feat: add FourKit plugin host with dual server build

Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.

Build layout:

  Minecraft.Server         vanilla, no plugin support, no .NET dep
  Minecraft.Server.FourKit FourKit-enabled, ships with bundled
                           .NET 10 self-contained runtime in runtime/
                           and an empty plugins/ folder

Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.

Native bridge (Minecraft.Server/FourKit*.{cpp,h}):

* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
  (the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
  stubs for the standalone build so gameplay code can call them
  unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
  for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers

Managed plugin host (Minecraft.Server.FourKit/):

* Bukkit-style API: Player, World, Block, Inventory, Command,
  Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
  always live next to Minecraft.Server.exe regardless of where the
  managed assembly itself is loaded from

Engine hooks (Minecraft.Client/, Minecraft.World/):

* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
  Teleport, Portal, Death) wired into PendingConnection and
  PlayerConnection without disturbing the cipher handshake or
  identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
  full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
  teleport hooks

Regression fixes preserved while applying donor diffs:

* ServerPlayer::die() retains the LCE-Revelations hardcore branch
  (setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
  FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
  loop required by the client's handleAddMob offset, fixing Ender
  Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
  cached frictionTile, both Revelations perf wins that the donor
  silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
  bounds-check are intact

Build system:

* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
  subdirectory and pulls in the new shared cmake/ServerTarget.cmake
  helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
  independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
  can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
  _MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
  standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
  download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
  rollforward

Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.

CI:

* nightly.yml builds both server flavours, ships
  LCE-Revelations-Server-Win64.zip and
  LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
  updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
  publish step works in PR validation
* All zip artifacts and the client zip are renamed from
  LCREWindows64 to LCE-Revelations-{Client,Server}-Win64

Documentation:

* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
  server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
  drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
  events FourKit fires

Docker:

* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
  at the vanilla CMake output. The FourKit Docker image is
  intentionally NOT shipped yet because hosting .NET 10 self
  contained inside Wine has not been smoke-tested
This commit is contained in:
itsRevela
2026-04-08 03:02:48 -05:00
parent 5d56f5080f
commit 42a582fb9f
197 changed files with 20946 additions and 788 deletions
@@ -0,0 +1,50 @@
namespace Minecraft.Server.FourKit.Event.Block;
using Minecraft.Server.FourKit.Block;
using Minecraft.Server.FourKit.Entity;
/// <summary>
/// Called when a block is broken by a player.
///
/// If you wish to have the block drop experience, you must set the experience
/// value above 0. By default, experience will be set in the event if:
/// <list type="bullet">
/// <item><description>The player is not in creative or adventure mode</description></item>
/// <item><description>The player can loot the block (ie: does not destroy it completely, by using the correct tool)</description></item>
/// <item><description>The player does not have silk touch</description></item>
/// <item><description>The block drops experience in vanilla Minecraft</description></item>
/// </list>
///
/// Note: Plugins wanting to simulate a traditional block drop should set the
/// block to air and utilize their own methods for determining what the default
/// drop for the block being broken is and what to do about it, if anything.
///
/// If a Block Break event is cancelled, the block will not break and experience
/// will not drop.
/// </summary>
public class BlockBreakEvent : BlockExpEvent, Cancellable
{
private readonly Player _player;
private bool _cancel;
internal BlockBreakEvent(Block block, Player player, int exp)
: base(block, exp)
{
_player = player;
_cancel = false;
}
/// <summary>
/// Gets the Player that is breaking the block involved in this event.
/// </summary>
/// <returns>The Player that is breaking the block involved in this event.</returns>
public Player getPlayer() => _player;
/// <inheritdoc/>
public bool isCancelled() => _cancel;
/// <inheritdoc/>
public void setCancelled(bool cancel)
{
_cancel = cancel;
}
}
@@ -0,0 +1,30 @@
namespace Minecraft.Server.FourKit.Event.Block;
using Minecraft.Server.FourKit.Block;
/// <summary>
/// Called when a block is destroyed as a result of being burnt by fire.
///
/// <para>If a Block Burn event is cancelled, the block will not be destroyed
/// as a result of being burnt by fire.</para>
/// </summary>
public class BlockBurnEvent : BlockEvent, Cancellable
{
private bool _cancel;
internal BlockBurnEvent(Block block) : base(block)
{
_cancel = false;
}
/// <inheritdoc />
public bool isCancelled() => _cancel;
/// <inheritdoc />
public void setCancelled(bool cancel)
{
_cancel = cancel;
}
}
@@ -0,0 +1,22 @@
namespace Minecraft.Server.FourKit.Event.Block;
using Minecraft.Server.FourKit.Block;
/// <summary>
/// Represents a Block-related event.
/// </summary>
public abstract class BlockEvent : Event
{
private readonly Block _block;
internal protected BlockEvent(Block block)
{
_block = block;
}
/// <summary>
/// Gets the block involved in this event.
/// </summary>
/// <returns>The Block which is involved in this event.</returns>
public Block getBlock() => _block;
}
@@ -0,0 +1,31 @@
namespace Minecraft.Server.FourKit.Event.Block;
using Minecraft.Server.FourKit.Block;
/// <summary>
/// An event that is called when a block yields experience.
/// </summary>
public class BlockExpEvent : BlockEvent
{
private int _exp;
internal BlockExpEvent(Block block, int exp)
: base(block)
{
_exp = exp;
}
/// <summary>
/// Get the experience dropped by the block after the event has processed.
/// </summary>
/// <returns>The experience to drop.</returns>
public int getExpToDrop() => _exp;
/// <summary>
/// Set the amount of experience dropped by the block after the event has processed.
/// </summary>
/// <param name="exp">1 or higher to drop experience, else nothing will drop.</param>
public void setExpToDrop(int exp)
{
_exp = exp;
}
}
@@ -0,0 +1,23 @@
namespace Minecraft.Server.FourKit.Event.Block;
using Minecraft.Server.FourKit.Block;
/// <summary>
/// Called when a block is formed or spreads based on world conditions.
/// Use <see cref="BlockSpreadEvent"/> to catch blocks that actually spread
/// and don't just "randomly" form.
///
/// <para>Examples:</para>
/// <list type="bullet">
/// <item><description>Snow forming due to a snow storm.</description></item>
/// <item><description>Ice forming in a snowy Biome like Taiga or Tundra.</description></item>
/// </list>
///
/// <para>If a Block Form event is cancelled, the block will not be formed.</para>
/// </summary>
public class BlockFormEvent : BlockGrowEvent, Cancellable
{
internal BlockFormEvent(Block block, BlockState newState) : base(block, newState)
{
}
}
@@ -0,0 +1,59 @@
namespace Minecraft.Server.FourKit.Event.Block;
using Minecraft.Server.FourKit.Block;
/// <summary>
/// Represents events with a source block and a destination block, currently
/// only applies to liquid (lava and water) and teleporting dragon eggs.
///
/// <para>If a Block From To event is cancelled, the block will not move
/// (the liquid will not flow).</para>
/// </summary>
public class BlockFromToEvent : BlockEvent, Cancellable
{
private readonly Block _to;
private readonly BlockFace _face;
private bool _cancel;
internal BlockFromToEvent(Block block, BlockFace face) : base(block)
{
_face = face;
_to = block.getRelative(face);
_cancel = false;
}
internal BlockFromToEvent(Block block, Block toBlock) : base(block)
{
_to = toBlock;
_face = BlockFace.SELF;
_cancel = false;
}
internal BlockFromToEvent(Block block, Block toBlock, BlockFace face) : base(block)
{
_to = toBlock;
_face = face;
_cancel = false;
}
/// <summary>
/// Gets the BlockFace that the block is moving to.
/// </summary>
/// <returns>The BlockFace that the block is moving to.</returns>
public BlockFace getFace() => _face;
/// <summary>
/// Convenience method for getting the faced Block.
/// </summary>
/// <returns>The faced Block.</returns>
public Block getToBlock() => _to;
/// <inheritdoc/>
public bool isCancelled() => _cancel;
/// <inheritdoc/>
public void setCancelled(bool cancel)
{
_cancel = cancel;
}
}
@@ -0,0 +1,44 @@
namespace Minecraft.Server.FourKit.Event.Block;
using Minecraft.Server.FourKit.Block;
/// <summary>
/// Called when a block grows naturally in the world.
///
/// <para>Examples:</para>
/// <list type="bullet">
/// <item><description>Wheat</description></item>
/// <item><description>Sugar Cane</description></item>
/// <item><description>Cactus</description></item>
/// <item><description>Watermelon</description></item>
/// <item><description>Pumpkin</description></item>
/// </list>
///
/// <para>If a Block Grow event is cancelled, the block will not grow.</para>
/// </summary>
public class BlockGrowEvent : BlockEvent, Cancellable
{
private bool _cancel;
private readonly BlockState _newState;
internal BlockGrowEvent(Block block, BlockState newState) : base(block)
{
_cancel = false;
_newState = newState;
}
/// <summary>
/// Gets the state of the block where it will form or spread to.
/// </summary>
/// <returns>The block state for this events block.</returns>
public BlockState getNewState() => _newState;
/// <inheritdoc/>
public bool isCancelled() => _cancel;
/// <inheritdoc/>
public void setCancelled(bool cancel)
{
_cancel = cancel;
}
}
@@ -0,0 +1,45 @@
namespace Minecraft.Server.FourKit.Event.Block;
using Minecraft.Server.FourKit.Block;
/// <summary>
/// Called when a piston block is triggered.
/// </summary>
public abstract class BlockPistonEvent : BlockEvent, Cancellable
{
private bool _cancel;
private readonly BlockFace _direction;
internal protected BlockPistonEvent(Block block, BlockFace direction) : base(block)
{
_direction = direction;
_cancel = false;
}
/// <inheritdoc />
public bool isCancelled() => _cancel;
/// <inheritdoc />
public void setCancelled(bool cancelled)
{
_cancel = cancelled;
}
/// <summary>
/// Returns true if the Piston in the event is sticky.
/// </summary>
/// <returns>Stickiness of the piston.</returns>
public bool isSticky()
{
var type = getBlock().getType();
return type == Material.PISTON_STICKY_BASE;
}
/// <summary>
/// Return the direction in which the piston will operate.
/// </summary>
/// <returns>Direction of the piston.</returns>
public BlockFace getDirection() => _direction;
}
@@ -0,0 +1,46 @@
namespace Minecraft.Server.FourKit.Event.Block;
using Minecraft.Server.FourKit.Block;
/// <summary>
/// Called when a piston extends.
/// </summary>
public class BlockPistonExtendEvent : BlockPistonEvent
{
private readonly int _length;
internal BlockPistonExtendEvent(Block block, int length, BlockFace direction)
: base(block, direction)
{
_length = length;
}
/// <summary>
/// Get the amount of blocks which will be moved while extending.
/// </summary>
/// <returns>The amount of moving blocks.</returns>
public int getLength() => _length;
/// <summary>
/// Get an immutable list of the blocks which will be moved by the extending.
/// </summary>
/// <returns>Immutable list of the moved blocks.</returns>
public List<Block> getBlocks()
{
var blocks = new List<Block>();
var world = getBlock().getWorld();
int x = getBlock().getX();
int y = getBlock().getY();
int z = getBlock().getZ();
var dir = getDirection();
for (int i = 0; i < _length; i++)
{
x += dir.getModX();
y += dir.getModY();
z += dir.getModZ();
blocks.Add(new Block(world, x, y, z));
}
return blocks.AsReadOnly().ToList();
}
}
@@ -0,0 +1,30 @@
namespace Minecraft.Server.FourKit.Event.Block;
using Minecraft.Server.FourKit.Block;
/// <summary>
/// Called when a piston retracts.
/// </summary>
public class BlockPistonRetractEvent : BlockPistonEvent
{
internal BlockPistonRetractEvent(Block block, BlockFace direction)
: base(block, direction)
