chore: add a MAX_TEXTURES macro and change the naming convention of bool members

This commit is contained in:
3UR
2026-03-02 10:14:19 +10:00
parent 244810d62f
commit 326a370bfa
2 changed files with 13 additions and 11 deletions
+8 -8
View File
@@ -316,7 +316,7 @@ void Renderer::ConvertLinearToPng(ImageFileBuffer *pngOut,
pngOut->m_bufferSize = outputLength;
}
void Renderer::DoScreenGrabOnNextPresent() { shouldScreenGrabNextFrame = 1; }
void Renderer::DoScreenGrabOnNextPresent() { m_bShouldScreenGrabNextFrame = 1; }
void Renderer::EndConditionalRendering() {}
@@ -371,8 +371,8 @@ void Renderer::Initialise(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain) {
}
reservedRendererDword3 = 0;
shouldScreenGrabNextFrame = 0;
suspended = 0;
m_bShouldScreenGrabNextFrame = 0;
m_bSuspended = 0;
this->SetupShaders();
const float clearColour[4] = {0.0f, 0.0f, 0.0f, 0.0f};
@@ -522,7 +522,7 @@ bool Renderer::IsHiDef() { return true; }
bool Renderer::IsWidescreen() { return true; }
void Renderer::Present() {
if (shouldScreenGrabNextFrame) {
if (m_bShouldScreenGrabNextFrame) {
int *linearData = new int[kScreenGrabWidth * kScreenGrabHeight];
ID3D11Texture2D *backBuffer = nullptr;
ID3D11Texture2D *stagingTexture = nullptr;
@@ -575,14 +575,14 @@ void Renderer::Present() {
backBuffer->Release();
backBuffer = nullptr;
}
shouldScreenGrabNextFrame = 0;
m_bShouldScreenGrabNextFrame = 0;
}
m_pSwapChain->Present(1, 0);
++presentCount;
}
void Renderer::Resume() { suspended = 0; }
void Renderer::Resume() { m_bSuspended = 0; }
void Renderer::SetClearColour(const float colourRGBA[4]) {
std::memcpy(m_fClearColor, colourRGBA, sizeof(m_fClearColor));
@@ -710,9 +710,9 @@ void Renderer::StartFrame() {
depthStencilView);
}
void Renderer::Suspend() { suspended = 1; }
void Renderer::Suspend() { m_bSuspended = 1; }
bool Renderer::Suspended() { return suspended != 0; }
bool Renderer::Suspended() { return m_bSuspended != 0; }
void Renderer::UpdateGamma(unsigned short) {}