shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -95,7 +95,7 @@ bool DemoMode::destroyBlock(int x, int y, int z, int face)
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return SurvivalMode::destroyBlock(x, y, z, face);
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}
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bool DemoMode::useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item)
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bool DemoMode::useItem(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item)
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{
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if (demoHasEnded)
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{
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@@ -105,7 +105,7 @@ bool DemoMode::useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemI
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return SurvivalMode::useItem(player, level, item);
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}
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bool DemoMode::useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face)
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bool DemoMode::useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face)
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{
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if (demoHasEnded) {
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outputDemoReminder();
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@@ -114,7 +114,7 @@ bool DemoMode::useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<Ite
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return SurvivalMode::useItemOn(player, level, item, x, y, z, face);
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}
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void DemoMode::attack(shared_ptr<Player> player, shared_ptr<Entity> entity)
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void DemoMode::attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity)
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{
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if (demoHasEnded)
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{
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