{
}
/// <summary>
/// Gets the location where the possible moving block might be if the
/// retracting piston is sticky.
/// </summary>
/// <returns>The possible location of the possibly moving block.</returns>
public Location getRetractLocation()
{
var block = getBlock();
var dir = getDirection();
return new Location(
block.getWorld(),
block.getX() + dir.getModX() * 2,
block.getY() + dir.getModY() * 2,
block.getZ() + dir.getModZ() * 2);
}
}
@@ -0,0 +1,58 @@
namespace Minecraft.Server.FourKit.Event.Block;
using Minecraft.Server.FourKit.Block;
using Minecraft.Server.FourKit.Entity;
using Minecraft.Server.FourKit.Inventory;
/// <summary>
/// Called when a block is placed by a player.
/// </summary>
public class BlockPlaceEvent : BlockEvent, Cancellable
{
protected Block placedAgainst;
protected ItemStack itemInHand;
protected Player player;
protected bool canBuild;
protected bool cancel;
internal BlockPlaceEvent(Block placedBlock, Block placedAgainst, ItemStack itemInHand, Player thePlayer, bool canBuild)
: base(placedBlock)
{
this.placedAgainst = placedAgainst;
this.itemInHand = itemInHand;
this.player = thePlayer;
this.canBuild = canBuild;
this.cancel = false;
}
/// <summary>
/// Gets the player who placed the block involved in this event.
/// </summary>
/// <returns>The Player who placed the block involved in this event.</returns>
public Player getPlayer() => player;
/// <summary>
/// Clarity method for getting the placed block. Not really needed except
/// for reasons of clarity.
/// </summary>
/// <returns>The Block that was placed.</returns>
public Block getBlockPlaced() => getBlock();
/// <summary>
/// Gets the block that this block was placed against.
/// </summary>
/// <returns>Block the block that the new block was placed against.</returns>
public Block getBlockAgainst() => placedAgainst;
/// <summary>
/// Gets the item in the player's hand when they placed the block.
/// </summary>
/// <returns>The ItemStack for the item in the player's hand when they placed the block.</returns>
public ItemStack getItemInHand() => itemInHand;
/// <inheritdoc />
public bool isCancelled() => cancel;
/// <inheritdoc />
public void setCancelled(bool cancel) => this.cancel = cancel;
}
@@ -0,0 +1,32 @@
namespace Minecraft.Server.FourKit.Event.Block;
using Minecraft.Server.FourKit.Block;
/// <summary>
/// Called when a block spreads based on world conditions.
/// Use <see cref="BlockFormEvent"/> to catch blocks that "randomly" form
/// instead of actually spread.
///
/// <para>Examples:</para>
/// <list type="bullet">
/// <item><description>Mushrooms spreading.</description></item>
/// <item><description>Fire spreading.</description></item>
/// </list>
///
/// <para>If a Block Spread event is cancelled, the block will not spread.</para>
/// </summary>
public class BlockSpreadEvent : BlockFormEvent, Cancellable
{
private readonly Block _source;
internal BlockSpreadEvent(Block block, Block source, BlockState newState) : base(block, newState)
{
_source = source;
}
/// <summary>
/// Gets the source block involved in this event.
/// </summary>
/// <returns>The Block for the source block involved in this event.</returns>
public Block getSource() => _source;
}
@@ -0,0 +1,65 @@
namespace Minecraft.Server.FourKit.Event.Block;
using Minecraft.Server.FourKit.Block;
using Minecraft.Server.FourKit.Entity;
/// <summary>
/// Called when a sign is changed by a player.
/// </summary>
public class SignChangeEvent : BlockEvent, Cancellable
{
private readonly Player _player;
private readonly string[] _lines;
private bool _cancel;
internal SignChangeEvent(Block theBlock, Player thePlayer, string[] theLines)
: base(theBlock)
{
_player = thePlayer;
_lines = theLines;
_cancel = false;
}
/// <summary>
/// Gets the player changing the sign involved in this event.
/// </summary>
/// <returns>The Player involved in this event.</returns>
public Player getPlayer() => _player;
/// <summary>
/// Gets all of the lines of text from the sign involved in this event.
/// </summary>
/// <returns>The String array for the sign's lines new text.</returns>
public string[] getLines() => _lines;
/// <summary>
/// Gets a single line of text from the sign involved in this event.
/// </summary>
/// <param name="index">Index of the line to get.</param>
/// <returns>The String containing the line of text associated with the provided index.</returns>
/// <exception cref="IndexOutOfRangeException">Thrown when the provided index is &gt; 3 or &lt; 0.</exception>
public string getLine(int index)
{
if (index < 0 || index > 3)
throw new IndexOutOfRangeException($"Line index must be between 0 and 3, got {index}");
return _lines[index];
}
/// <summary>
/// Sets a single line for the sign involved in this event.
/// </summary>
/// <param name="index">Index of the line to set.</param>
/// <param name="line">Text to set.</param>
/// <exception cref="IndexOutOfRangeException">Thrown when the provided index is &gt; 3 or &lt; 0.</exception>
public void setLine(int index, string line)
{
if (index < 0 || index > 3)
throw new IndexOutOfRangeException($"Line index must be between 0 and 3, got {index}");
_lines[index] = line;
}
/// <inheritdoc />
public bool isCancelled() => _cancel;
/// <inheritdoc />
public void setCancelled(bool cancel) => _cancel = cancel;
}
@@ -0,0 +1,14 @@
namespace Minecraft.Server.FourKit.Event;
/// <summary>
/// Interface for events that can be cancelled by a plugin.
/// When cancelled, the server will skip the default action.
/// </summary>
public interface Cancellable
{
/// <summary>Gets whether this event is cancelled.</summary>
bool isCancelled();
/// <summary>Sets whether this event is cancelled.</summary>
void setCancelled(bool cancel);
}
@@ -0,0 +1,22 @@
namespace Minecraft.Server.FourKit.Event.Entity;
using FourKitEntity = Minecraft.Server.FourKit.Entity;
/// <summary>
/// Called when an entity is damaged by an entity.
/// </summary>
public class EntityDamageByEntityEvent : EntityDamageEvent
{
private readonly FourKitEntity.Entity _damager;
internal EntityDamageByEntityEvent(FourKitEntity.Entity damager, FourKitEntity.Entity damagee, EntityDamageEvent.DamageCause cause, double damage)
: base(damagee, cause, damage)
{
_damager = damager;
}
/// <summary>
/// Returns the entity that damaged the defender.
/// </summary>
/// <returns>The Entity that damaged the defender.</returns>
public FourKitEntity.Entity getDamager() => _damager;
}
@@ -0,0 +1,112 @@
namespace Minecraft.Server.FourKit.Event.Entity;
using FourKitEntity = Minecraft.Server.FourKit.Entity;
/// <summary>
/// Stores data for damage events.
/// </summary>
public class EntityDamageEvent : EntityEvent, Cancellable
{
/// <summary>
/// An enum to specify the cause of the damage.
/// </summary>
public enum DamageCause
{
/// <summary>Damage caused by being in the area when a block explodes.</summary>
BLOCK_EXPLOSION,
/// <summary>Damage caused when an entity contacts a block such as a Cactus.</summary>
CONTACT,
/// <summary>Custom damage.</summary>
CUSTOM,
/// <summary>Damage caused by running out of air while in water.</summary>
DROWNING,
/// <summary>Damage caused when an entity attacks another entity.</summary>
ENTITY_ATTACK,
/// <summary>Damage caused by being in the area when an entity, such as a Creeper, explodes.</summary>
ENTITY_EXPLOSION,
/// <summary>Damage caused when an entity falls a distance greater than 3 blocks.</summary>
FALL,
/// <summary>Damage caused by being hit by a falling block which deals damage.</summary>
FALLING_BLOCK,
/// <summary>Damage caused by direct exposure to fire.</summary>
FIRE,
/// <summary>Damage caused due to burns caused by fire.</summary>
FIRE_TICK,
/// <summary>Damage caused by direct exposure to lava.</summary>
LAVA,
/// <summary>Damage caused by being struck by lightning.</summary>
LIGHTNING,
/// <summary>Damage caused by being hit by a damage potion or spell.</summary>
MAGIC,
/// <summary>Damage caused due to a snowman melting.</summary>
MELTING,
/// <summary>Damage caused due to an ongoing poison effect.</summary>
POISON,
/// <summary>Damage caused when attacked by a projectile.</summary>
PROJECTILE,
/// <summary>Damage caused by starving due to having an empty hunger bar.</summary>
STARVATION,
/// <summary>Damage caused by being put in a block.</summary>
SUFFOCATION,
/// <summary>Damage caused by committing suicide using the command "/kill".</summary>
SUICIDE,
/// <summary>Damage caused in retaliation to another attack by the Thorns enchantment.</summary>
THORNS,
/// <summary>Damage caused by falling into the void.</summary>
VOID,
/// <summary>Damage caused by Wither potion effect.</summary>
WITHER,
}
private readonly DamageCause _cause;
private double _damage;
private readonly double _finalDamage;
private bool _cancel;
internal EntityDamageEvent(FourKitEntity.Entity damagee, DamageCause cause, double damage)
: base(damagee)
{
_cause = cause;
_damage = damage;
_finalDamage = damage;
_cancel = false;
}
/// <summary>
/// Gets the cause of the damage.
/// </summary>
/// <returns>A <see cref="DamageCause"/> value detailing the cause of the damage.</returns>
public DamageCause getCause() => _cause;
/// <summary>
/// Gets the raw amount of damage caused by the event.
/// </summary>
/// <returns>The raw amount of damage.</returns>
public double getDamage() => _damage;
/// <summary>
/// Gets the amount of damage caused by the event after all damage
/// reduction is applied.
/// </summary>
/// <returns>The amount of damage after reduction.</returns>
public double getFinalDamage() => _finalDamage;
/// <inheritdoc />
public bool isCancelled() => _cancel;
/// <inheritdoc />
public void setCancelled(bool cancel)
{
_cancel = cancel;
}
/// <summary>
/// Sets the raw amount of damage caused by the event.
/// </summary>
/// <param name="damage">The raw amount of damage.</param>
