chunk additions

This commit is contained in:
sylvessa
2026-04-18 18:14:58 -05:00
committed by itsRevela
parent 84e4a77409
commit a3221c9e14
19 changed files with 1607 additions and 5 deletions
+260
View File
@@ -0,0 +1,260 @@
using Minecraft.Server.FourKit.Block;
using Minecraft.Server.FourKit.Entity;
using System.Runtime.InteropServices;
namespace Minecraft.Server.FourKit.Chunk;
/// <summary>
/// Represents a chunk of blocks.
/// </summary>
public class Chunk
{
private readonly World _world;
private readonly int _chunkX;
private readonly int _chunkZ;
internal Chunk(World world, int chunkX, int chunkZ)
{
_world = world;
_chunkX = chunkX;
_chunkZ = chunkZ;
}
/// <summary>
/// Gets the X-coordinate of this chunk.
/// </summary>
/// <returns>X-coordinate.</returns>
public int getX() => _chunkX;
/// <summary>
/// Gets the Z-coordinate of this chunk.
/// </summary>
/// <returns>Z-coordinate.</returns>
public int getZ() => _chunkZ;
/// <summary>
/// Gets the world containing this chunk.
/// </summary>
/// <returns>Parent World.</returns>
public World getWorld() => _world;
/// <summary>
/// Gets a block from this chunk.
/// </summary>
/// <param name="x">0-15</param>
/// <param name="y">0-127</param>
/// <param name="z">0-15</param>
/// <returns>The Block.</returns>
public Block.Block getBlock(int x, int y, int z)
{
return _world.getBlockAt((_chunkX << 4) + x, y, (_chunkZ << 4) + z);
}
/// <summary>
/// Capture thread-safe read-only snapshot of chunk data.
/// </summary>
/// <returns>ChunkSnapshot.</returns>
public ChunkSnapshot getChunkSnapshot()
{
return getChunkSnapshot(false, false);
}
/// <summary>
/// Capture thread-safe read-only snapshot of chunk data.
/// </summary>
/// <param name="includeBiome">If true, snapshot includes per-coordinate biome type.</param>
/// <param name="includeBiomeTempRain">If true, snapshot includes per-coordinate raw biome temperature and rainfall.</param>
/// <returns>ChunkSnapshot.</returns>
public ChunkSnapshot getChunkSnapshot(bool includeBiome, bool includeBiomeTempRain)
{
// this has a lot of overhead
// (SYLV)todo: clean this up
int dimId = _world.getDimensionId();
int[] blockIds = new int[16 * 128 * 16];
int[] blockData = new int[16 * 128 * 16];
int[] maxBlockY = new int[16 * 16];
int[] skyLight = new int[16 * 128 * 16];
int[] blockLight = new int[16 * 128 * 16];
int[]? biomeIds = includeBiome ? new int[16 * 16] : null;
double[]? biomeTemp = includeBiomeTempRain ? new double[16 * 16] : null;
double[]? biomeRainfall = includeBiomeTempRain ? new double[16 * 16] : null;
if (NativeBridge.GetChunkSnapshot != null)
{
var hIds = GCHandle.Alloc(blockIds, GCHandleType.Pinned);
var hData = GCHandle.Alloc(blockData, GCHandleType.Pinned);
var hMaxY = GCHandle.Alloc(maxBlockY, GCHandleType.Pinned);
try
{
NativeBridge.GetChunkSnapshot(dimId, _chunkX, _chunkZ,
hIds.AddrOfPinnedObject(),
hData.AddrOfPinnedObject(),
hMaxY.AddrOfPinnedObject());
}
finally
{
hIds.Free();
hData.Free();
hMaxY.Free();
}
}
else
{
for (int lx = 0; lx < 16; lx++)
{
for (int lz = 0; lz < 16; lz++)
{
int worldX = (_chunkX << 4) + lx;
int worldZ = (_chunkZ << 4) + lz;
int highest = 0;
for (int ly = 0; ly < 128; ly++)
{
int idx = (lx * 128 * 16) + (ly * 16) + lz;
