59 Commits
Author SHA1 Message Date
pieeebot 51ee0d8e57 fix(Windows64): audio crashes, lighting issues and music not being copied correctly 2026-07-23 18:00:55 +03:00
pieeebot 9ef66ed71b fix(TU22): Boat, Baby zombie and Texture changes.
TU22:
- Corrected baby zombie hit boxes size.
- Fix for players sometimes taking fall damage while in a boat.
- Updated Lapis Lazuli's block texture
2026-07-22 19:59:49 +03:00
str1k3r b6e2886476 fix: excess step from being in release 2026-07-21 19:21:43 -04:00
str1k3r 69541f1abf fix: ps3 compiling & only uncap fps on windows 2026-07-21 17:11:11 -04:00
str1k3r 09cedad533 fix: workflow stage exe path 2026-07-21 16:02:55 -04:00
str1k3r 59b9fec5c2 fix: workflow 2026-07-21 14:54:07 -04:00
str1k3r 6625df6c3e feat: release workflow 2026-07-21 14:52:11 -04:00
str1k3r e0ed220c69 fix: workflow 2026-07-21 17:51:21 +00:00
str1k3r cba1f9ea3b fix: workflow 2026-07-21 17:49:29 +00:00
str1k3r 79bfa4eb56 fix: using wrong msbuild ver 2026-07-21 17:43:12 +00:00
str1k3r 12f7125335 feat: test ps3 workflow 2026-07-21 17:25:18 +00:00
pieeebot c677cc0065 chore: update README.md to include discord server. 2026-07-17 20:17:07 +01:00
pieeebot eb3ae69d3f chore: add Wii U and Switch to README.md 2026-07-17 12:41:07 +01:00
pieeebot 1580fdced7 Update README.md 2026-07-16 13:50:36 +01:00
pieeebot 7200598afa chore: change readme to update project name and description 2026-07-16 13:46:41 +01:00
qloakandpieeebot b08d478d73 fix(TU20): Piston and StemTile fixes (#6)
- fixed "Two pistons stacked facing up and the top piston is powered with a repeater will cause the top piston to lock in place."
- fixed "Fix for issue where destroying planted pumpkin and melon seeds drops an incorrect number of seeds."

---------

Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev>
Reviewed-on: https://git.neolegacy.dev/pieeebot/mc_pieLCE/pulls/6
Co-authored-by: qloak <realminecart@gmail.com>
Co-committed-by: qloak <realminecart@gmail.com>
2026-07-15 20:33:38 +01:00
pieeebot b1189eb6c9 chore: update development status on xbox 360
qloak found a discovery that let us grab the xur files from the tu update files, .xui is compiled into .xur and its easy to convert it back to .xui.
2026-07-15 16:45:48 +01:00
str1k3r 4e2369f194 fix(Orbis): Leaderboard manager
Make the Orbis Leaderboard manager work with the new Sony Leaderboard manager
2026-07-15 09:00:52 -04:00
qloakandpieeebot e1508731d0 fix(TU20): more TU20 bug fixes
TU20:

Fixed issue where name tags do not appear to work correctly on the wither, iron golems, and wither skeletons.
Fix for issue where creepers hover off the floor.

---------

Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev>
Reviewed-on: https://git.neolegacy.dev/pieeebot/mc_pieLCE/pulls/5
Co-authored-by: qloak <realminecart@gmail.com>
Co-committed-by: qloak <realminecart@gmail.com>
2026-07-15 13:15:45 +01:00
pieeebot d236b70546 fix(TU20): Noteblock fall-off distance so they can be heard further away. 2026-07-15 14:57:35 +03:00
pieeebot 636bf0b692 fix(TU20): TNT minecart exploding despite 'TNT Explodes' option being turned off. 2026-07-15 00:13:08 +03:00
qloakandpieeebot 22bcbde6a3 fix(TU20): fixed name tag Y-position for tall mobs (wither, iron golem, wither skeleton) (#4)
title