public void setDamage(double damage)
{
_damage = damage;
}
}
@@ -0,0 +1,53 @@
namespace Minecraft.Server.FourKit.Event.Entity;
using FourKitEntity = Minecraft.Server.FourKit.Entity;
using Minecraft.Server.FourKit.Inventory;
/// <summary>
/// Thrown whenever a LivingEntity dies.
/// </summary>
public class EntityDeathEvent : EntityEvent
{
private readonly List<ItemStack> _drops;
private int _droppedExp;
internal EntityDeathEvent(FourKitEntity.LivingEntity entity, List<ItemStack> drops)
: this(entity, drops, 0)
{
}
internal EntityDeathEvent(FourKitEntity.LivingEntity what, List<ItemStack> drops, int droppedExp)
: base(what)
{
_drops = drops;
_droppedExp = droppedExp;
}
/// <summary>
/// Returns the Entity involved in this event.
/// </summary>
/// <returns>Entity who is involved in this event.</returns>
public new FourKitEntity.LivingEntity getEntity() => (FourKitEntity.LivingEntity)entity;
/// <summary>
/// Gets how much EXP should be dropped from this death.
/// This does not indicate how much EXP should be taken from the entity
/// in question, merely how much should be created after its death.
/// </summary>
/// <returns>Amount of EXP to drop.</returns>
public int getDroppedExp() => _droppedExp;
/// <summary>
/// Sets how much EXP should be dropped from this death.
/// This does not indicate how much EXP should be taken from the entity
/// in question, merely how much should be created after its death.
/// </summary>
/// <param name="exp">Amount of EXP to drop.</param>
public void setDroppedExp(int exp) => _droppedExp = exp;
/// <summary>
/// Gets all the items which will drop when the entity dies.
/// </summary>
/// <returns>Items to drop when the entity dies.</returns>
public List<ItemStack> getDrops() => _drops;
}
@@ -0,0 +1,28 @@
namespace Minecraft.Server.FourKit.Event.Entity;
using FourKitEntity = Minecraft.Server.FourKit.Entity;
/// <summary>
/// Represents an Entity-related event.
/// </summary>
public abstract class EntityEvent : Event
{
protected FourKitEntity.Entity entity;
protected EntityEvent(FourKitEntity.Entity what)
{
entity = what;
}
/// <summary>
/// Returns the Entity involved in this event.
/// </summary>
/// <returns>Entity who is involved in this event.</returns>
public FourKitEntity.Entity getEntity() => entity;
/// <summary>
/// Gets the EntityType of the Entity involved in this event.
/// </summary>
/// <returns>EntityType of the Entity involved in this event.</returns>
public FourKitEntity.EntityType getEntityType() => entity.getType();
}
@@ -0,0 +1,110 @@
namespace Minecraft.Server.FourKit.Event.Entity;
using FourKitEntity = Minecraft.Server.FourKit.Entity;
using Minecraft.Server.FourKit.Inventory;
/// <summary>
/// Thrown whenever a Player dies.
/// </summary>
public class PlayerDeathEvent : EntityDeathEvent
{
private string _deathMessage;
private int _newExp;
private int _newLevel;
private bool _keepLevel;
private bool _keepInventory;
internal PlayerDeathEvent(FourKitEntity.Player player, List<ItemStack> drops, int droppedExp, string deathMessage)
: this(player, drops, droppedExp, 0, deathMessage)
{
}
/// <summary>
/// Creates a new <see cref="PlayerDeathEvent"/>.
/// </summary>
/// <param name="player">The Player who died.</param>
/// <param name="drops">The items to drop when the player dies.</param>
/// <param name="droppedExp">The amount of experience to drop.</param>
/// <param name="newExp">The new EXP the Player should have at respawn.</param>
/// <param name="deathMessage">The death message to display.</param>
public PlayerDeathEvent(FourKitEntity.Player player, List<ItemStack> drops, int droppedExp, int newExp, string deathMessage)
: base(player, drops, droppedExp)
{
_deathMessage = deathMessage;
_newExp = newExp;
_newLevel = 0;
_keepLevel = false;
_keepInventory = false;
}
/// <summary>
/// Returns the Entity involved in this event.
/// </summary>
/// <returns>Entity who is involved in this event.</returns>
public new FourKitEntity.Player getEntity() => (FourKitEntity.Player)entity;
/// <summary>
/// Get the death message that will appear to everyone on the server.
/// </summary>
/// <returns>Message to appear to other players on the server.</returns>
public string getDeathMessage() => _deathMessage;
/// <summary>
/// Set the death message that will appear to everyone on the server.
/// </summary>
/// <param name="deathMessage">Message to appear to other players on the server.</param>
public void setDeathMessage(string deathMessage) => _deathMessage = deathMessage;
/// <summary>
/// Gets how much EXP the Player should have at respawn.
/// This does not indicate how much EXP should be dropped, please see
/// <see cref="EntityDeathEvent.getDroppedExp"/> for that.
/// </summary>
/// <returns>New EXP of the respawned player.</returns>
public int getNewExp() => _newExp;
/// <summary>
/// Sets how much EXP the Player should have at respawn.
/// This does not indicate how much EXP should be dropped, please see
/// <see cref="EntityDeathEvent.setDroppedExp"/> for that.
/// </summary>
/// <param name="exp">New EXP of the respawned player.</param>
public void setNewExp(int exp) => _newExp = exp;
/// <summary>
/// Gets the Level the Player should have at respawn.
/// </summary>
/// <returns>New Level of the respawned player.</returns>
public int getNewLevel() => _newLevel;
/// <summary>
/// Sets the Level the Player should have at respawn.
/// </summary>
/// <param name="level">New Level of the respawned player.</param>
public void setNewLevel(int level) => _newLevel = level;
/// <summary>
/// Gets if the Player should keep all EXP at respawn.
/// This flag overrides other EXP settings.
/// </summary>
/// <returns><c>true</c> if Player should keep all pre-death exp.</returns>
public bool getKeepLevel() => _keepLevel;
/// <summary>
/// Sets if the Player should keep all EXP at respawn.
/// This overrides all other EXP settings.
/// </summary>
/// <param name="keepLevel"><c>true</c> to keep all current value levels.</param>
public void setKeepLevel(bool keepLevel) => _keepLevel = keepLevel;
/// <summary>
/// Gets if the Player keeps inventory on death.
/// </summary>
/// <returns><c>true</c> if the player keeps inventory on death.</returns>
public bool getKeepInventory() => _keepInventory;
/// <summary>
/// Sets if the Player keeps inventory on death.
/// </summary>
/// <param name="keepInventory"><c>true</c> to keep the inventory.</param>
public void setKeepInventory(bool keepInventory) => _keepInventory = keepInventory;
}
+10
View File
@@ -0,0 +1,10 @@
namespace Minecraft.Server.FourKit.Event;
/// <summary>
/// Base class for all events dispatched by the server.
/// </summary>
public abstract class Event
{
/// <summary>Gets the name of this event (defaults to the class name).</summary>
public virtual string getEventName() => GetType().Name;
}
@@ -0,0 +1,40 @@
namespace Minecraft.Server.FourKit.Event;
/// <summary>
/// Marks a method inside a <see cref="Listener"/> as an event handler.
/// This class is not named "EventHandler" due to a naming conflict with the existing System.EventHandler
/// </summary>
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
public sealed class EventHandlerAttribute : Attribute
{
/// <summary>
/// Priority of this handler. Lower values run first.
/// Default is <see cref="EventPriority.Normal"/>.
/// </summary>
public EventPriority Priority { get; set; } = EventPriority.Normal;
/// <summary>
/// Whether this handler should be skipped when the event is already
/// cancelled by a lower-priority handler. Default is <c>false</c>.
/// </summary>
public bool IgnoreCancelled { get; set; } = false;
}
/// <summary>
/// Execution priority for event handlers.
/// </summary>
public enum EventPriority
{
/// <summary>Event call is of very low importance and should be ran first, to allow other plugins to further customise the outcome</summary>
Lowest = 0,
/// <summary>Event call is of low importance</summary>
Low = 1,
/// <summary>Event call is neither important nor unimportant, and may be ran normally</summary>
Normal = 2,
/// <summary>Event call is of high importance</summary>
High = 3,
/// <summary>Event call is critical and must have the final say in what happens to the event</summary>
Highest = 4,
/// <summary>Event is listened to purely for monitoring the outcome of an event. Should not modify the event.</summary>
Monitor = 5
}
@@ -0,0 +1,93 @@
namespace Minecraft.Server.FourKit.Event.Inventory;
/// <summary>
/// What the client did to trigger this action (not the result).
/// </summary>
public enum ClickType
{
/// <summary>The left (or primary) mouse button.</summary>
LEFT,
/// <summary>Holding shift while pressing the left mouse button.</summary>
SHIFT_LEFT,
/// <summary>The right mouse button.</summary>
RIGHT,
/// <summary>Holding shift while pressing the right mouse button.</summary>
SHIFT_RIGHT,
/// <summary>Clicking the left mouse button on the grey area around the inventory.</summary>
WINDOW_BORDER_LEFT,
/// <summary>Clicking the right mouse button on the grey area around the inventory.</summary>
WINDOW_BORDER_RIGHT,
/// <summary>The middle mouse button, or a "scrollwheel click".</summary>
MIDDLE,
/// <summary>One of the number keys 1-9, correspond to slots on the hotbar.</summary>
NUMBER_KEY,
/// <summary>Pressing the left mouse button twice in quick succession.</summary>
DOUBLE_CLICK,
/// <summary>The "Drop" key (defaults to Q).</summary>
DROP,
/// <summary>Holding Ctrl while pressing the "Drop" key (defaults to Q).</summary>
CONTROL_DROP,
/// <summary>Any action done with the Creative inventory open.</summary>
CREATIVE,
/// <summary>A type of inventory manipulation not yet recognized by Bukkit.</summary>
UNKNOWN,
}
/// <summary>
/// Extension methods for <see cref="ClickType"/>.
/// </summary>
public static class ClickTypeExtensions
{
/// <summary>
