feat: dedicated server security hardening

Comprehensive security system to protect against packet-sniffing attacks,
XUID harvesting, privilege escalation, bot flooding, and XUID impersonation.

- Stream cipher: per-session XOR cipher with 4-message handshake via
  CustomPayloadPacket (MC|CKey, MC|CAck, MC|COn). Negotiated per-connection,
  backwards compatible (old clients/servers fall back to plaintext).
- Security gate: buffers all game data until cipher handshake completes,
  preventing unsecured clients from receiving any XUIDs or game state.
- Cipher handshake enforcer: kicks clients that don't complete the handshake
  within 5 seconds (configurable via require-secure-client).
- Identity tokens: persistent per-XUID tokens in identity-tokens.json,
  issued over the encrypted channel, verified on reconnect. Prevents XUID
  replay attacks. Client stores server-specific tokens.
- PROXY protocol v1: parses real client IPs from playit.gg tunnel headers
  so rate limiting, IP bans, and XUID spoof detection work per-player.
- Rate limiting: per-IP sliding window (default 5 connections/30s) with
  pending connection cap (default 10).
- Privilege hardening: OP requires ops.json, live checks on every command
  and privilege packet. Host-only server settings changes.
- XUID stripping: PreLoginPacket response sends INVALID_XUID placeholders.
- Packet validation: readUtf global string cap, reduced max packet size,
  stream desync protection on oversized strings.
- OpManager: persistent ops.json with XUID-based OP list.
- Whitelist improvements: whitelist add accepts player names with ambiguity
  detection, XUID cache from login attempts.
- revoketoken command: revoke identity tokens for players who lost theirs.
- server.log: persistent log file written alongside console output with
  flush-per-write to survive crashes.
- CLI security logging: consolidated per-join security summary with cipher
  status, token status, XUID, and real IP. Security warnings for kicks,
  spoofing, and unauthorized commands.
This commit is contained in:
itsRevela
2026-03-28 19:18:06 -05:00
parent ed3fffcc6a
commit ba3ebe666c
42 changed files with 3293 additions and 34 deletions
+6
View File
@@ -2,6 +2,7 @@
#include "BanManager.h"
#include "WhitelistManager.h"
#include "OpManager.h"
namespace ServerRuntime
{
@@ -14,6 +15,7 @@ namespace ServerRuntime
void Shutdown();
bool Reload();
bool ReloadWhitelist();
bool ReloadOps();
bool IsInitialized();
bool IsWhitelistEnabled();
void SetWhitelistEnabled(bool enabled);
@@ -21,6 +23,7 @@ namespace ServerRuntime
bool IsPlayerBanned(PlayerUID xuid);
bool IsIpBanned(const std::string &ip);
bool IsPlayerWhitelisted(PlayerUID xuid);
bool IsPlayerOp(PlayerUID xuid);
bool AddPlayerBan(PlayerUID xuid, const std::string &name, const BanMetadata &metadata);
bool AddIpBan(const std::string &ip, const BanMetadata &metadata);
@@ -28,6 +31,8 @@ namespace ServerRuntime
bool RemoveIpBan(const std::string &ip);
bool AddWhitelistedPlayer(PlayerUID xuid, const std::string &name, const WhitelistMetadata &metadata);
bool RemoveWhitelistedPlayer(PlayerUID xuid);
bool AddOp(PlayerUID xuid, const std::string &name, const OpMetadata &metadata);
bool RemoveOp(PlayerUID xuid);
/**
* Copies the current cached player bans for inspection or command output
@@ -40,6 +45,7 @@ namespace ServerRuntime
*/
bool SnapshotBannedIps(std::vector<BannedIpEntry> *outEntries);
bool SnapshotWhitelistedPlayers(std::vector<WhitelistedPlayerEntry> *outEntries);
bool SnapshotOps(std::vector<OpPlayerEntry> *outEntries);
std::string FormatXuid(PlayerUID xuid);
bool TryParseXuid(const std::string &text, PlayerUID *outXuid);