Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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@@ -122,7 +122,7 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
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{
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#ifndef _CONTENT_PACKAGE
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app.DebugPrintf("ConsoleSchematicFile has read a nullptr tile entity\n");
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__debugbreak();
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DEBUG_BREAK();
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#endif
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}
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else
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@@ -635,7 +635,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
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}
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#ifndef _CONTENT_PACKAGE
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if(p!=blockCount) __debugbreak();
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if(p!=blockCount) DEBUG_BREAK();
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#endif
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// We don't know how this will compress - just make a fixed length buffer to initially decompress into
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@@ -24,7 +24,7 @@ GameRule::ValueType GameRule::getParameter(const wstring ¶meterName)
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{
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#ifndef _CONTENT_PACKAGE
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wprintf(L"WARNING: Parameter %ls was not set before being fetched\n", parameterName.c_str());
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__debugbreak();
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DEBUG_BREAK();
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#endif
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}
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return m_parameters[parameterName];
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