Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)

This commit is contained in:
ModMaker101
2026-04-26 15:38:13 -05:00
committed by itsRevela
parent 0625db38f5
commit cbdb92d045
73 changed files with 117 additions and 129 deletions
@@ -122,7 +122,7 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
{
#ifndef _CONTENT_PACKAGE
app.DebugPrintf("ConsoleSchematicFile has read a nullptr tile entity\n");
__debugbreak();
DEBUG_BREAK();
#endif
}
else
@@ -635,7 +635,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
}
#ifndef _CONTENT_PACKAGE
if(p!=blockCount) __debugbreak();
if(p!=blockCount) DEBUG_BREAK();
#endif
// We don't know how this will compress - just make a fixed length buffer to initially decompress into
@@ -24,7 +24,7 @@ GameRule::ValueType GameRule::getParameter(const wstring &parameterName)
{
#ifndef _CONTENT_PACKAGE
wprintf(L"WARNING: Parameter %ls was not set before being fetched\n", parameterName.c_str());
__debugbreak();
DEBUG_BREAK();
#endif
}
return m_parameters[parameterName];