fix: beacon outer halo washed out behind water
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@@ -9,5 +9,7 @@ private:
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static ResourceLocation BEAM_LOCATION;
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public:
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static bool s_renderOuterHalo;
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virtual void render(shared_ptr<TileEntity> _beacon, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled);
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};
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