feat: achievements, minecraft store, languages, auto lb sendStats, more Language Strings

This commit is contained in:
Byte
2026-06-23 20:40:27 +02:00
parent 658849b427
commit 028dcdce41
58 changed files with 1649 additions and 375 deletions
@@ -0,0 +1,63 @@
#pragma once
#include <string>
#include "Common/UI/UIScene.h"
#include "Common/UI/UIControl_Button.h"
#include "Common/UI/UIControl_Cursor.h"
#include "UIControl_AchievementsList.h"
#include "Common/UI/UIControl_Label.h"
class UIScene_AchievementsMenu : public UIScene
{
private:
enum EControls
{
eControl_AchievementsLabel,
eControl_AchievementsName,
eControl_AchievementsDesc,
eControl_AchievementsListContainer
};
UIControl m_controlMainPanel;
UIControl_Label m_labelAchievements, m_labelName, m_labelDesc;
UIControl_Cursor m_cursorPath1;
vector<UIControl_Button*> m_AchButton;
UIControl_AchievementsList m_achievementsList;
IggyName m_funcSetDesc;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_labelAchievements, "AcheivementsLabel")
UI_MAP_ELEMENT(m_labelName, "AchievementName")
UI_MAP_ELEMENT(m_labelDesc, "AchievementDescription")
//UI_MAP_ELEMENT(m_achievementsList, "AchievementsList")
UI_MAP_ELEMENT(m_controlMainPanel, "AchievementsListContainer")
UI_MAP_NAME(m_funcSetDesc, L"SetAchievementDescription")
UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlMainPanel)
UI_MAP_ELEMENT(m_achievementsList, "AchievementsList")
UI_END_MAP_CHILD_ELEMENTS()
UI_END_MAP_ELEMENTS_AND_NAMES()
bool showDescription = false;
public:
struct SceneMousePos
{
F32 x;
F32 y;
};
int deltaX;
int deltaY;
int aX;
int aY;
UIVec2D m_pointerPos;
void getMouseToSWFScale(float& scaleX, float& scaleY);
UIScene_AchievementsMenu(int iPad, void* initData, UILayer* parentLayer);
SceneMousePos GetSceneMousePosition(UIScene* pScene, int rawMouseX, int rawMouseY);
virtual void handleDestroy();
int selection = 0;
void SetAchievementDescription(wstring desc);
virtual void tick();
virtual EUIScene getSceneType() { return eUIScene_AchievementsMenu; }
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled);
virtual void handleFocusChange(F64 controlId, F64 childId);
virtual void updateComponents();
virtual void updateTooltips();
protected:
virtual wstring getMoviePath();
};