fix: Minecraft Store 1; feat: Community-Made Packs integration
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@@ -1,10 +1,12 @@
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#pragma once
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#include "UIScene.h"
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struct WorkshopZip
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{
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std::string filename;
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std::string destToken;
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};
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struct WorkshopPack
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{
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std::string id;
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@@ -17,21 +19,27 @@ struct WorkshopPack
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std::string version;
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std::vector<BYTE> thumbnailData;
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bool thumbnailLoaded;
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WorkshopPack() : thumbnailLoaded(false) {}
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};
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class UIScene_DLCOffersMenu : public UIScene
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{
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private:
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enum EControls { eControl_OffersList };
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enum EControls { eControl_OffersList };
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enum EFetchState { eFetch_Idle, eFetch_Ready, eFetch_Error };
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bool m_bIsSD;
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bool m_bHasPurchased;
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bool m_bIsSelected;
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bool m_bIsCommunity;
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UIControl_DLCList m_buttonListOffers;
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UIControl_Label m_labelOffers, m_labelPriceTag, m_labelXboxStore;
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UIControl_HTMLLabel m_labelHTMLSellText;
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UIControl_BitmapIcon m_bitmapIconOfferImage;
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UIControl m_Timer;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_buttonListOffers, "OffersList")
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UI_MAP_ELEMENT(m_labelOffers, "OffersList_Title")
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@@ -44,28 +52,35 @@ private:
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UI_MAP_ELEMENT(m_labelXboxStore, "XboxLabel")
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}
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UI_END_MAP_ELEMENTS_AND_NAMES()
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EFetchState m_eFetchState;
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std::string m_rawBase;
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std::vector<WorkshopPack> m_packs;
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std::vector<WorkshopPack*> m_filteredPacks;
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int m_iCurrentPack;
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int m_iProductInfoIndex;
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static const char* CategoryForIndex(int index);
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static bool FetchURL(const std::string& url, std::vector<BYTE>& outData);
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static bool FetchURLString(const std::string& url, std::string& outStr);
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bool ParseRegistry(const std::string& json);
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bool ParseRegistry(const std::string& json, const std::string& rawBase);
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void PopulateList();
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void UpdateDetailPanel();
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static bool InstallPack(const std::vector<BYTE>& zipData, const std::string& packName);
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static bool InstallPack(const std::vector<BYTE>& zipData, const std::string& packName, bool isCommunity);
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static bool IsPackInstalled(const std::string& packName);
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public:
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UIScene_DLCOffersMenu(int iPad, void* initData, UILayer* parentLayer);
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~UIScene_DLCOffersMenu();
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static int ExitDLCOffersMenu(void* pParam, int iPad, C4JStorage::EMessageResult result);
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virtual EUIScene getSceneType() { return eUIScene_DLCOffersMenu; }
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virtual void tick();
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virtual void updateTooltips();
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protected:
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virtual wstring getMoviePath();
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public:
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled);
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virtual void handlePress(F64 controlId, F64 childId);
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