diff --git a/Minecraft.Client/PlayerList.cpp b/Minecraft.Client/PlayerList.cpp index 531afb89..9c9c7016 100644 --- a/Minecraft.Client/PlayerList.cpp +++ b/Minecraft.Client/PlayerList.cpp @@ -913,7 +913,7 @@ shared_ptr PlayerList::respawn(shared_ptr serverPlay // necessary) updatePlayerGameMode(player, serverPlayer, level); - // 4J Added: Hardcore mode — force Adventure mode on respawn + // 4J Added: Hardcore mode forces Adventure mode on respawn if (server->getLevel(0)->getLevelData()->isHardcore()) { player->gameMode->setGameModeForPlayer(GameType::ADVENTURE); @@ -1375,7 +1375,7 @@ void PlayerList::tick() #ifdef _WINDOWS64 // The old Connection's read/write threads are now dead (disconnect waits - // for them). Safe to recycle the smallId — no stale write thread can + // for them). Safe to recycle the smallId: no stale write thread can // resolve getPlayer() to a new connection that reuses this slot. WinsockNetLayer::PushFreeSmallId(smallId); WinsockNetLayer::ClearSocketForSmallId(smallId);