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@@ -0,0 +1,13 @@
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# Format Style Options - Created with Clang Power Tools
|
||||
---
|
||||
AccessModifierOffset: -4
|
||||
AlignConsecutiveMacros: true
|
||||
AllowShortFunctionsOnASingleLine: Empty
|
||||
AllowShortEnumsOnASingleLine: false
|
||||
AlwaysBreakTemplateDeclarations: Yes
|
||||
ColumnLimit: 150
|
||||
EmptyLineBeforeAccessModifier: Never
|
||||
IndentAccessModifiers: false
|
||||
IndentWidth: 4
|
||||
NamespaceIndentation: All
|
||||
BreakBeforeBraces: Allman
|
||||
@@ -0,0 +1,445 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
*.env
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
|
||||
[Dd]ebug/x64/
|
||||
[Dd]ebugPublic/x64/
|
||||
[Rr]elease/x64/
|
||||
[Rr]eleases/x64/
|
||||
bin/x64/
|
||||
obj/x64/
|
||||
|
||||
[Dd]ebug/x86/
|
||||
[Dd]ebugPublic/x86/
|
||||
[Rr]elease/x86/
|
||||
[Rr]eleases/x86/
|
||||
bin/x86/
|
||||
obj/x86/
|
||||
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
[Aa][Rr][Mm]64[Ee][Cc]/
|
||||
bld/
|
||||
[Oo]bj/
|
||||
[Oo]ut/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Build results on 'Bin' directories
|
||||
**/[Bb]in/*
|
||||
# Uncomment if you have tasks that rely on *.refresh files to move binaries
|
||||
# (https://github.com/github/gitignore/pull/3736)
|
||||
#!**/[Bb]in/*.refresh
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
*.trx
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Approval Tests result files
|
||||
*.received.*
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.idb
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
# but not Directory.Build.rsp, as it configures directory-level build defaults
|
||||
!Directory.Build.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
*.ncb
|
||||
*.aps
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
**/.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
**/.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
**/.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
**/__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
#tools/**
|
||||
#!tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
MSBuild_Logs/
|
||||
|
||||
# AWS SAM Build and Temporary Artifacts folder
|
||||
.aws-sam
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
**/.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
**/.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
**/.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
!.vscode/*.code-snippets
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Built Visual Studio Code Extensions
|
||||
*.vsix
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
.vscode/
|
||||
build/
|
||||
libs/
|
||||
|
||||
# generated shader headers
|
||||
VS_PF3_TF2_CB4_NB4_XW1.h
|
||||
VS_Compressed.h
|
||||
VS_PF3_TF2_CB4_NB4_XW1_LIGHTING.h
|
||||
VS_PF3_TF2_CB4_NB4_XW1_TEXGEN.h
|
||||
VS_ScreenSpace.h
|
||||
VS_ScreenClear.h
|
||||
PS_Standard.h
|
||||
PS_TextureProjection.h
|
||||
PS_ForceLOD.h
|
||||
PS_ScreenSpace.h
|
||||
PS_ScreenClear.h
|
||||
@@ -0,0 +1,16 @@
|
||||
cmake_minimum_required(VERSION 3.25 FATAL_ERROR)
|
||||
|
||||
project(4JLibs LANGUAGES CXX)
|
||||
|
||||
add_library(4JLibs.Globals INTERFACE)
|
||||
|
||||
target_include_directories(4JLibs.Globals INTERFACE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/inc
|
||||
)
|
||||
|
||||
set(CMAKE_DEBUG_POSTFIX "_d")
|
||||
|
||||
# msvc specific flags
|
||||
if(MSVC)
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
endif()
|
||||
@@ -0,0 +1,27 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "x64-Debug",
|
||||
"generator": "Ninja",
|
||||
"configurationType": "Debug",
|
||||
