Remove Critical Hit Sound to Be Accurate to TU19/24
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@@ -1632,9 +1632,6 @@ void Player::attack(shared_ptr<Entity> entity)
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DamageSource *damageSource = DamageSource::playerAttack(dynamic_pointer_cast<Player>(shared_from_this()));
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if (bCrit) {
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damageSource->setIsCritical();
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}
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bool wasHurt = entity->hurt(damageSource, dmg);
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delete damageSource;
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if (wasHurt)
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