if (NativeBridge.GetTileId != null)
blockIds[idx] = NativeBridge.GetTileId(dimId, worldX, ly, worldZ);
if (NativeBridge.GetTileData != null)
blockData[idx] = NativeBridge.GetTileData(dimId, worldX, ly, worldZ);
if (blockIds[idx] != 0)
highest = ly;
}
maxBlockY[lx * 16 + lz] = highest;
}
}
}
for (int lx = 0; lx < 16; lx++)
{
for (int lz = 0; lz < 16; lz++)
{
int worldX = (_chunkX << 4) + lx;
int worldZ = (_chunkZ << 4) + lz;
for (int ly = 0; ly < 128; ly++)
{
int idx = (lx * 128 * 16) + (ly * 16) + lz;
if (NativeBridge.GetSkyLight != null)
skyLight[idx] = NativeBridge.GetSkyLight(dimId, worldX, ly, worldZ);
if (NativeBridge.GetBlockLight != null)
blockLight[idx] = NativeBridge.GetBlockLight(dimId, worldX, ly, worldZ);
}
if (includeBiome && NativeBridge.GetBiomeId != null)
{
int colIdx = lx * 16 + lz;
int biomeId = NativeBridge.GetBiomeId(dimId, worldX, worldZ);
biomeIds![colIdx] = biomeId;
if (includeBiomeTempRain)
{
var biome = Block.BiomeHelper.fromId(biomeId);
biomeTemp![colIdx] = biome.getTemperature();
biomeRainfall![colIdx] = biome.getRainfall();
}
}
}
}
long captureTime = 0;
if (NativeBridge.GetWorldInfo != null)
{
double[] info = new double[7];
var hInfo = GCHandle.Alloc(info, GCHandleType.Pinned);
try
{
NativeBridge.GetWorldInfo(dimId, hInfo.AddrOfPinnedObject());
}
finally
{
hInfo.Free();
}
captureTime = (long)info[4];
}
return new ChunkSnapshot(_chunkX, _chunkZ, _world.getName(), captureTime,
blockIds, blockData, maxBlockY,
skyLight, blockLight, biomeIds, biomeTemp, biomeRainfall);
}
/// <summary>
/// Capture thread-safe read-only snapshot of chunk data.
/// </summary>
/// <param name="includeMaxblocky">(NONFUNCTIONAL) Only here for parity.</param>
/// <param name="includeBiome">If true, snapshot includes per-coordinate biome type.</param>
/// <param name="includeBiomeTempRain">If true, snapshot includes per-coordinate raw biome temperature and rainfall.</param>
/// <returns>ChunkSnapshot.</returns>
public ChunkSnapshot getChunkSnapshot(bool includeMaxblocky, bool includeBiome, bool includeBiomeTempRain)
{
return getChunkSnapshot(includeBiome, includeBiomeTempRain);
}
/// <summary>
/// Get a list of all entities in the chunk.
/// </summary>
/// <returns>The entities.</returns>
public Entity.Entity[] getEntities()
{
return Array.Empty<Entity.Entity>();
}
/// <summary>
/// Checks if the chunk is loaded.
/// </summary>
/// <returns>True if it is loaded.</returns>
public bool isLoaded()
{
if (NativeBridge.IsChunkLoaded != null)
return NativeBridge.IsChunkLoaded(_world.getDimensionId(), _chunkX, _chunkZ) != 0;
return false;
}
/// <summary>
/// Loads the chunk.
/// </summary>
/// <param name="generate">Whether or not to generate a chunk if it doesn't already exist.</param>
/// <returns>true if the chunk has loaded successfully, otherwise false.</returns>
public bool load(bool generate)
{
if (NativeBridge.LoadChunk != null)
return NativeBridge.LoadChunk(_world.getDimensionId(), _chunkX, _chunkZ, generate ? 1 : 0) != 0;
return false;
}
/// <summary>
/// Loads the chunk.
/// </summary>
/// <returns>true if the chunk has loaded successfully, otherwise false.</returns>
public bool load()
{
return load(true);
}
/// <summary>
/// Unloads and optionally saves the Chunk.