/// Gets whether this ClickType represents the pressing of a key on a keyboard.
/// </summary>
/// <param name="click">The click type.</param>
/// <returns>true if this ClickType represents the pressing of a key.</returns>
public static bool isKeyboardClick(this ClickType click)
{
return click == ClickType.NUMBER_KEY || click == ClickType.DROP || click == ClickType.CONTROL_DROP;
}
/// <summary>
/// Gets whether this ClickType represents an action that can only be performed
/// by a Player in creative mode.
/// </summary>
/// <param name="click">The click type.</param>
/// <returns>true if this action requires Creative mode.</returns>
public static bool isCreativeAction(this ClickType click)
{
return click == ClickType.CREATIVE || click == ClickType.MIDDLE;
}
/// <summary>
/// Gets whether this ClickType represents a right click.
/// </summary>
/// <param name="click">The click type.</param>
/// <returns>true if this ClickType represents a right click.</returns>
public static bool isRightClick(this ClickType click)
{
return click == ClickType.RIGHT || click == ClickType.SHIFT_RIGHT;
}
/// <summary>
/// Gets whether this ClickType represents a left click.
/// </summary>
/// <param name="click">The click type.</param>
/// <returns>true if this ClickType represents a left click.</returns>
public static bool isLeftClick(this ClickType click)
{
return click == ClickType.LEFT || click == ClickType.SHIFT_LEFT
|| click == ClickType.DOUBLE_CLICK || click == ClickType.CREATIVE;
}
/// <summary>
/// Gets whether this ClickType indicates that the shift key was pressed
/// down when the click was made.
/// </summary>
/// <param name="click">The click type.</param>
/// <returns>true if the action uses Shift.</returns>
public static bool isShiftClick(this ClickType click)
{
return click == ClickType.SHIFT_LEFT || click == ClickType.SHIFT_RIGHT;
}
}
@@ -0,0 +1,46 @@
namespace Minecraft.Server.FourKit.Event.Inventory;
/// <summary>
/// An estimation of what the result will be.
/// </summary>
public enum InventoryAction
{
/// <summary>Nothing will happen from the click.</summary>
NOTHING,
/// <summary>All of the items on the clicked slot are moved to the cursor.</summary>
PICKUP_ALL,
/// <summary>Some of the items on the clicked slot are moved to the cursor.</summary>
PICKUP_SOME,
/// <summary>Half of the items on the clicked slot are moved to the cursor.</summary>
PICKUP_HALF,
/// <summary>One of the items on the clicked slot are moved to the cursor.</summary>
PICKUP_ONE,
/// <summary>All of the items on the cursor are moved to the clicked slot.</summary>
PLACE_ALL,
/// <summary>Some of the items from the cursor are moved to the clicked slot (usually up to the max stack size).</summary>
PLACE_SOME,
/// <summary>A single item from the cursor is moved to the clicked slot.</summary>
PLACE_ONE,
/// <summary>The clicked item and the cursor are exchanged.</summary>
SWAP_WITH_CURSOR,
/// <summary>The entire cursor item is dropped.</summary>
DROP_ALL_CURSOR,
/// <summary>One item is dropped from the cursor.</summary>
DROP_ONE_CURSOR,
/// <summary>The entire clicked slot is dropped.</summary>
DROP_ALL_SLOT,
/// <summary>One item is dropped from the clicked slot.</summary>
DROP_ONE_SLOT,
/// <summary>The item is moved to the opposite inventory if a space is found.</summary>
MOVE_TO_OTHER_INVENTORY,
/// <summary>The clicked item is moved to the hotbar, and the item currently there is re-added to the player's inventory.</summary>
HOTBAR_MOVE_AND_READD,
/// <summary>The clicked slot and the picked hotbar slot are swapped.</summary>
HOTBAR_SWAP,
/// <summary>A max-size stack of the clicked item is put on the cursor.</summary>
CLONE_STACK,
/// <summary>The inventory is searched for the same material, and they are put on the cursor up to Material.getMaxStackSize().</summary>
COLLECT_TO_CURSOR,
/// <summary>An unrecognized ClickType.</summary>
UNKNOWN,
}
@@ -0,0 +1,157 @@
namespace Minecraft.Server.FourKit.Event.Inventory;
using Minecraft.Server.FourKit.Entity;
using Minecraft.Server.FourKit.Inventory;
/// <summary>
/// This event is called when a player clicks a slot in an inventory.
/// <para>
/// Because InventoryClickEvent occurs within a modification of the Inventory,
/// not all Inventory related methods are safe to use.
/// </para>
/// <para>
/// The following should never be invoked by an EventHandler for
/// InventoryClickEvent using the HumanEntity or InventoryView associated
/// with this event:
/// <list type="bullet">
/// <item><description><see cref="HumanEntity.closeInventory()"/></description></item>
/// <item><description><see cref="HumanEntity.openInventory(Inventory)"/></description></item>
/// <item><description><see cref="InventoryView.close()"/></description></item>
/// </list>
/// </para>
/// </summary>
public class InventoryClickEvent : InventoryInteractEvent
{
private readonly SlotType _slotType;
private readonly int _rawSlot;
private readonly int _whichSlot;
private readonly ClickType _click;
private readonly InventoryAction _action;
private readonly int _hotbarKey;
private ItemStack? _currentItem;
internal InventoryClickEvent(InventoryView view, SlotType type, int slot,
ClickType click, InventoryAction action)
: this(view, type, slot, click, action, -1)
{
}
internal InventoryClickEvent(InventoryView view, SlotType type, int slot,
ClickType click, InventoryAction action, int key)
: base(view)
{
_slotType = type;
_rawSlot = slot;
_click = click;
_action = action;
_hotbarKey = key;
_currentItem = view.getItem(slot);
_whichSlot = view.convertSlot(slot);
}
/// <summary>
/// Gets the inventory that was clicked, or null if outside of window.
/// </summary>
/// <returns>The clicked inventory.</returns>
public Inventory? getClickedInventory()
{
if (_rawSlot == InventoryView.OUTSIDE)
return null;
int topSize = getView().getTopInventory().getSize();
if (_rawSlot < topSize)
return getView().getTopInventory();
return getView().getBottomInventory();
}
/// <summary>
/// Gets the type of slot that was clicked.
/// </summary>
/// <returns>The slot type.</returns>
public SlotType getSlotType() => _slotType;
/// <summary>
/// Gets the current ItemStack on the cursor.
/// </summary>
/// <returns>The cursor ItemStack.</returns>
public ItemStack? getCursor() => getView().getCursor();
/// <summary>
/// Gets the ItemStack currently in the clicked slot.
/// </summary>
/// <returns>The item in the clicked slot.</returns>
public ItemStack? getCurrentItem() => _currentItem;
/// <summary>
/// Gets whether or not the ClickType for this event represents a right click.
/// </summary>
/// <returns>true if the ClickType uses the right mouse button.</returns>
public bool isRightClick() => _click.isRightClick();
/// <summary>
/// Gets whether or not the ClickType for this event represents a left click.
/// </summary>
/// <returns>true if the ClickType uses the left mouse button.</returns>
public bool isLeftClick() => _click.isLeftClick();
/// <summary>
/// Gets whether the ClickType for this event indicates that the key was
/// pressed down when the click was made.
/// </summary>
/// <returns>true if the ClickType uses Shift or Ctrl.</returns>
public bool isShiftClick() => _click.isShiftClick();
/// <summary>
/// Sets the item on the cursor.
/// </summary>
/// <param name="stack">The new cursor item.</param>
[Obsolete("This changes the ItemStack in their hand before any calculations are applied to the Inventory.")]
public void setCursor(ItemStack? stack) => getView().setCursor(stack);
/// <summary>
/// Sets the ItemStack currently in the clicked slot.
/// </summary>
/// <param name="stack">The item to be placed in the current slot.</param>
public void setCurrentItem(ItemStack? stack)
{
_currentItem = stack;
if (_rawSlot >= 0)
getView().setItem(_rawSlot, stack);
}
/// <summary>
/// The slot number that was clicked, ready for passing to
/// <see cref="Inventory.getItem(int)"/>. Note that there may be two slots
/// with the same slot number, since a view links two different inventories.
/// </summary>
/// <returns>The slot number.</returns>
public int getSlot() => _whichSlot;
/// <summary>
/// The raw slot number clicked, ready for passing to
/// <see cref="InventoryView.getItem(int)"/>. This slot number is unique
/// for the view.
/// </summary>
/// <returns>The raw slot number.</returns>
public int getRawSlot() => _rawSlot;
/// <summary>
/// If the ClickType is NUMBER_KEY, this method will return the index of
/// the pressed key (0-8).
/// </summary>
/// <returns>The number on the key minus 1 (range 0-8); or -1 if not a NUMBER_KEY action.</returns>
public int getHotbarButton() => _hotbarKey;
/// <summary>
/// Gets the InventoryAction that triggered this event.
/// This action cannot be changed, and represents what the normal outcome
/// of the event will be. To change the behavior of this InventoryClickEvent,
/// changes must be manually applied.
/// </summary>
/// <returns>The InventoryAction that triggered this event.</returns>
public InventoryAction getAction() => _action;
/// <summary>
/// Gets the ClickType for this event.
/// This is insulated against changes to the inventory by other plugins.
/// </summary>
/// <returns>The type of inventory click.</returns>
public ClickType getClick() => _click;
}
@@ -0,0 +1,45 @@
namespace Minecraft.Server.FourKit.Event.Inventory;
using Minecraft.Server.FourKit.Entity;
using Minecraft.Server.FourKit.Inventory;
/// <summary>
/// Represents a player related inventory event.
/// </summary>
public class InventoryEvent : Event
{
/// <summary>The inventory view associated with this event.</summary>
protected readonly InventoryView transaction;
internal InventoryEvent(InventoryView transaction)
{
this.transaction = transaction;
}
/// <summary>
/// Gets the primary Inventory involved in this transaction.
/// </summary>
