Begin Hay Bale Removal
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@@ -332,7 +332,6 @@ void Tutorial::staticCtor()
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s_completableTasks.push_back( e_Tutorial_Hint_Hopper );
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s_completableTasks.push_back( e_Tutorial_Hint_Comparator );
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s_completableTasks.push_back( e_Tutorial_Hint_ChestTrap );
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s_completableTasks.push_back( e_Tutorial_Hint_HayBlock );
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s_completableTasks.push_back( e_Tutorial_Hint_ClayHardened );
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s_completableTasks.push_back( e_Tutorial_Hint_ClayHardenedColored );
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s_completableTasks.push_back( e_Tutorial_Hint_CoalBlock );
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@@ -785,9 +784,6 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
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int trappedChestItems[] = {Tile::chest_trap_Id};
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if(!isHintCompleted(e_Tutorial_Hint_ChestTrap)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_ChestTrap, this, trappedChestItems, 1 ) );
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int hayBlockItems[] = {Tile::hayBlock_Id};
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if(!isHintCompleted(e_Tutorial_Hint_HayBlock)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_HayBlock, this, hayBlockItems, 1 ) );
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int coalBlockItems[] = {Tile::coalBlock_Id};
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if(!isHintCompleted(e_Tutorial_Hint_CoalBlock)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_CoalBlock, this, coalBlockItems, 1 ) );
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