Files
cafeberry/Minecraft.Client/Windows64/Windows64_UIController.h
T
2026-09-06 19:08:30 -04:00

32 lines
1.1 KiB
C++

#pragma once
#include "..\Common\UI\UIController.h"
class ConsoleUIController : public UIController
{
private:
ID3D11RenderTargetView* m_pRenderTargetView;
ID3D11DepthStencilView* m_pDepthStencilView;
public:
void init(ID3D11Device *dev, ID3D11DeviceContext *ctx, ID3D11RenderTargetView* pRenderTargetView, ID3D11DepthStencilView* pDepthStencilView, S32 w, S32 h);
void render();
//str1k3r - updateResolution is a Windows64 exlusive thingy :3
void updateResolution(int w, int h);
void beginIggyCustomDraw4J(IggyCustomDrawCallbackRegion *region, CustomDrawData *customDrawRegion);
virtual CustomDrawData *setupCustomDraw(UIScene *scene, IggyCustomDrawCallbackRegion *region);
virtual CustomDrawData *calculateCustomDraw(IggyCustomDrawCallbackRegion *region);
virtual void endCustomDraw(IggyCustomDrawCallbackRegion *region);
protected:
virtual void setTileOrigin(S32 xPos, S32 yPos);
public:
GDrawTexture *getSubstitutionTexture(int textureId);
void destroySubstitutionTexture(void *destroyCallBackData, GDrawTexture *handle);
public:
void shutdown();
};
extern ConsoleUIController ui;