feat: achievements, minecraft store, languages, auto lb sendStats, more Language Strings
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#include "UIControl_AchievementsList.h"
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#include "stdafx.h"
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#include "UI.h"
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#include "../../../Minecraft.World/JavaMath.h"
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UIControl_AchievementsList::UIControl_AchievementsList()
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{
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}
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void UIControl_AchievementsList::init(int id)
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{
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m_id = id;
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = id;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_initFunc, 1, value);
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//Hardcoded from SWF since it techinically won't ever change, and getting the x and y just doesnt work through the intended way
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m_x = 221;
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m_y = 204;
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}
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void UIControl_AchievementsList::setCurrentSelection(int iSelection)
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{
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iSelection;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcHighlightItem, 1, value);
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}
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bool UIControl_AchievementsList::setupControl(UIScene* scene, IggyValuePath* parent, const string& controlName)
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{
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UIControl::setControlType(UIControl::eAchievementList);
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bool success = UIControl_Base::setupControl(scene, parent, controlName);
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//Label specific initialisers
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m_funcAddNewItem = registerFastName(L"addNewItem");
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m_funcHighlightItem = registerFastName(L"HighlightItem");
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m_funcSetTouchFocus = registerFastName(L"SetTouchFocus");
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m_funcEnableButton = registerFastName(L"EnableButton");
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return success;
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}
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void UIControl_AchievementsList::UpdateControl()
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{
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F64 fwidth, fheight;
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IggyValueGetF64RS(getIggyValuePath(), m_nameWidth, nullptr, &fwidth);
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IggyValueGetF64RS(getIggyValuePath(), m_nameHeight, nullptr, &fheight);
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m_width = static_cast<S32>(Math::round(fwidth));
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m_height = static_cast<S32>(Math::round(fheight));
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}
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void UIControl_AchievementsList::SetTouchFocus(S32 iX, S32 iY, bool bRepeat)
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{
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IggyDataValue result;
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IggyDataValue value[3];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iX;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = iY;
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value[2].type = IGGY_DATATYPE_boolean;
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value[2].boolval = bRepeat;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetTouchFocus, 3, value);
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}
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void UIControl_AchievementsList::addnewItem(int id, wstring textureName)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = id;
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value[1].type = IGGY_DATATYPE_string_UTF16;
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)textureName.c_str();
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stringVal.length = textureName.length();
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value[1].string16 = stringVal;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcAddNewItem, 2, value);
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++m_itemCount;
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}
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void UIControl_AchievementsList::EnableButton(int id, bool bEnable) {
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = id;
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value[1].type = IGGY_DATATYPE_boolean;
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value[1].boolval = bEnable;
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IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcEnableButton, 2, value);
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}
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void UIControl_AchievementsList::updateChildFocus(int iChild)
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{
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m_iCurrentSelection = iChild;
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}
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