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@@ -29,8 +29,7 @@ int UIScene_LoadMenu::m_iDifficultyTitleSettingA[5]=
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IDS_DIFFICULTY_TITLE_PEACEFUL,
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IDS_DIFFICULTY_TITLE_EASY,
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IDS_DIFFICULTY_TITLE_NORMAL,
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IDS_DIFFICULTY_TITLE_HARD,
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IDS_GAMEMODE_HARDCORE
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IDS_DIFFICULTY_TITLE_HARD
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};
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int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes)
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@@ -511,6 +510,17 @@ void UIScene_LoadMenu::tick()
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m_MoreOptionsParams.bNaturalRegeneration = app.GetGameHostOption(uiHostOptions, eGameHostOption_NaturalRegeneration);
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m_MoreOptionsParams.bDoDaylightCycle = app.GetGameHostOption(uiHostOptions, eGameHostOption_DoDaylightCycle);
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unsigned int saveDifficulty = app.GetGameHostOption(uiHostOptions, eGameHostOption_Difficulty);
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if (saveDifficulty <= 3)
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{
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m_CurrentDifficulty = static_cast<unsigned char>(saveDifficulty);
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app.SetGameSettings(m_iPad, eGameSetting_Difficulty, m_CurrentDifficulty);
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WCHAR difficultyLabel[256];
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swprintf((WCHAR*)difficultyLabel, 256, L"%ls: %ls", app.GetString(IDS_SLIDER_DIFFICULTY), app.GetString(m_iDifficultyTitleSettingA[m_CurrentDifficulty]));
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m_sliderDifficulty.init(difficultyLabel, eControl_Difficulty, 0, 3, m_CurrentDifficulty);
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}
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bool cheatsOn = m_MoreOptionsParams.bHostPrivileges;
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if (!cheatsOn)
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{
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