"inheritEnvironments": [ "msvc_x64_x64" ],
|
||||
"buildRoot": "${projectDir}\\out\\build\\${name}",
|
||||
"installRoot": "${projectDir}\\out\\install\\${name}",
|
||||
"cmakeCommandArgs": "",
|
||||
"buildCommandArgs": "",
|
||||
"ctestCommandArgs": ""
|
||||
},
|
||||
{
|
||||
"name": "x64-Release",
|
||||
"generator": "Ninja",
|
||||
"configurationType": "RelWithDebInfo",
|
||||
"buildRoot": "${projectDir}\\out\\build\\${name}",
|
||||
"installRoot": "${projectDir}\\out\\install\\${name}",
|
||||
"cmakeCommandArgs": "",
|
||||
"buildCommandArgs": "",
|
||||
"ctestCommandArgs": "",
|
||||
"inheritEnvironments": [ "msvc_x64_x64" ],
|
||||
"variables": []
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,133 @@
|
||||
# 4JLibs implementation guide
|
||||
|
||||
Whilst the library can be a direct replacement to the standard libraries shipped by the source leak, we can apply some enhancements to the original code
|
||||
|
||||
Some functions were misimplemented due to the Windows library being a direct port off the Xbox 360 libraries, and because this platform was never supposed to see the light of day
|
||||
|
||||
This guide will explain every change you can do in the source leak to improve it, like displaying save thumbnails, displaying save titles on the load menu and more
|
||||
|
||||
## Save thumbnails
|
||||
|
||||
#### The original code for displaying and saving thumbnails was broken for the Windows platform, either by poor ports or lack of care, in this section it will be explained how to enable this feature for the Windows platform using 4JLibs
|
||||
|
||||
In the files ``ConsoleSaveFileOriginal.cpp`` and ``ConsoleSaveFileSplit.cpp`` (the latter might not exist if you are using the December build) there was a mistake when calling ``app.GetSaveThumbnail``
|
||||
|
||||
To fix this issue, you need to replace the line of code:
|
||||
|
||||
```cpp
|
||||
#if ( defined _XBOX || defined _DURANGO )
|
||||
```
|
||||
|
||||
For:
|
||||
```cpp
|
||||
#if ( defined _XBOX || defined _DURANGO || defined _WINDOWS64 )
|
||||
```
|
||||
|
||||
In the files ``Windows64_App.h`` and ``Windows64_App.cpp``, it is assumed that thumbnail capturing is broken, therefore the functions responsible for doing the capturing are empty, we need to fill them back up as follows:
|
||||
|
||||
Below the implementation of:
|
||||
```cpp
|
||||
class CConsoleMinecraftApp : public CMinecraftApp
|
||||
{
|
||||
public:
|
||||
```
|
||||
|
||||
You need to add the line:
|
||||
```cpp
|
||||
ImageFileBuffer m_ThumbnailBuffer;
|
||||
```
|
||||
|
||||
Then, in ``Windows64_App.cpp``, you need to replace the empty implementations of ``CConsoleMinecraftApp::CaptureSaveThumbnail()`` and ``CConsoleMinecraftApp::GetSaveThumbnail`` with the following:
|
||||
```cpp
|
||||
void CConsoleMinecraftApp::CaptureSaveThumbnail()
|
||||
{
|
||||
RenderManager.CaptureThumbnail(&m_ThumbnailBuffer);
|
||||
}
|
||||
void CConsoleMinecraftApp::GetSaveThumbnail(PBYTE *pbData,DWORD *pdwSize)
|
||||
{
|
||||
if (m_ThumbnailBuffer.Allocated())
|
||||
{
|
||||
if (pbData)
|
||||
{
|
||||
*pbData = new BYTE[m_ThumbnailBuffer.GetBufferSize()];
|
||||
*pdwSize = m_ThumbnailBuffer.GetBufferSize();
|
||||
memcpy(*pbData, m_ThumbnailBuffer.GetBufferPointer(), *pdwSize);
|
||||
}
|
||||
m_ThumbnailBuffer.Release();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
These changes are enough to display the save thumbnails in the save selector, but we also need to fix the save data displayed in the actual load menu, which we will do as follows
|
||||
|
||||
In the file ``UIScene_LoadMenu.cpp``, you need to replace the line:
|
||||
```cpp
|
||||
#if defined(__PS3__) || defined(__ORBIS__)|| defined(_DURANGO) || defined (__PSVITA__)
