#pragma once #include "UIControl_Base.h" class UIControl_TextInput : public UIControl_Base { private: IggyName m_textName, m_funcChangeState, m_funcSetCharLimit; IggyName m_funcMoveCaretLeft, m_funcMoveCaretRight; bool m_bHasFocus; public: UIControl_TextInput(); virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName); void init(UIString label, int id); void ReInit(); virtual void setFocus(bool focus); void SetCharLimit(int iLimit); void SyncCaret(int caretIndex, int textLength); void RefreshFocus(); };