fix: beacon menu item consumption, data sync, and button state issues

- Prevent payment item from being consumed when submitting unchanged powers
- Reorder ServerPlayer::openBeacon to send ContainerOpenPacket before
  addSlotListener so beacon data packets arrive after the client menu is ready
- Add BeaconMenu::broadcastChanges() to continuously sync levels and powers
  to clients, matching the pattern FurnaceMenu already uses
- Initialize UIControl_BeaconEffectButton::m_lastState to prevent stale
  heap memory from suppressing Iggy ChangeState calls on menu re-entry
This commit is contained in:
itsRevela
2026-04-09 21:34:48 -05:00
parent 657fdd7108
commit 9c9df615a1
5 changed files with 40 additions and 4 deletions
+2 -1
View File
@@ -36,7 +36,8 @@ private:
public:
BeaconMenu(shared_ptr<Container> inventory, shared_ptr<BeaconTileEntity> beacon);
void addSlotListener(ContainerListener *listener);
void addSlotListener(ContainerListener *listener) override;
void broadcastChanges() override;
void setData(int id, int value);
shared_ptr<BeaconTileEntity> getBeacon();
bool stillValid(shared_ptr<Player> player);