chore(server): raise perf log thresholds to reduce noise
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@@ -1839,7 +1839,7 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
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int64_t iter_t3 = System::currentTimeMillis();
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int64_t iter_total = iter_t3 - iter_t0;
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outerIterTickWork += iter_total;
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if (iter_total > 60)
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if (iter_total > 200)
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{
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ServerRuntime::LogInfof("perf",
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"iter total=%lldms pre=%lld tick=%lld post=%lld",
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@@ -2198,7 +2198,7 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
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}
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}
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if (outerIterTotal > 60)
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if (outerIterTotal > 200)
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{
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ServerRuntime::LogInfof("perf",
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"outerIter total=%lldms tickWork=%lld postTickOverhead=%lld",
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@@ -2263,7 +2263,7 @@ void MinecraftServer::tick()
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{
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// Per-substep wall-clock timing. Logs one summary line when total tick
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// exceeds TICK_SLOW_THRESHOLD_MS.
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const int64_t TICK_SLOW_THRESHOLD_MS = 60;
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const int64_t TICK_SLOW_THRESHOLD_MS = 200;
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const int kMaxLevelsRecorded = 8;
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int64_t tickStart = System::currentTimeMillis();
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int64_t lvlTickMs[kMaxLevelsRecorded] = {0};
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