/// </summary>
/// <param name="save">Controls whether the chunk is saved.</param>
/// <param name="safe">Controls whether to unload the chunk when players are nearby.</param>
/// <returns>true if the chunk has unloaded successfully, otherwise false.</returns>
public bool unload(bool save, bool safe)
{
if (NativeBridge.UnloadChunk != null)
return NativeBridge.UnloadChunk(_world.getDimensionId(), _chunkX, _chunkZ, save ? 1 : 0, safe ? 1 : 0) != 0;
return false;
}
/// <summary>
/// Unloads and optionally saves the Chunk.
/// </summary>
/// <param name="save">Controls whether the chunk is saved.</param>
/// <returns>true if the chunk has unloaded successfully, otherwise false.</returns>
public bool unload(bool save)
{
return unload(save, true);
}
/// <summary>
/// Unloads and optionally saves the Chunk.
/// </summary>
/// <returns>true if the chunk has unloaded successfully, otherwise false.</returns>
public bool unload()
{
return unload(true, true);
}
}
@@ -0,0 +1,209 @@
namespace Minecraft.Server.FourKit.Chunk;
using Minecraft.Server.FourKit.Block;
/// <summary>
/// Represents a static, thread-safe snapshot of chunk of blocks.
/// Purpose is to allow clean, efficient copy of a chunk data to be made, and
/// then handed off for processing in another thread (e.g. map rendering).
/// </summary>
public class ChunkSnapshot
{
private readonly int _chunkX;
private readonly int _chunkZ;
private readonly string _worldName;
private readonly long _captureFullTime;
private readonly int[] _blockIds;
private readonly int[] _blockData;
private readonly int[] _maxBlockY;
private readonly int[]? _skyLight;
private readonly int[]? _blockLight;
private readonly int[]? _biome;
private readonly double[]? _biomeTemp;
private readonly double[]? _biomeRainfall;
internal ChunkSnapshot(int chunkX, int chunkZ, string worldName, long captureFullTime,
int[] blockIds, int[] blockData, int[] maxBlockY,
int[]? skyLight = null, int[]? blockLight = null,
int[]? biome = null, double[]? biomeTemp = null, double[]? biomeRainfall = null)
{
_chunkX = chunkX;
_chunkZ = chunkZ;
_worldName = worldName;
_captureFullTime = captureFullTime;
_blockIds = blockIds;
_blockData = blockData;
_maxBlockY = maxBlockY;
_skyLight = skyLight;
_blockLight = blockLight;
_biome = biome;
_biomeTemp = biomeTemp;
_biomeRainfall = biomeRainfall;
}
/// <summary>
/// Gets the X-coordinate of this chunk.
/// </summary>
/// <returns>X-coordinate.</returns>
public int getX() => _chunkX;
/// <summary>
/// Gets the Z-coordinate of this chunk.
/// </summary>
/// <returns>Z-coordinate.</returns>
public int getZ() => _chunkZ;
/// <summary>
/// Gets name of the world containing this chunk.
/// </summary>
/// <returns>Parent World Name.</returns>
public string getWorldName() => _worldName;
/// <summary>
/// Get block type for block at corresponding coordinate in the chunk.
/// </summary>
/// <param name="x">0-15</param>
/// <param name="y">0-127</param>
/// <param name="z">0-15</param>
/// <returns>0-255</returns>
public int getBlockTypeId(int x, int y, int z)
{
int idx = (x * 128 * 16) + (y * 16) + z;
if (idx < 0 || idx >= _blockIds.Length) return 0;
return _blockIds[idx];
}
/// <summary>
/// Get block data for block at corresponding coordinate in the chunk.
/// </summary>
/// <param name="x">0-15</param>
/// <param name="y">0-127</param>
/// <param name="z">0-15</param>
/// <returns>0-15</returns>
public int getBlockData(int x, int y, int z)
{
int idx = (x * 128 * 16) + (y * 16) + z;
if (idx < 0 || idx >= _blockData.Length) return 0;
return _blockData[idx];
}
/// <summary>
/// Gets the highest non-air coordinate at the given coordinates.
