Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -6,7 +6,7 @@
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const int ZoneFile::slotsLength = ZonedChunkStorage::CHUNKS_PER_ZONE * ZonedChunkStorage::CHUNKS_PER_ZONE;
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ZoneFile::ZoneFile(__int64 key, File file, File entityFile) : slots(slotsLength)
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ZoneFile::ZoneFile(int64_t key, File file, File entityFile) : slots(slotsLength)
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{
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lastUse = 0;
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