Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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void_17 committed 2026-03-02 15:53:32 +07:00
1 parent d6ec138710
commit d63f79325f
308 files changed
+5371 -5379

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@@ -2,7 +2,7 @@
#include "net.minecraft.world.level.newbiome.layer.h"
#include "net.minecraft.world.level.biome.h"
AddIslandLayer::AddIslandLayer(__int64 seedMixup, shared_ptr<Layer>parent) : Layer(seedMixup)
AddIslandLayer::AddIslandLayer(int64_t seedMixup, shared_ptr<Layer>parent) : Layer(seedMixup)
{
this->parent = parent;
}