/// <returns>The upper inventory.</returns>
public global::Minecraft.Server.FourKit.Inventory.Inventory getInventory()
{
return transaction.getTopInventory();
}
/// <summary>
/// Gets the list of players viewing the primary (upper) inventory
/// involved in this event.
/// </summary>
/// <returns>A list of people viewing.</returns>
public List<HumanEntity> getViewers()
{
return transaction.getTopInventory().getViewers();
}
/// <summary>
/// Gets the view object itself.
/// </summary>
/// <returns>The InventoryView.</returns>
public InventoryView getView()
{
return transaction;
}
}
@@ -0,0 +1,34 @@
namespace Minecraft.Server.FourKit.Event.Inventory;
using Minecraft.Server.FourKit.Entity;
using Minecraft.Server.FourKit.Inventory;
/// <summary>
/// An abstract base class for events that describe an interaction between a
/// <see cref="HumanEntity"/> and the contents of an <see cref="Inventory"/>.
/// This is currently not emitted anywhere, use <see cref="InventoryClickEvent"/> instead.
/// </summary>
public abstract class InventoryInteractEvent : InventoryEvent, Cancellable
{
private bool _cancelled;
internal protected InventoryInteractEvent(InventoryView transaction) : base(transaction)
{
}
/// <summary>
/// Gets the player who performed the click.
/// </summary>
/// <returns>The clicking player.</returns>
public HumanEntity getWhoClicked()
{
return transaction.getPlayer();
}
/// <inheritdoc />
public bool isCancelled() => _cancelled;
/// <inheritdoc />
public void setCancelled(bool cancel) => _cancelled = cancel;
}
@@ -0,0 +1,38 @@
namespace Minecraft.Server.FourKit.Event.Inventory;
using Minecraft.Server.FourKit.Entity;
using Minecraft.Server.FourKit.Inventory;
/// <summary>
/// Called when a player opens an inventory. Cancelling this event will prevent
/// the inventory screen from showing.
/// </summary>
public class InventoryOpenEvent : InventoryEvent, Cancellable
{
private bool _cancelled;
internal InventoryOpenEvent(InventoryView transaction) : base(transaction)
{
}
/// <summary>
/// Returns the player involved in this event.
/// </summary>
/// <returns>Player who is involved in this event.</returns>
public HumanEntity getPlayer() => transaction.getPlayer();
/// <summary>
/// Gets the cancellation state of this event. A cancelled event will not
/// be executed in the server, but will still pass to other plugins.
/// If an inventory open event is cancelled, the inventory screen will not show.
/// </summary>
/// <returns>true if this event is cancelled.</returns>
public bool isCancelled() => _cancelled;
/// <summary>
/// Sets the cancellation state of this event. A cancelled event will not
/// be executed in the server, but will still pass to other plugins.
/// If an inventory open event is cancelled, the inventory screen will not show.
/// </summary>
/// <param name="cancel">true if you wish to cancel this event.</param>
public void setCancelled(bool cancel) => _cancelled = cancel;
}
@@ -0,0 +1,9 @@
namespace Minecraft.Server.FourKit.Event;
/// <summary>
/// Simple interface for tagging all EventListeners
/// Register instances with <see cref="FourKit.addListener(Listener)"/>.
/// </summary>
public interface Listener
{
}
@@ -0,0 +1,33 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Entity;
using Minecraft.Server.FourKit.Block;
/// <summary>
/// This event is fired when the player is almost about to enter the bed.
/// </summary>
public class PlayerBedEnterEvent : PlayerEvent, Cancellable
{
private readonly Block _bed;
private bool _cancelled;
internal PlayerBedEnterEvent(Player player, Block bed) : base(player)
{
_bed = bed;
}
/// <summary>
/// Returns the bed block involved in this event.
/// </summary>
/// <returns>the bed block involved in this event</returns>
public Block getBed() => _bed;
/// <inheritdoc />
public bool isCancelled() => _cancelled;
/// <inheritdoc />
public void setCancelled(bool cancel)
{
_cancelled = cancel;
}
}
@@ -0,0 +1,23 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Entity;
using Minecraft.Server.FourKit.Block;
/// <summary>
/// This event is fired when the player is leaving a bed.
/// </summary>
public class PlayerBedLeaveEvent : PlayerEvent
{
private readonly Block _bed;
internal PlayerBedLeaveEvent(Player player, Block bed) : base(player)
{
_bed = bed;
}
/// <summary>
/// Returns the bed block involved in this event.
/// </summary>
/// <returns>the bed block involved in this event</returns>
public Block getBed() => _bed;
}
@@ -0,0 +1,74 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Entity;
/// <summary>
/// Fired when a player sends a chat message.
///
/// <para>When the event finishes execution the server formats the final
/// output using the same format specifiers from Java.
/// <c>%1$s</c> is the player's display name and <c>%2$s</c> is the
/// message, exactly like Bukkits <c>PlayerChatEvent</c>.</para>
/// </summary>
public class PlayerChatEvent : PlayerEvent, Cancellable
{
private string _message;
private string _format;
private bool _cancelled;
internal PlayerChatEvent(Player player, string message) : base(player)
{
_message = message;
_format = "<%1$s> %2$s";
}
/// <summary>
/// Gets the message that the player is attempting to send.
/// This message will be used with <see cref="getFormat"/>.
/// </summary>
/// <returns>Message the player is attempting to send.</returns>
public string getMessage() => _message;
/// <summary>
/// Sets the message that the player will send.
/// This message will be used with <see cref="getFormat"/>.
/// </summary>
/// <param name="message">New message that the player will send.</param>
public void setMessage(string message)
{
_message = message;
}
/// <summary>
/// Gets the format used to display this chat message.
///
/// <para>When this event finishes execution, the first format parameter
/// (<c>%1$s</c>) is <c>Player.getDisplayName()</c> and the second
/// parameter (<c>%2$s</c>) is <c>getMessage()</c>.</para>
/// </summary>
/// <returns>A Java-style positional format string compatible with Bukkit.</returns>
public string getFormat() => _format;
/// <summary>
/// Sets the format used to display this chat message.
///
/// <para>When this event finishes execution, the first format parameter
/// (<c>%1$s</c>) is <c>Player.getDisplayName()</c> and the second
/// parameter (<c>%2$s</c>) is <c>getMessage()</c>.</para>
/// </summary>
/// <param name="format">A Java-style positional format string (e.g. <c>"&lt;%1$s&gt; %2$s"</c>).</param>
/// <exception cref="ArgumentNullException">If format is <c>null</c>.</exception>
public void setFormat(string format)
{
ArgumentNullException.ThrowIfNull(format);
_format = format;
}
/// <inheritdoc />
public bool isCancelled() => _cancelled;
/// <inheritdoc />
public void setCancelled(bool cancel)
{
_cancelled = cancel;
}
}
@@ -0,0 +1,53 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Entity;
/// <summary>
/// Called early in the command handling process. This event is only for very
/// exceptional cases and you should not normally use it.
///
/// <para>If a PlayerCommandPreprocessEvent is cancelled, the command will not
/// be executed in the server, but will still pass to other plugins.</para>
/// </summary>
public class PlayerCommandPreprocessEvent : PlayerEvent, Cancellable
{
private string _message;
private bool _cancel;
internal PlayerCommandPreprocessEvent(Player player, string message) : base(player)
{
_message = message;
_cancel = false;
}
/// <inheritdoc/>
public bool isCancelled() => _cancel;
/// <inheritdoc/>
public void setCancelled(bool cancel)
{
_cancel = cancel;
}
/// <summary>
/// Gets the command that the player is attempting to send. All commands
/// begin with a special character; implementations do not consider the
/// first character when executing the content.
/// </summary>
/// <returns>Message the player is attempting to send.</returns>
public string getMessage() => _message;
/// <summary>
/// Sets the command that the player will send. All commands begin with a
/// special character; implementations do not consider the first character
/// when executing the content.
/// </summary>
/// <param name="command">New message that the player will send.</param>
/// <exception cref="ArgumentException">If command is null or empty.</exception>
public void setMessage(string command)
{
if (string.IsNullOrEmpty(command))
throw new ArgumentException("Command may not be null or empty", nameof(command));
_message = command;
}
}
@@ -0,0 +1,46 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Entity;
using Minecraft.Server.FourKit.Inventory;
// Yo this event pissed me the fuck off
/// <summary>
/// Fired when a player drops an item from their inventory.
/// If cancelled, the item will not be dropped and the player keeps it.
/// The dropped item can be modified by plugins.
/// </summary>
public class PlayerDropItemEvent : PlayerEvent, Cancellable
{
private ItemStack _itemDrop;
private bool _cancelled;
internal PlayerDropItemEvent(Player player, ItemStack drop)
: base(player)
{
_itemDrop = drop;
}
/// <summary>
/// Gets the ItemDrop created by the player.
/// </summary>
/// <returns>The ItemStack being dropped.</returns>
public ItemStack getItemDrop() => _itemDrop;
/// <summary>
/// Sets the item to be dropped. Plugins can modify which item
/// is actually dropped.
/// </summary>
/// <param name="item">The new item to drop.</param>
public void setItemDrop(ItemStack item)
{
_itemDrop = item;
}
/// <inheritdoc/>
public bool isCancelled() => _cancelled;
/// <inheritdoc/>
public void setCancelled(bool cancel)
{
_cancelled = cancel;
}
}
@@ -0,0 +1,19 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Entity;
/// <summary>
/// Base class for events related to a <see cref="FourKit.Player"/>.
/// </summary>
public abstract class PlayerEvent : Event
{
private readonly Player _player;
