Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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@@ -247,8 +247,6 @@ void CPlatformNetworkManagerSony::HandlePlayerJoined(SQRNetworkPlayer *
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void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlayer)
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{
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//__debugbreak();
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app.DebugPrintf( "Player 0x%p leaving.\n",
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pSQRPlayer );
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