chunk additions
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namespace Minecraft.Server.FourKit.Event.World;
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using Minecraft.Server.FourKit.Chunk;
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/// <summary>
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/// Called when a chunk is loaded.
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/// </summary>
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public class ChunkLoadEvent : ChunkEvent
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{
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private readonly bool _newChunk;
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internal ChunkLoadEvent(Chunk chunk, bool newChunk) : base(chunk)
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{
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_newChunk = newChunk;
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}
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/// <summary>
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/// Gets if this chunk was newly created or not. Note that if this chunk is
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/// new, it will not be populated at this time.
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/// </summary>
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/// <returns>true if the chunk is new, otherwise false.</returns>
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public bool isNewChunk() => _newChunk;
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}
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