add support for linux clang cross compiles

This commit is contained in:
ryleu
2026-04-08 12:03:15 +03:00
committed by neoapps-dev
parent b2f00d16e6
commit 5eab358dde
889 changed files with 4170 additions and 3569 deletions
+34 -34
View File
@@ -106,7 +106,7 @@ typedef XNKID SessionID;
typedef XUID GameSessionUID;
#define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)
#include "..\Minecraft.Client\xbox\network\extra.h"
#include "../Minecraft.Client/xbox/network/extra.h"
#else
#include "extraX64.h"
#endif
@@ -147,48 +147,48 @@ typedef XUID GameSessionUID;
#include <xparty.h>
#endif
#include "..\Minecraft.World\Definitions.h"
#include "..\Minecraft.World\class.h"
#include "..\Minecraft.World\ArrayWithLength.h"
#include "..\Minecraft.World\SharedConstants.h"
#include "..\Minecraft.World\Random.h"
#include "..\Minecraft.World\compression.h"
#include "..\Minecraft.World\PerformanceTimer.h"
#include "../Minecraft.World/Definitions.h"
#include "../Minecraft.World/Class.h"
#include "../Minecraft.World/ArrayWithLength.h"
#include "../Minecraft.World/SharedConstants.h"
#include "../Minecraft.World/Random.h"
#include "../Minecraft.World/compression.h"
#include "../Minecraft.World/PerformanceTimer.h"
#ifdef _XBOX
#include "xbox\4JLibs\inc\4J_Input.h"
#include "xbox\4JLibs\inc\4J_Profile.h"
#include "xbox\4JLibs\inc\4J_Render.h"
#include "xbox\4JLibs\inc\4J_XTMS.h"
#include "xbox\4JLibs\inc\4J_Storage.h"
#include "xbox/4JLibs/inc/4J_Input.h"
#include "xbox/4JLibs/inc/4J_Profile.h"
#include "xbox/4JLibs/inc/4J_Render.h"
#include "xbox/4JLibs/inc/4J_xtms.h"
#include "xbox/4JLibs/inc/4J_Storage.h"
#elif defined (__PS3__)
#include "PS3\4JLibs\inc\4J_Input.h"
#include "PS3\4JLibs\inc\4J_Profile.h"
#include "PS3\4JLibs\inc\4J_Render.h"
#include "PS3\4JLibs\inc\4J_Storage.h"
#include "PS3/4JLibs/inc/4J_Input.h"
#include "PS3/4JLibs/inc/4J_Profile.h"
#include "PS3/4JLibs/inc/4J_Render.h"
#include "PS3/4JLibs/inc/4J_Storage.h"
#elif defined _DURANGO
#include "Durango\4JLibs\inc\4J_Input.h"
#include "Durango\4JLibs\inc\4J_Profile.h"
#include "Durango\4JLibs\inc\4J_Render.h"
#include "Durango\4JLibs\inc\4J_Storage.h"
#include "Durango/4JLibs/inc/4J_Input.h"
#include "Durango/4JLibs/inc/4J_Profile.h"
#include "Durango/4JLibs/inc/4J_Render.h"
#include "Durango/4JLibs/inc/4J_Storage.h"
#elif defined _WINDOWS64
#include <Xinput.h>
#include "Windows64\4JLibs\inc\4J_Input.h"
#include "Windows64\4JLibs\inc\4J_Profile.h"
#include "Windows64\4JLibs\inc\4J_Render.h"
#include "Windows64\4JLibs\inc\4J_Storage.h"
#include "Windows64\KeyboardMouseInput.h"
#include "Windows64/4JLibs/inc/4J_Input.h"
#include "Windows64/4JLibs/inc/4J_Profile.h"
#include "Windows64/4JLibs/inc/4J_Render.h"
#include "Windows64/4JLibs/inc/4J_Storage.h"
#include "Windows64/KeyboardMouseInput.h"
#elif defined __PSVITA__
#include "PSVita\4JLibs\inc\4J_Input.h"
#include "PSVita\4JLibs\inc\4J_Profile.h"
#include "PSVita\4JLibs\inc\4J_Render.h"
#include "PSVita\4JLibs\inc\4J_Storage.h"
#include "PSVita/4JLibs/inc/4J_Input.h"
#include "PSVita/4JLibs/inc/4J_Profile.h"
#include "PSVita/4JLibs/inc/4J_Render.h"
#include "PSVita/4JLibs/inc/4J_Storage.h"
#else
#include "Orbis\4JLibs\inc\4J_Input.h"
#include "Orbis\4JLibs\inc\4J_Profile.h"
#include "Orbis\4JLibs\inc\4J_Render.h"
#include "Orbis\4JLibs\inc\4J_Storage.h"
#include "Orbis/4JLibs/inc/4J_Input.h"
#include "Orbis/4JLibs/inc/4J_Profile.h"
#include "Orbis/4JLibs/inc/4J_Render.h"
#include "Orbis/4JLibs/inc/4J_Storage.h"
#endif
#include "Textures.h"