internal protected PlayerEvent(Player player)
{
_player = player;
}
/// <summary>Returns the player involved in this event.</summary>
public Player getPlayer() => _player;
}
@@ -0,0 +1,32 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Entity;
/// <summary>
/// Represents an event that is called when a player right clicks an entity.
/// </summary>
public class PlayerInteractEntityEvent : PlayerEvent, Cancellable
{
/// <summary>The entity that was right-clicked.</summary>
protected Entity clickedEntity;
private bool _cancelled;
internal PlayerInteractEntityEvent(Player who, Entity clickedEntity)
: base(who)
{
this.clickedEntity = clickedEntity;
}
/// <inheritdoc/>
public bool isCancelled() => _cancelled;
/// <inheritdoc/>
public void setCancelled(bool cancel) => _cancelled = cancel;
/// <summary>
/// Gets the entity that was right-clicked by the player.
/// </summary>
/// <returns>entity right clicked by player</returns>
public Entity getRightClicked() => clickedEntity;
}
@@ -0,0 +1,111 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Block;
using Minecraft.Server.FourKit.Entity;
using Minecraft.Server.FourKit.Inventory;
using FourKitBlock = Minecraft.Server.FourKit.Block.Block;
/// <summary>
/// Called when a player interacts with an object or air.
/// </summary>
public class PlayerInteractEvent : PlayerEvent, Cancellable
{
private readonly Action _action;
private readonly ItemStack? _item;
private readonly FourKitBlock? _clickedBlock;
private readonly BlockFace _clickedFace;
private bool _cancelled;
private bool _useItemInHand = true;
internal PlayerInteractEvent(Player who, Action action, ItemStack? item, FourKitBlock? clickedBlock, BlockFace clickedFace)
: base(who)
{
_action = action;
_item = item;
_clickedBlock = clickedBlock;
_clickedFace = clickedFace;
}
/// <summary>
/// Returns the action type.
/// </summary>
/// <returns>Action returns the type of interaction.</returns>
public Action getAction() => _action;
/// <inheritdoc/>
public bool isCancelled() => _cancelled;
/// <summary>
/// Sets the cancellation state of this event. A canceled event will not be
/// executed in the server, but will still pass to other plugins.
///
/// Canceling this event will prevent use of food (player won't lose the
/// food item), prevent bows/snowballs/eggs from firing, etc. (player won't
/// lose the ammo).
/// </summary>
/// <param name="cancel">true if you wish to cancel this event.</param>
public void setCancelled(bool cancel) => _cancelled = cancel;
/// <summary>
/// Returns the item in hand represented by this event.
/// </summary>
/// <returns>ItemStack the item used.</returns>
public ItemStack? getItem() => _item;
/// <summary>
/// Convenience method. Returns the material of the item represented by this event.
/// </summary>
/// <returns>Material the material of the item used.</returns>
public Material getMaterial() => _item?.getType() ?? Material.AIR;
/// <summary>
/// Check if this event involved a block.
/// </summary>
/// <returns>true if it did.</returns>
public bool hasBlock() => _clickedBlock != null;
/// <summary>
/// Check if this event involved an item.
/// </summary>
/// <returns>true if it did.</returns>
public bool hasItem() => _item != null;
/// <summary>
/// Convenience method to inform the user whether this was a block placement event.
/// </summary>
/// <returns>true if the item in hand was a block.</returns>
public bool isBlockInHand()
{
if (_item == null) return false;
int id = (int)_item.getType();
return id >= 1 && id <= 255;
}
/// <summary>
/// Returns the clicked block.
/// </summary>
/// <returns>Block returns the block clicked with this item.</returns>
public FourKitBlock? getClickedBlock() => _clickedBlock;
/// <summary>
/// Returns the face of the block that was clicked.
/// </summary>
/// <returns>BlockFace returns the face of the block that was clicked.</returns>
public BlockFace getBlockFace() => _clickedFace;
/// <summary>
/// This controls the action to take with the item the player is holding.
/// This includes both blocks and items (such as flint and steel or records).
/// When this is set to default, it will be allowed if no action is taken on
/// the interacted block.
/// </summary>
/// <returns>the action to take with the item in hand.</returns>
public bool useItemInHand() => _useItemInHand;
/// <summary>
/// Sets whether to use the item in hand.
/// </summary>
/// <param name="useItemInHand">the action to take with the item in hand.</param>
public void setUseItemInHand(bool useItemInHand) => _useItemInHand = useItemInHand;
}
@@ -0,0 +1,30 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Entity;
/// <summary>
/// Called when a player joins a server
/// </summary>
public class PlayerJoinEvent : PlayerEvent
{
private string _joinMessage;
internal PlayerJoinEvent(Player player) : base(player)
{
_joinMessage = $"{player.getName()} joined the game";
}
/// <summary>
/// Gets the join message to send to all online players
/// </summary>
/// <returns>string join message</returns>
public string getJoinMessage() => _joinMessage;
/// <summary>
/// Sets the join message to send to all online players
/// </summary>
/// <param name="joinMessage">join message.</param>
public void setJoinMessage(string? joinMessage)
{
_joinMessage = joinMessage ?? string.Empty;
}
}
@@ -0,0 +1,62 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Entity;
/// <summary>
/// Fired when a player is kicked from the server.
/// If cancelled, the kick will not take place and the player remains connected.
/// Plugins may modify the kick reason and the leave message broadcast to
/// all online players.
/// </summary>
public class PlayerKickEvent : PlayerEvent, Cancellable
{
private DisconnectReason _reason;
private string _leaveMessage;
private bool _cancelled;
internal PlayerKickEvent(Player playerKicked, DisconnectReason kickReason, string leaveMessage)
: base(playerKicked)
{
_reason = kickReason;
_leaveMessage = leaveMessage;
}
/// <summary>
/// Gets the reason why the player is getting kicked.
/// </summary>
/// <returns>The disconnect reason.</returns>
public DisconnectReason getReason() => _reason;
/// <summary>
/// Sets the reason why the player is getting kicked.
/// </summary>
/// <param name="kickReason">The new disconnect reason.</param>
public void setReason(DisconnectReason kickReason)
{
_reason = kickReason;
}
/// <summary>
/// Gets the leave message sent to all online players.
/// </summary>
/// <returns>The leave message.</returns>
public string getLeaveMessage() => _leaveMessage;
/// <summary>
/// Sets the leave message sent to all online players.
/// </summary>
/// <param name="leaveMessage">The new leave message.</param>
public void setLeaveMessage(string leaveMessage)
{
_leaveMessage = leaveMessage;
}
/// <inheritdoc/>
public bool isCancelled() => _cancelled;
/// <inheritdoc/>
public void setCancelled(bool cancel)
{
_cancelled = cancel;
}
}
@@ -0,0 +1,93 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Enums;
using Minecraft.Server.FourKit.Net;
/// <summary>
/// Stores details for players attempting to log in.
/// </summary>
public class PlayerLoginEvent : Event, Cancellable
{
private string name;
private InetSocketAddress ipAddress; //bukkit uses InetAddress but we expose port also
private ulong onlineXuid;
private ulong offlineXuid;
private bool changedXuidValues;
private LoginType loginType;
private bool _cancelled;
internal PlayerLoginEvent(string name, InetSocketAddress ipAddress, LoginType type, ulong onlineXuid, ulong offlineXuid) : base()
{
this.name = name;
this.ipAddress = ipAddress;
this.onlineXuid = onlineXuid;
this.offlineXuid = offlineXuid;
this.changedXuidValues = false;
this.loginType = type;
}
public LoginType getLoginType() => loginType;
/// <summary>
/// <b>Experimental.</b> Gets the online XUID (Xbox User ID), used for guests (splitscreen users).
/// </summary>
/// <returns>The online XUID value.</returns>
public ulong getOnlineXuid() => onlineXuid;
/// <summary>
/// <b>Experimental.</b> Sets the online XUID (Xbox User ID). Marks XUID values as changed.
/// </summary>
/// <param name="newXuid">The new online XUID value.</param>
public void setOnlineXuid(ulong newXuid)
{
this.onlineXuid = newXuid;
this.changedXuidValues = true;
}
/// <summary>
/// <b>Experimental.</b> Gets the offline XUID (Xbox User ID), which is the main XUID used by the client.
/// </summary>
/// <returns>The offline XUID value.</returns>
public ulong getOfflineXuid() => offlineXuid;
/// <summary>
/// <b>Experimental.</b> Sets the offline XUID (Xbox User ID). Marks XUID values as changed.
/// </summary>
/// <param name="newXuid">The new offline XUID value.</param>
public void setOfflineXuid(ulong newXuid)
{
this.offlineXuid = newXuid;
this.changedXuidValues = true;
}
/// <summary>
/// <b>Experimental.</b> Returns true if either XUID value has been changed via setters.
/// </summary>
/// <returns>True if XUID values have been changed; otherwise, false.</returns>
public bool hasChangedXuidValues() => changedXuidValues;
/// <summary>
/// Gets the player's name.
/// </summary>
/// <returns>The player's name.</returns>
public string getName() => name;
/// <summary>
/// Gets the player IP address.
/// </summary>
/// <returns>The IP address.</returns>
public InetSocketAddress getAddress() => ipAddress;
/// <inheritdoc/>
public bool isCancelled() => _cancelled;
/// <inheritdoc/>
public void setCancelled(bool cancel) => _cancelled = cancel;
}
@@ -0,0 +1,59 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Entity;
/// <summary>
/// Fired when a player moves. Plugins may modify the destination
/// or cancel the movement entirely.
/// </summary>
public class PlayerMoveEvent : PlayerEvent, Cancellable
{
private Location _from;
private Location _to;
private bool _cancelled;
