dynamic_pointer_cast -> std::dynamic_pointer_cast
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@@ -319,7 +319,7 @@ void ItemInHandRenderer::render(float a)
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float fudgeY = 0.0f;
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float fudgeZ = 0.0f;
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bool splitHoriz = false;
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std::shared_ptr<LocalPlayer> localPlayer = dynamic_pointer_cast<LocalPlayer>(player);
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std::shared_ptr<LocalPlayer> localPlayer = std::dynamic_pointer_cast<LocalPlayer>(player);
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if( localPlayer )
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{
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if( localPlayer->m_iScreenSection == C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM ||
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