Files
cafeberry/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/BasePressurePlateTile_SPU.cpp
T
pieeebot 2dfad97503 wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks
crashes at a stack overflow, cant be assed to fix it atm
2026-07-14 19:52:30 +03:00

42 lines
883 B
C++

#include "stdafx.h"
#include "BasePressurePlateTile_SPU.h"
#include "ChunkRebuildData.h"
bool BasePressurePlateTile_SPU::isSolidRender(bool isServerLevel)
{
return false;
}
bool BasePressurePlateTile_SPU::blocksLight()
{
return false;
}
void BasePressurePlateTile_SPU::updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData, TileEntity* forceEntity) // 4J added forceData, forceEntity param
{
int data = level->getData(x, y, z);
bool pressed = getSignalForData(data) > 0; // 0 is Redstone::SIGNAL_NONE
float o = 1 / 16.0f;
if (pressed)
{
setShape(o, 0, o, 1 - o, 0.5f / 16.0f, 1 - o);
}
else
{
setShape(o, 0, o, 1 - o, 1 / 16.0f, 1 - o);
}
}
void BasePressurePlateTile_SPU::updateDefaultShape()
{
float x = 8 / 16.0f;
float y = 2 / 16.0f;
float z = 8 / 16.0f;
setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
}