#include "stdafx.h" #include "UI.h" #include "UIControl_TextInput.h" UIControl_TextInput::UIControl_TextInput() { m_bHasFocus = false; } bool UIControl_TextInput::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) { UIControl::setControlType(UIControl::eTextInput); bool success = UIControl_Base::setupControl(scene,parent,controlName); //TextInput specific initialisers m_textName = registerFastName(L"text"); m_funcChangeState = registerFastName(L"ChangeState"); m_funcSetCharLimit = registerFastName(L"SetCharLimit"); m_funcMoveCaretLeft = registerFastName(L"MoveCaretLeft"); m_funcMoveCaretRight = registerFastName(L"MoveCaretRight"); return success; } void UIControl_TextInput::init(UIString label, int id) { m_label = label; m_id = id; IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_string_UTF16; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = label.length(); value[0].string16 = stringVal; value[1].type = IGGY_DATATYPE_number; value[1].number = id; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 2 , value ); #if defined(__PSVITA__) || defined(_WINDOWS64) // 4J-TomK - add this buttonlist to the vita touch box list switch(m_parentScene->GetParentLayer()->m_iLayer) { case eUILayer_Fullscreen: case eUILayer_Scene: case eUILayer_HUD: ui.TouchBoxAdd(this,m_parentScene); break; } #endif } void UIControl_TextInput::ReInit() { UIControl_Base::ReInit(); init(m_label, m_id); } void UIControl_TextInput::setFocus(bool focus) { if(m_bHasFocus != focus) { m_bHasFocus = focus; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = focus?0:1; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcChangeState , 1 , value ); } } void UIControl_TextInput::SyncCaret(int caretIndex, int textLength) { if (caretIndex < 0) caretIndex = 0; if (caretIndex > textLength) caretIndex = textLength; IggyDataValue result; // placeholder to keep diff small IggyDataValue result2; int i; for (i = 0; i < textLength; ++i) IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcMoveCaretLeft, 0, NULL); for (i = 0; i < caretIndex; ++i) IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcMoveCaretRight, 0, NULL); } void UIControl_TextInput::RefreshFocus() { m_bHasFocus = true; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = 0; IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcChangeState, 1, value); } void UIControl_TextInput::SetCharLimit(int iLimit) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = iLimit; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcSetCharLimit , 1 , value ); }