feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -3,9 +3,11 @@
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#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
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#include "BlazeRenderer.h"
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ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE);
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BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f)
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{
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this->modelVersion = ((BlazeModel *) model)->modelVersion();
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modelVersion = ((BlazeModel *) model)->modelVersion();
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}
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void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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@@ -21,4 +23,9 @@ void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z
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model = new BlazeModel();
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}
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MobRenderer::render(mob, x, y, z, rot, a);
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}
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ResourceLocation *BlazeRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &BLAZE_LOCATION;
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}
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