Remove Stained Glass, Sword of Debug & Updated PORTING.md
Remove stained glass as its not accurate to TU19 up to TU24, Update PORTING.md to include versions we are trying to achieve & Remove the sword of debug as it was a debug item thats not needed.
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@@ -210,40 +210,6 @@ void IUIScene_CreativeMenu::staticCtor()
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ITEM_AUX(Tile::woolCarpet_Id,13) // Green
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ITEM_AUX(Tile::woolCarpet_Id,12) // Brown
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ITEM_AUX(Tile::stained_glass_Id,14) // Red
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ITEM_AUX(Tile::stained_glass_Id,1) // Orange
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ITEM_AUX(Tile::stained_glass_Id,4) // Yellow
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ITEM_AUX(Tile::stained_glass_Id,5) // Lime
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ITEM_AUX(Tile::stained_glass_Id,3) // Light Blue
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ITEM_AUX(Tile::stained_glass_Id,9) // Cyan
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ITEM_AUX(Tile::stained_glass_Id,11) // Blue
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ITEM_AUX(Tile::stained_glass_Id,10) // Purple
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ITEM_AUX(Tile::stained_glass_Id,2) // Magenta
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ITEM_AUX(Tile::stained_glass_Id,6) // Pink
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ITEM_AUX(Tile::stained_glass_Id,0) // White
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ITEM_AUX(Tile::stained_glass_Id,8) // Light Gray
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ITEM_AUX(Tile::stained_glass_Id,7) // Gray
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ITEM_AUX(Tile::stained_glass_Id,15) // Black
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ITEM_AUX(Tile::stained_glass_Id,13) // Green
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ITEM_AUX(Tile::stained_glass_Id,12) // Brown
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ITEM_AUX(Tile::stained_glass_pane_Id,14) // Red
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ITEM_AUX(Tile::stained_glass_pane_Id,1) // Orange
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ITEM_AUX(Tile::stained_glass_pane_Id,4) // Yellow
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ITEM_AUX(Tile::stained_glass_pane_Id,5) // Lime
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ITEM_AUX(Tile::stained_glass_pane_Id,3) // Light Blue
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ITEM_AUX(Tile::stained_glass_pane_Id,9) // Cyan
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ITEM_AUX(Tile::stained_glass_pane_Id,11) // Blue
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ITEM_AUX(Tile::stained_glass_pane_Id,10) // Purple
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ITEM_AUX(Tile::stained_glass_pane_Id,2) // Magenta
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ITEM_AUX(Tile::stained_glass_pane_Id,6) // Pink
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ITEM_AUX(Tile::stained_glass_pane_Id,0) // White
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ITEM_AUX(Tile::stained_glass_pane_Id,8) // Light Gray
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ITEM_AUX(Tile::stained_glass_pane_Id,7) // Gray
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ITEM_AUX(Tile::stained_glass_pane_Id,15) // Black
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ITEM_AUX(Tile::stained_glass_pane_Id,13) // Green
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ITEM_AUX(Tile::stained_glass_pane_Id,12) // Brown
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#ifndef _CONTENT_PACKAGE
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DEF(eCreativeInventory_ArtToolsDecorations)
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if(app.DebugSettingsOn())
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@@ -492,16 +458,6 @@ void IUIScene_CreativeMenu::staticCtor()
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list->push_back(Item::enchantedBook->createForEnchantment(new EnchantmentInstance(enchantment, enchantment->getMaxLevel())));
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}
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#ifndef _CONTENT_PACKAGE
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if(app.DebugSettingsOn())
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{
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shared_ptr<ItemInstance> debugSword = std::make_shared<ItemInstance>(Item::sword_diamond_Id, 1, 0);
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debugSword->enchant( Enchantment::damageBonus, 50 );
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debugSword->setHoverName(L"Sword of Debug");
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list->push_back(debugSword);
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}
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#endif
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// Materials
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DEF(eCreativeInventory_Materials)
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ITEM(Item::coal_Id)
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