feat: dedicated server security hardening
Comprehensive security system to protect against packet-sniffing attacks, XUID harvesting, privilege escalation, bot flooding, and XUID impersonation. - Stream cipher: per-session XOR cipher with 4-message handshake via CustomPayloadPacket (MC|CKey, MC|CAck, MC|COn). Negotiated per-connection, backwards compatible (old clients/servers fall back to plaintext). - Security gate: buffers all game data until cipher handshake completes, preventing unsecured clients from receiving any XUIDs or game state. - Cipher handshake enforcer: kicks clients that don't complete the handshake within 5 seconds (configurable via require-secure-client). - Identity tokens: persistent per-XUID tokens in identity-tokens.json, issued over the encrypted channel, verified on reconnect. Prevents XUID replay attacks. Client stores server-specific tokens. - PROXY protocol v1: parses real client IPs from playit.gg tunnel headers so rate limiting, IP bans, and XUID spoof detection work per-player. - Rate limiting: per-IP sliding window (default 5 connections/30s) with pending connection cap (default 10). - Privilege hardening: OP requires ops.json, live checks on every command and privilege packet. Host-only server settings changes. - XUID stripping: PreLoginPacket response sends INVALID_XUID placeholders. - Packet validation: readUtf global string cap, reduced max packet size, stream desync protection on oversized strings. - OpManager: persistent ops.json with XUID-based OP list. - Whitelist improvements: whitelist add accepts player names with ambiguity detection, XUID cache from login attempts. - revoketoken command: revoke identity tokens for players who lost theirs. - server.log: persistent log file written alongside console output with flush-per-write to survive crashes. - CLI security logging: consolidated per-join security summary with cipher status, token status, XUID, and real IP. Security warnings for kicks, spoofing, and unauthorized commands.
This commit is contained in:
@@ -0,0 +1,64 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace Security
|
||||
{
|
||||
/**
|
||||
* Tracks pending cipher handshakes and kicks clients that don't complete
|
||||
* within the grace period.
|
||||
*
|
||||
* When require-secure-client is enabled, old/unpatched clients that ignore
|
||||
* MC|CKey are disconnected before they receive any PlayerInfoPacket data
|
||||
* containing other players' XUIDs.
|
||||
*
|
||||
* Called from the main tick thread only (PlayerList::tick).
|
||||
*/
|
||||
class CipherHandshakeEnforcer
|
||||
{
|
||||
public:
|
||||
// 5 seconds at 20 TPS. The security gate buffers all game data until
|
||||
// cipher completes, so no data leaks regardless of grace period length.
|
||||
// 5 seconds accommodates high-latency connections.
|
||||
static const int kGraceTicks = 100;
|
||||
|
||||
CipherHandshakeEnforcer();
|
||||
~CipherHandshakeEnforcer();
|
||||
|
||||
CipherHandshakeEnforcer(const CipherHandshakeEnforcer &) = delete;
|
||||
CipherHandshakeEnforcer &operator=(const CipherHandshakeEnforcer &) = delete;
|
||||
|
||||
/**
|
||||
* Register that MC|CKey was sent to this smallId at the given tick.
|
||||
*/
|
||||
void OnCipherKeySent(unsigned char smallId, unsigned int currentTick);
|
||||
|
||||
/**
|
||||
* Check for timed-out handshakes. Returns smallIds that exceeded the
|
||||
* grace period without the cipher becoming active. Also returns
|
||||
* smallIds that just completed (cipher became active) in outCompleted.
|
||||
*/
|
||||
void CheckTimeouts(unsigned int currentTick,
|
||||
std::vector<unsigned char> &outExpired,
|
||||
std::vector<unsigned char> &outCompleted);
|
||||
|
||||
/**
|
||||
* Clean up tracking for a disconnected connection.
|
||||
*/
|
||||
void OnDisconnected(unsigned char smallId);
|
||||
|
||||
private:
|
||||
static const int MAX_CONNECTIONS = 256;
|
||||
unsigned int m_sentTick[MAX_CONNECTIONS]; // 0 = not tracked
|
||||
bool m_tracked[MAX_CONNECTIONS];
|
||||
};
|
||||
|
||||
CipherHandshakeEnforcer &GetHandshakeEnforcer();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user