fix: redirect AppContext.BaseDirectory to server root for FourKit plugins

AppContext.BaseDirectory pointed to the runtime/ subfolder where the
self-contained .NET payload lives, causing plugins that use it for file
paths to write to the wrong directory. Now set to the server exe
directory at startup via AppContext.SetData.

Also adds serverDirectory and dataDirectory properties to ServerPlugin
so plugin authors have convenient access to the server root and a
per-plugin data folder (plugins/<PluginName>/) without needing to
resolve paths manually.
This commit is contained in:
itsRevela
2026-04-10 02:03:44 -05:00
parent d14e46701c
commit 8f41d34325
3 changed files with 37 additions and 3 deletions
+14 -2
View File
@@ -10,11 +10,16 @@ internal sealed class PluginLoader
BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly;
private readonly List<ServerPlugin> _plugins = new();
private string _serverRoot = string.Empty;
private string _pluginsDirectory = string.Empty;
public IReadOnlyList<ServerPlugin> Plugins => _plugins.AsReadOnly();
public void LoadPlugins(string pluginsDirectory)
public void LoadPlugins(string pluginsDirectory, string serverRoot)
{
_serverRoot = serverRoot;
_pluginsDirectory = pluginsDirectory;
if (!Directory.Exists(pluginsDirectory))
{
ServerLog.Info("fourkit", $"Creating plugins directory: {pluginsDirectory}");
@@ -136,8 +141,15 @@ internal sealed class PluginLoader
{
try
{
InvokePluginMethod(plugin, "onEnable", "OnEnable");
string pName = GetPluginString(plugin, "name", "getName", "GetName", plugin.GetType().Name);
plugin.serverDirectory = _serverRoot;
string dataDir = Path.Combine(_pluginsDirectory, pName);
if (!Directory.Exists(dataDir))
Directory.CreateDirectory(dataDir);
plugin.dataDirectory = dataDir;
InvokePluginMethod(plugin, "onEnable", "OnEnable");
ServerLog.Info("fourkit", $"Enabled: {pName}");
FourKit.FireEvent(new PluginEnableEvent(plugin));