add support for linux clang cross compiles
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@@ -1,6 +1,6 @@
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#pragma once
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#include "..\..\Common\Network\NetworkPlayerInterface.h"
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#include "../../Common/Network/NetworkPlayerInterface.h"
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// This is an implementation of the INetworkPlayer interface, for Xbox 360. It effectively wraps the IQNetPlayer class in a non-platform-specific way. It is
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// managed by PlatformNetworkManagerXbox.
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@@ -1,9 +1,9 @@
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#include "stdafx.h"
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#include "..\..\..\Minecraft.World\Socket.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "../../../Minecraft.World/Socket.h"
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#include "../../../Minecraft.World/StringHelpers.h"
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#include "PlatformNetworkManagerXbox.h"
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#include "NetworkPlayerXbox.h"
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#include "..\..\Common\Network\GameNetworkManager.h"
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#include "../../Common/Network/GameNetworkManager.h"
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CPlatformNetworkManagerXbox *g_pPlatformNetworkManager;
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@@ -2,10 +2,10 @@
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using namespace std;
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#include <vector>
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#include <qnet.h>
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#include "..\..\..\Minecraft.World\C4JThread.h"
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#include "..\..\Common\Network\NetworkPlayerInterface.h"
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#include "..\..\Common\Network\PlatformNetworkManagerInterface.h"
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#include "..\..\Common\Network\SessionInfo.h"
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#include "../../../Minecraft.World/C4JThread.h"
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#include "../../Common/Network/NetworkPlayerInterface.h"
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#include "../../Common/Network/PlatformNetworkManagerInterface.h"
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#include "../../Common/Network/SessionInfo.h"
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// This is how often we allow a search for new games
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#define MINECRAFT_XSESSION_SEARCH_DELAY_MILLISECONDS 30000
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