Remove Critical Hit Sound to Be Accurate to TU19/24

This commit is contained in:
2026-05-13 06:36:55 -04:00
parent d6232544ca
commit 02f1e14855
9 changed files with 193 additions and 251 deletions
@@ -223,8 +223,6 @@ const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]=
// 4J-PB - Some sounds were updated, but we can't do that for the 360 or we have to do a new sound bank
// instead, we'll add the sounds as new ones and change the code to reference them
L"fire.new_ignite",
L"damage.critical", //eSoundType_DAMAGE_CRITICAL,
};