|
||||
```
|
||||
|
||||
With:
|
||||
```cpp
|
||||
#if defined(__PS3__) || defined(__ORBIS__)|| defined(_DURANGO) || defined (__PSVITA__) || defined (_WINDOWS64)
|
||||
```
|
||||
|
||||
Then, below that, there's the following chunk of code:
|
||||
```cpp
|
||||
#else // __ORBIS__
|
||||
{
|
||||
SceCesUcsContext Context;
|
||||
sceCesUcsContextInit( &Context );
|
||||
uint32_t utf8Len, utf16Len;
|
||||
sceCesUtf8StrToUtf16Str(&Context, (uint8_t *)params->saveDetails->UTF8SaveFilename, srclen, &utf8Len, u16Message, dstlen, &utf16Len);
|
||||
}
|
||||
#endif
|
||||
```
|
||||
|
||||
You want to modify the ``#else`` conditional to be:
|
||||
```cpp
|
||||
#elif defined(__ORBIS__) || defined(__PSVITA__)
|
||||
```
|
||||
|
||||
This way the Windows platform doesn't try accessing PS4/PSVita functions
|
||||
|
||||
Then you want to comment/remove the following chunk of code:
|
||||
```cpp
|
||||
if(params->saveDetails->pbThumbnailData)
|
||||
{
|
||||
m_pbThumbnailData = params->saveDetails->pbThumbnailData;
|
||||
m_uiThumbnailSize = params->saveDetails->dwThumbnailSize;
|
||||
m_bSaveThumbnailReady = true;
|
||||
}
|
||||
else
|
||||
```
|
||||
|
||||
You can replace it for
|
||||
```cpp
|
||||
//if(params->saveDetails->pbThumbnailData)
|
||||
//{
|
||||
// m_pbThumbnailData = params->saveDetails->pbThumbnailData;
|
||||
// m_uiThumbnailSize = params->saveDetails->dwThumbnailSize;
|
||||
// m_bSaveThumbnailReady = true;
|
||||
//}
|
||||
//else
|
||||
```
|
||||
|
||||
This is because, for a ``SAVE_DETAILS`` object, the thumbnail data is always pointing to valid memory (aka, it's always allocated)
|
||||
|
||||
|
||||
After all these changes, save titles and thumbnails should be properly displayed across the game
|
||||
|
||||
## Renderer bugs/artifacts on newer Visual Studio versions
|
||||
|
||||
In the file ``Windows64_Minecraft.cpp``, the depth stencil view descriptor is not null terminated which causes undefined behaviour
|
||||
|
||||
In the case of newer compilers like Visual Studio 2022/2026, this causes the ``descDSView.Flags`` field to be filled with garbage data, and therefore causing visual glitches in game because the depth stencil fails to be created
|
||||
|
||||
To fix this issue, below the line:
|
||||
```cpp
|
||||
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
|
||||
```
|
||||
|
||||
You need to fill the structure with zeros, you can do it like this:
|
||||
```cpp
|
||||
ZeroMemory(&descDSView, sizeof(descDSView));
|
||||
```
|
||||
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 Patoke
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@@ -0,0 +1,21 @@
|
||||
# 4JLibs
|
||||
|
||||
A project that aims at rebuilding the 4J libraries source code via decompilation for the Minecraft: Legacy Console Edition
|
||||
|
||||
## Implementation
|
||||
|
||||
For implementation details, please look at the [IMPLEMENTATION_GUIDE.md](IMPLEMENTATION_GUIDE.md) file
|
||||
|
||||
## Why?
|
||||
|
||||
This would allow compiling the Minecraft: Legacy Console Edition source code from newer versions of Visual Studio, expand the Renderer code, add new Input support, etc...
|
||||
|
||||
This would also help document the structure of their projects for decompilation projects of newer versions of this version of the game
|
||||
|
||||
## How can I build this?
|
||||
|
||||
Just open the main folder and compile with your favourite code editor!
|
||||
|
||||
## What is implemented?
|
||||
|
||||
All projects can be linked against the main game code, whilst there's some unnamed stuff in the Renderer, this works just fine and the game can be played
|
||||
Reference in new issue
Block a user