shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -19,8 +19,8 @@ public:
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virtual void startDestroyBlock(int x, int y, int z, int face);
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virtual bool destroyBlock(int x, int y, int z, int face);
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virtual void tick();
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virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL);
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virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
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virtual bool useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL);
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virtual void attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity);
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virtual bool isInputAllowed(int mapping);
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