fix: graphics menu navigation, layout, render distance cap, skin anim speed
Rewire the SWF focus chain via Iggy so VSync, Fullscreen, and Render Distance are reachable with keyboard/gamepad navigation. Cap render distance slider at 16 chunks. Shift graphics menu layout up 60px for better centering. Fix skin preview walk/attack animations running too fast with VSync off by scaling per-frame increments by delta time relative to 60fps.
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@@ -14,6 +14,12 @@ This project is based on source code of Minecraft Legacy Console Edition v1.6.05
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## Latest:
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### Graphics Settings Menu Fixes
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- Fixed keyboard/gamepad navigation skipping VSync, Fullscreen, and Render Distance options. The SWF focus chain only linked the original console controls; added C++ post-init rewiring of `m_objNavDown`/`m_objNavUp` via Iggy so all controls are reachable
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- Shifted the graphics menu layout up by 60 pixels for better vertical centering
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- Fixed skin preview walking and attack animations running too fast with VSync off. The per-frame animation increments now scale by delta time relative to a 60fps baseline
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### Async Autosave (Dedicated Server)
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- Autosave no longer freezes the server. Previously, every autosave compressed the entire world save file with zlib synchronously on the main thread, blocking all game ticks for 2-6 seconds depending on world size
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