/// </summary>
/// <param name="x">X-coordinate of the blocks.</param>
/// <param name="z">Z-coordinate of the blocks.</param>
/// <returns>Y-coordinate of the highest non-air block.</returns>
public int getHighestBlockYAt(int x, int z)
{
int idx = x * 16 + z;
if (idx < 0 || idx >= _maxBlockY.Length) return 0;
return _maxBlockY[idx];
}
/// <summary>
/// Get world full time when chunk snapshot was captured.
/// </summary>
/// <returns>Time in ticks.</returns>
public long getCaptureFullTime() => _captureFullTime;
/// <summary>
/// Test if section is empty.
/// </summary>
/// <param name="sy">Section Y coordinate (block Y / 16).</param>
/// <returns>true if empty, false if not.</returns>
public bool isSectionEmpty(int sy)
{
int startY = sy * 16;
int endY = startY + 16;
if (endY > 128) endY = 128;
for (int x = 0; x < 16; x++)
{
for (int z = 0; z < 16; z++)
{
for (int y = startY; y < endY; y++)
{
int idx = (x * 128 * 16) + (y * 16) + z;
if (idx >= 0 && idx < _blockIds.Length && _blockIds[idx] != 0)
return false;
}
}
}
return true;
}
/// <summary>
/// Get sky light level for block at corresponding coordinate in the chunk.
/// </summary>
/// <param name="x">0-15</param>
/// <param name="y">0-127</param>
/// <param name="z">0-15</param>
/// <returns>0-15</returns>
public int getBlockSkyLight(int x, int y, int z)
{
if (_skyLight == null) return 0;
int idx = (x * 128 * 16) + (y * 16) + z;
if (idx < 0 || idx >= _skyLight.Length) return 0;
return _skyLight[idx];
}
/// <summary>
/// Get light level emitted by block at corresponding coordinate in the chunk.
/// </summary>
/// <param name="x">0-15</param>
/// <param name="y">0-127</param>
/// <param name="z">0-15</param>
/// <returns>0-15</returns>
public int getBlockEmittedLight(int x, int y, int z)
{
if (_blockLight == null) return 0;
int idx = (x * 128 * 16) + (y * 16) + z;
if (idx < 0 || idx >= _blockLight.Length) return 0;
return _blockLight[idx];
}
/// <summary>
/// Get biome at given coordinates.
/// </summary>
/// <param name="x">X-coordinate (0-15)</param>
/// <param name="z">Z-coordinate (0-15)</param>
/// <returns>Biome at given coordinate.</returns>
public Biome getBiome(int x, int z)
{
if (_biome == null) return Biome.PLAINS;
int idx = x * 16 + z;
if (idx < 0 || idx >= _biome.Length) return Biome.PLAINS;
return BiomeHelper.fromId(_biome[idx]);
}
/// <summary>
/// Get raw biome temperature (0.0-1.0) at given coordinate.
/// </summary>
/// <param name="x">X-coordinate (0-15)</param>
/// <param name="z">Z-coordinate (0-15)</param>
/// <returns>Temperature at given coordinate.</returns>
public double getRawBiomeTemperature(int x, int z)
{
if (_biomeTemp != null)
{
int idx = x * 16 + z;
if (idx >= 0 && idx < _biomeTemp.Length) return _biomeTemp[idx];
}
return getBiome(x, z).getTemperature();
}
/// <summary>
/// Get raw biome rainfall (0.0-1.0) at given coordinate.
/// </summary>
/// <param name="x">X-coordinate (0-15)</param>
/// <param name="z">Z-coordinate (0-15)</param>
/// <returns>Rainfall at given coordinate.</returns>
public double getRawBiomeRainfall(int x, int z)
{
if (_biomeRainfall != null)
{
int idx = x * 16 + z;
if (idx >= 0 && idx < _biomeRainfall.Length) return _biomeRainfall[idx];
}
return getBiome(x, z).getRainfall();
}
}