feat: dedicated server security hardening
Comprehensive security system to protect against packet-sniffing attacks, XUID harvesting, privilege escalation, bot flooding, and XUID impersonation. - Stream cipher: per-session XOR cipher with 4-message handshake via CustomPayloadPacket (MC|CKey, MC|CAck, MC|COn). Negotiated per-connection, backwards compatible (old clients/servers fall back to plaintext). - Security gate: buffers all game data until cipher handshake completes, preventing unsecured clients from receiving any XUIDs or game state. - Cipher handshake enforcer: kicks clients that don't complete the handshake within 5 seconds (configurable via require-secure-client). - Identity tokens: persistent per-XUID tokens in identity-tokens.json, issued over the encrypted channel, verified on reconnect. Prevents XUID replay attacks. Client stores server-specific tokens. - PROXY protocol v1: parses real client IPs from playit.gg tunnel headers so rate limiting, IP bans, and XUID spoof detection work per-player. - Rate limiting: per-IP sliding window (default 5 connections/30s) with pending connection cap (default 10). - Privilege hardening: OP requires ops.json, live checks on every command and privilege packet. Host-only server settings changes. - XUID stripping: PreLoginPacket response sends INVALID_XUID placeholders. - Packet validation: readUtf global string cap, reduced max packet size, stream desync protection on oversized strings. - OpManager: persistent ops.json with XUID-based OP list. - Whitelist improvements: whitelist add accepts player names with ambiguity detection, XUID cache from login attempts. - revoketoken command: revoke identity tokens for players who lost theirs. - server.log: persistent log file written alongside console output with flush-per-write to survive crashes. - CLI security logging: consolidated per-join security summary with cipher status, token status, XUID, and real IP. Security warnings for kicks, spoofing, and unauthorized commands.
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@@ -80,6 +80,24 @@ namespace ServerRuntime
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/** `hardcore-ban-ip` — whether hardcore death bans include IP bans */
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bool hardcoreBanIp;
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/** security settings */
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/** `hide-player-list-prelogin` — strip XUIDs from PreLoginPacket response */
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bool hidePlayerListPreLogin;
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/** `rate-limit-connections-per-window` — max TCP connections per IP within the rate limit window */
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int rateLimitConnectionsPerWindow;
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/** `rate-limit-window-seconds` — sliding window duration for connection rate limiting */
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int rateLimitWindowSeconds;
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/** `max-pending-connections` — max simultaneous pending (pre-login) connections */
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int maxPendingConnections;
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/** `require-challenge-token` — reserved for future protocol extension (not yet enforced) */
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bool requireChallengeToken;
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/** `enable-stream-cipher` — enable XOR stream cipher for traffic obfuscation */
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bool enableStreamCipher;
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/** `require-secure-client` — kick clients that do not complete the cipher handshake */
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bool requireSecureClient;
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/** `proxy-protocol` — parse PROXY protocol v1 headers from TCP tunnel (e.g. playit.gg) */
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bool proxyProtocol;
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/** other MinecraftServer runtime settings */
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int maxBuildHeight;
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std::string levelType;
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