add support for linux clang cross compiles

This commit is contained in:
ryleu
2026-04-08 12:03:15 +03:00
committed by neoapps-dev
parent b2f00d16e6
commit 5eab358dde
889 changed files with 4170 additions and 3569 deletions
@@ -1,6 +1,6 @@
#pragma once
#include "..\..\Common\Network\NetworkPlayerInterface.h"
#include "../../Common/Network/NetworkPlayerInterface.h"
// This is an implementation of the INetworkPlayer interface, for Xbox 360. It effectively wraps the IQNetPlayer class in a non-platform-specific way. It is
// managed by PlatformNetworkManagerXbox.
@@ -1,9 +1,9 @@
#include "stdafx.h"
#include "..\..\..\Minecraft.World\Socket.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "../../../Minecraft.World/Socket.h"
#include "../../../Minecraft.World/StringHelpers.h"
#include "PlatformNetworkManagerXbox.h"
#include "NetworkPlayerXbox.h"
#include "..\..\Common\Network\GameNetworkManager.h"
#include "../../Common/Network/GameNetworkManager.h"
CPlatformNetworkManagerXbox *g_pPlatformNetworkManager;
@@ -2,10 +2,10 @@
using namespace std;
#include <vector>
#include <qnet.h>
#include "..\..\..\Minecraft.World\C4JThread.h"
#include "..\..\Common\Network\NetworkPlayerInterface.h"
#include "..\..\Common\Network\PlatformNetworkManagerInterface.h"
#include "..\..\Common\Network\SessionInfo.h"
#include "../../../Minecraft.World/C4JThread.h"
#include "../../Common/Network/NetworkPlayerInterface.h"
#include "../../Common/Network/PlatformNetworkManagerInterface.h"
#include "../../Common/Network/SessionInfo.h"
// This is how often we allow a search for new games
#define MINECRAFT_XSESSION_SEARCH_DELAY_MILLISECONDS 30000