internal PlayerMoveEvent(Player player, Location from, Location to) : base(player)
{
_from = from;
_to = to;
}
/// <summary>
/// Gets the location this player moved from.
/// </summary>
/// <returns>The from location.</returns>
public Location getFrom() => _from;
/// <summary>
/// Gets the location this player moved to.
/// </summary>
/// <returns>The to location.</returns>
public Location getTo() => _to;
/// <summary>
/// Sets the location to mark as where the player moved from.
/// </summary>
/// <param name="from">The new from location.</param>
public void setFrom(Location from)
{
_from = from;
}
/// <summary>
/// Sets the location that this player will move to.
/// </summary>
/// <param name="to">The new to location.</param>
public void setTo(Location to)
{
_to = to;
}
/// <inheritdoc />
public bool isCancelled() => _cancelled;
/// <inheritdoc />
public void setCancelled(bool cancel)
{
_cancelled = cancel;
}
}
@@ -0,0 +1,41 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Entity;
/// <summary>
/// Thrown when a player picks an item up from the ground.
/// If cancelled the item will not be picked up.
/// </summary>
public class PlayerPickupItemEvent : PlayerEvent, Cancellable
{
private readonly Item _item;
private readonly int _remaining;
private bool _cancelled;
internal PlayerPickupItemEvent(Player player, Item item, int remaining)
: base(player)
{
_item = item;
_remaining = remaining;
}
/// <summary>
/// Gets the Item picked up by the player.
/// </summary>
/// <returns>The <see cref="Item"/> entity.</returns>
public Item getItem() => _item;
/// <summary>
/// Gets the amount remaining on the ground, if any.
/// </summary>
/// <returns>Amount remaining on the ground.</returns>
public int getRemaining() => _remaining;
/// <inheritdoc/>
public bool isCancelled() => _cancelled;
/// <inheritdoc/>
public void setCancelled(bool cancel)
{
_cancelled = cancel;
}
}
@@ -0,0 +1,22 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Entity;
/// <summary>
/// Called when a player is about to teleport because it is in contact with a portal.
/// </summary>
public class PlayerPortalEvent : PlayerTeleportEvent
{
internal PlayerPortalEvent(Player player, Location from, Location to)
: base(player, from, to, TeleportCause.UNKNOWN) { }
/// <summary>
/// Constructs a new PlayerPortalEvent with the given cause.
/// </summary>
/// <param name="player">The player entering the portal.</param>
/// <param name="from">The location the player is coming from.</param>
/// <param name="to">The location the player is teleporting to.</param>
/// <param name="cause">The cause of this teleportation (should be a portal-related cause).</param>
public PlayerPortalEvent(Player player, Location from, Location to, TeleportCause cause)
: base(player, from, to, cause) { }
}
@@ -0,0 +1,40 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Net;
/// <summary>
/// Stores details for players attempting to log in.
/// </summary>
public class PlayerPreLoginEvent : Event, Cancellable
{
private string name;
private InetSocketAddress ipAddress; //bukkit uses InetAddress but we expose port also
private bool _cancelled;
internal PlayerPreLoginEvent(string name, InetSocketAddress ipAddress) : base()
{
this.name = name;
this.ipAddress = ipAddress;
}
/// <summary>
/// Gets the player's name.
/// </summary>
/// <returns>The player's name.</returns>
public string getName() => name;
/// <summary>
/// Gets the player IP address.
/// </summary>
/// <returns>The IP address.</returns>
public InetSocketAddress getAddress() => ipAddress;
/// <inheritdoc/>
public bool isCancelled() => _cancelled;
/// <inheritdoc/>
public void setCancelled(bool cancel) => _cancelled = cancel;
}
@@ -0,0 +1,32 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Entity;
/// <summary>
/// Fired when a player disconnects from the server.
/// Plugins may read or modify the quit message that is broadcast to all
/// online players.
/// </summary>
public class PlayerQuitEvent : PlayerEvent
{
private string _quitMessage;
internal PlayerQuitEvent(Player player) : base(player)
{
_quitMessage = $"{player.getName()} left the game";
}
/// <summary>
/// Gets the quit message to send to all online players.
/// </summary>
/// <returns>The quit message.</returns>
public string getQuitMessage() => _quitMessage;
/// <summary>
/// Sets the quit message to send to all online players.
/// </summary>
/// <param name="quitMessage">The new quit message, or <c>null</c> to suppress it.</param>
public void setQuitMessage(string? quitMessage)
{
_quitMessage = quitMessage ?? string.Empty;
}
}
@@ -0,0 +1,44 @@
namespace Minecraft.Server.FourKit.Event.Player;
using Minecraft.Server.FourKit.Entity;
/// <summary>
/// Holds information for player teleport events.
/// </summary>
public class PlayerTeleportEvent : PlayerMoveEvent
{
/// <summary>
/// Represents the cause of a player teleportation.
/// </summary>
public enum TeleportCause
{
/// <summary>Indicates the teleportation was caused by a player throwing an Ender Pearl.</summary>
ENDER_PEARL,
/// <summary>Indicates the teleportation was caused by a player executing a command.</summary>
COMMAND,
/// <summary>Indicates the teleportation was caused by a plugin.</summary>
PLUGIN,
/// <summary>Indicates the teleportation was caused by a player entering a Nether portal.</summary>
NETHER_PORTAL,
/// <summary>Indicates the teleportation was caused by a player entering an End portal.</summary>
END_PORTAL,
/// <summary>Indicates the teleportation was caused by an event not covered by this enum.</summary>
UNKNOWN,
}
private readonly TeleportCause _cause;
internal PlayerTeleportEvent(Player player, Location from, Location to)
: this(player, from, to, TeleportCause.UNKNOWN) { }
internal PlayerTeleportEvent(Player player, Location from, Location to, TeleportCause cause)
: base(player, from, to)
{
_cause = cause;
}
/// <summary>
/// Gets the cause of this teleportation event.
/// </summary>
/// <returns>The cause of the event.</returns>
public TeleportCause getCause() => _cause;
}
@@ -0,0 +1,11 @@
namespace Minecraft.Server.FourKit.Event.Server;
using Minecraft.Server.FourKit.Plugin;
public class PluginDisableEvent : PluginEvent
{
internal PluginDisableEvent(ServerPlugin plugin) : base(plugin)
{
}
}
@@ -0,0 +1,11 @@
namespace Minecraft.Server.FourKit.Event.Server;
using Minecraft.Server.FourKit.Plugin;
public class PluginEnableEvent : PluginEvent
{
internal PluginEnableEvent(ServerPlugin plugin) : base(plugin)
{
}
}
@@ -0,0 +1,16 @@
namespace Minecraft.Server.FourKit.Event.Server;
using Minecraft.Server.FourKit.Plugin;
public abstract class PluginEvent : ServerEvent
{
private readonly ServerPlugin _plugin;
internal protected PluginEvent(ServerPlugin plugin) : base()
{
_plugin = plugin;
}
/// <summary>Returns the plugin involved in this event.</summary>
public ServerPlugin getPlugin() => _plugin;
}
@@ -0,0 +1,18 @@
namespace Minecraft.Server.FourKit.Event.Server;
using Minecraft.Server.FourKit.Plugin;
public class PluginLoadFailedEvent : ServerEvent
{
private readonly string _fileName;
private readonly string _message;
internal PluginLoadFailedEvent(string fileName, string message) : base()
{
_fileName = fileName;
_message = message;
}
public string getFileName() => _fileName;
public string getMessage() => _message;
}
@@ -0,0 +1,10 @@
namespace Minecraft.Server.FourKit.Event.Server;
using Minecraft.Server.FourKit.Plugin;
public class PluginsLoadedEvent : ServerEvent
{
internal PluginsLoadedEvent() : base()
{
}
}
@@ -0,0 +1,11 @@
namespace Minecraft.Server.FourKit.Event.Server;
using Minecraft.Server.FourKit.Plugin;
public abstract class ServerEvent : Event
{
internal protected ServerEvent() : base()
{
}
}
@@ -0,0 +1,60 @@
using Minecraft.Server.FourKit.Enums;
using System;
using System.Collections.Generic;
using System.Text;
namespace Minecraft.Server.FourKit.Event.World;
/// <summary>
/// Event that is called when an organic structure attempts to grow (Sapling -> Tree), (Mushroom -> Huge Mushroom), naturally or using bonemeal.
/// </summary>
public class StructureGrowEvent : WorldEvent, Cancellable
{
internal Location _location;
internal TreeType _treeType;
internal bool _wasBonemeal;
internal Minecraft.Server.FourKit.Entity.Player? _player;
internal bool _cancelled;
internal StructureGrowEvent(Location location, TreeType treeType, bool wasBonemeal, Minecraft.Server.FourKit.Entity.Player? player) : base(location.getWorld())
{
_location = location;
_treeType = treeType;
_wasBonemeal = wasBonemeal;
_player = player;
}
/// <summary>
/// Gets the species type (birch, normal, pine, red mushroom, brown mushroom).
/// </summary>
/// <returns>Structure species</returns>
public TreeType getSpecies() => _treeType;
/// <summary>
/// Gets the location of the structure.
/// </summary>
/// <returns>Location of the structure</returns>
public Location getLocation() => _location;
/// <summary>
/// Checks if structure was grown using bonemeal.
/// </summary>
/// <returns>True if the structure was grown using bonemeal.</returns>
public bool isFromBonemeal() => _wasBonemeal;
/// <summary>
/// Gets the player that created the structure.
/// </summary>
/// <returns>Player that created the structure, null if was not created manually</returns>
public Minecraft.Server.FourKit.Entity.Player? getPlayer() => _player;
/// <inheritdoc/>
public bool isCancelled() => _cancelled;
/// <inheritdoc/>
public void setCancelled(bool cancel) => _cancelled = cancel;
}
@@ -0,0 +1,13 @@
namespace Minecraft.Server.FourKit.Event.World;
using Minecraft.Server.FourKit;
public class WorldEvent : Event
{
internal World? _world;
internal WorldEvent(World? world) : base()
{
_world = world;
}
}
@@ -0,0 +1,11 @@
namespace Minecraft.Server.FourKit.Event.World;
using Minecraft.Server.FourKit;
public class WorldSaveEvent : Event
{
internal WorldSaveEvent() : base()
{
}
}