Stained Glass Survival Integration & Crafting UI Fix (#1195)

* Added Stained Glass

i found out that stained glass  was not accessible in survival, then i  saw they disabled it in the code

* Grouping glass correctly in crafting table

I removed the #if/endif from the ClothDyeRecipes.cpp and added a different one in StructureRecipies.cpp
also changed the Tile definition giving it the same
setBaseItemTypeAndMaterial of stained glass to group it correctly inside the crafting table UI.
also aincremented the Vertical Slot for crafting table to include many more craftings in the same group
This commit is contained in:
Lord Cambion
2026-03-22 21:15:02 -05:00
committed by GitHub
parent dec26b43d5
commit 174eba45c7
5 changed files with 46 additions and 18 deletions
+22
View File
@@ -115,6 +115,28 @@ void StructureRecipies::addRecipes(Recipes *r)
L'#', Tile::glass,
L'D');
// Stained Glass block + pane per color
for (int i = 0; i < 16; i++)
{
r->addShapedRecipy(new ItemInstance(Tile::stained_glass, 8, ColoredTile::getItemAuxValueForTileData(i)),
L"sssczczg",
L"###",
L"#X#",
L"###",
L'#', new ItemInstance(Tile::glass),
L'X', new ItemInstance(Item::dye_powder, 1, i),
L'D');
r->addShapedRecipy(new ItemInstance(Tile::stained_glass_pane, 16, ColoredTile::getItemAuxValueForTileData(i)),
L"ssczg",
L"###",
L"###",
L'#', new ItemInstance(Tile::stained_glass, 1, ColoredTile::getItemAuxValueForTileData(i)),
L'D');
}
r->addShapedRecipy(new ItemInstance(Tile::netherBrick, 1), //
L"sscig",