fix: Minecraft Store 1; feat: Community-Made Packs integration
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@@ -1,5 +1,4 @@
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#pragma once
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#include "UIScene.h"
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class UIScene_DLCMainMenu : public UIScene
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@@ -11,40 +10,39 @@ private:
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};
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UIControl_DynamicButtonList m_buttonListOffers;
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UIControl_Label m_labelOffers, m_labelXboxStore;
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UIControl m_Timer;
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UIControl_Label m_labelOffers, m_labelXboxStore;
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UIControl m_Timer;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_buttonListOffers, "OffersList")
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UI_MAP_ELEMENT( m_labelOffers, "OffersList_Title")
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UI_MAP_ELEMENT( m_Timer, "Timer")
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UI_MAP_ELEMENT(m_buttonListOffers, "OffersList")
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UI_MAP_ELEMENT(m_labelOffers, "OffersList_Title")
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UI_MAP_ELEMENT(m_Timer, "Timer")
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if(m_loadedResolution == eSceneResolution_1080)
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{
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UI_MAP_ELEMENT( m_labelXboxStore, "XboxLabel" )
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UI_MAP_ELEMENT(m_labelXboxStore, "XboxLabel")
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}
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UI_END_MAP_ELEMENTS_AND_NAMES()
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static int ExitDLCMainMenu(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int ExitDLCMainMenu(void* pParam, int iPad, C4JStorage::EMessageResult result);
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#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
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bool m_bCategoriesShown;
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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bool m_bCategoriesShown;
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#endif
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public:
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UIScene_DLCMainMenu(int iPad, void *initData, UILayer *parentLayer);
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UIScene_DLCMainMenu(int iPad, void* initData, UILayer* parentLayer);
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~UIScene_DLCMainMenu();
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virtual void handleTimerComplete(int id);
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virtual void handleGainFocus(bool navBack);
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virtual EUIScene getSceneType() { return eUIScene_DLCMainMenu;}
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virtual void tick();
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virtual void updateTooltips();
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virtual void handleTimerComplete(int id);
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virtual void handleGainFocus(bool navBack);
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virtual EUIScene getSceneType() { return eUIScene_DLCMainMenu; }
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virtual void tick();
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virtual void updateTooltips();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled);
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virtual void handlePress(F64 controlId, F64 childId);
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};
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};
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