fix: beacon outer halo washed out behind water
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@@ -77,6 +77,7 @@ public:
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void AddDLCSkinsToMemTextures();
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public:
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void renderEntities(Vec3 *cam, Culler *culler, float a);
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void renderBeaconBeams(float a);
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wstring gatherStats1();
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wstring gatherStats2();
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private:
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