int color);
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void drawStringLiteral(Font* font, const wstring& str, int x, int y, int color);
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void drawStringPreshaped(Font* font, const wstring& str, int x, int y, int color);
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void blit(int x, int y, int sx, int sy, int w, int h);
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};
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