Reviewed-on: https://git.neolegacy.dev/pieeebot/mc_pieLCE/pulls/4
Co-authored-by: qloak <realminecart@gmail.com>
Co-committed-by: qloak <realminecart@gmail.com>
2026-07-14 21:42:19 +01:00
pieeebot 8b20122798 fix: horse rendering (#3)
Reviewed-on: https://git.neolegacy.dev/pieeebot/mc_pieLCE/pulls/3
2026-07-14 21:05:11 +01:00
qloak 0672a56786 merge upstream 2026-07-14 20:59:48 +01:00
qloak 8e77eb70de fix horse layered texture rendering for platforms without multitexture support 2026-07-14 12:58:42 -07:00
pieeebot d0cc8ce080 fix(Windows64): windows build, uncap fps, double buffer, remove Sleep(0) #1
Reviewed-on: https://git.neolegacy.dev/pieeebot/mc_pieLCE/pulls/1
2026-07-14 18:32:04 +01:00
qloak a0e81976e6 fix: windows build, uncap fps, double buffer, remove Sleep(0) 2026-07-14 10:13:55 -07:00
qloak dd19188d93 fix: windows build, uncap fps, double buffer, remove Sleep(0), 2026-07-14 09:51:14 -07:00
str1k3r 976f55c46d chore: update postbuild paths 2026-07-13 18:24:03 -04:00
pieeebot 2d3fb87a1a chore(PSVita): restrict OldSdk to PSVita 2026-07-13 20:03:43 +03:00
pieeebot 3b78903179 fix(PSVita): fix compile errors from missing sceNp functions 2026-07-13 15:13:47 +03:00
pieeebot 3fce0538c5 chore(README.md): update known issues in PS Vita. 2026-07-12 20:27:40 +01:00
pieeebot 407d232fe5 chore: copy Minecraft.Client.self to EBOOT.BIN instead of moving.
fixes ps3 prodg debugger not finding the .self file.
2026-07-12 13:18:33 +03:00
pieeebot b871dbd23e chore: update known issues in PS3. 2026-07-12 11:12:59 +03:00
pieeebot 282a1b71c1 fix: PS3 ChunkUpdate crash during loading.
fixed by increasing the pading to make the size of ChunkRebuildData divisible by 16.
2026-07-12 11:07:50 +03:00
pieeebot d5f6f00914 chore: update README.md 2026-07-11 11:14:49 +01:00
pieeebot da76eed8f7 fix(TU20): Fixed a crash when a dispenser is dispensing water or lava when the dispenser is blocked. 2026-07-10 14:09:15 +03:00
pieeebot 6e8da80919 chore: update known issue in ps3. 2026-07-09 18:59:30 +01:00
pieeebot 5d98c299f9 fix: panorama resolution on both PS3 and PSVita. 2026-07-09 20:30:24 +03:00
pieeebot bae5819054 fix: McRegionLevelStorage changes not compiling in PS3. 2026-07-08 19:56:03 +03:00
pieeebot 53050aeaf6 fix(TU20): panorama not reflecting the new tutorial world. 2026-07-08 10:29:03 +03:00
pieeebot 98c02c63b2 chore: restore setBaseItemTypeAndMaterial for normal maps.
looking at lcerenewed they never removed the setBaseItemTypeAndMaterial for normal maps
2026-07-08 10:29:03 +03:00
pieeebot 651fe07d15 chore: update notes 2026-07-08 07:25:40 +01:00
pieeebot 6acfbd851b chore: update .gitignore 2026-07-08 09:08:48 +03:00
pieeebot cc55b453aa feat(TU21): Crafting a map now produces an empty map 2026-07-08 09:04:18 +03:00
pieeebot 7933a0dec5 feat(TU20): Implement more of la's TU21 patch file
Forgot to include changes in HellBiome.cpp and EatTileGoal.cpp

TU20:
1. Skeletons & Wither Skeletons now rarely spawn anywhere in the Nether
2026-07-08 08:58:57 +03:00
pieeebot 6c757e5322 feat(TU20/21): Implement la's TU21 patch file
This adds the following:

TU20:
1. Librarians now have a small chance to offer name tags for sale
2. Witches can now spawn at light level 7 or less in any biome or cave
3. Skeletons & Wither Skeletons now rarely spawn anywhere in the Nether

TU21:
1. Minecart entity limit increased
2026-07-08 06:51:34 +03:00
str1k3r a2c136a5ad chore: update readme notes 2026-07-07 06:41:14 +01:00
str1k3r a5de6c74a0 fix: ps3 building 2026-07-06 20:50:25 -04:00
str1k3r 801ccdf43a chore: mostly update ps4 strings 2026-07-06 18:21:55 -04:00
str1k3r 94d478e84f chore: update TelemetryEnum for orbis, durango & xbox 2026-07-06 17:20:45 -04:00
str1k3r a640551aaf fix: wrong hide ps store icon call for orbis 2026-07-06 08:59:43 -04:00
str1k3r 5f43d8924f chore: add PS4 notes 2026-07-06 07:57:52 -04:00
str1k3r 21a0b12b44 fix: mostly fix orbis builds 2026-07-06 07:52:49 -04:00
str1k3r 601b12ebb5 chore: Final postbuilds & update soundengine paths
This gives the final postbuilds (for now) and updates the soundengine paths to use orbis & windows64 respective paths
ontop of this it fixes a small issue with durango & orbis.
2026-07-06 07:48:26 -04:00
pieeebot 2d1e13a0e1 Revert "chore: Remove ESRB logo from intro."
This reverts commit e2cb559a57.
2026-07-05 19:57:08 +03:00
pieeebot e2cb559a57 chore: Remove ESRB logo from intro.
Intro sequence is now Mojang, 4J Studios.
2026-07-05 19:45:55 +03:00
pieeebot 94b68b3e42 fix: Restore stringsLanguages.xml 2026-07-05 08:28:27 +03:00
pieeebot 57711bb70d Update Windows64 Platform Specific Strings & Update MediaWindows64.arc and MediaPS3.arc 2026-07-05 08:18:28 +03:00
258 changed files with 11086 additions and 157523 deletions
+106
View File
@@ -0,0 +1,106 @@
name: Build & Release
on:
workflow_dispatch:
inputs:
version:
description: 'Version tag for release (e.g. v1.0.0).'
required: true
default: ''
notes:
description: 'URL to notes for release.'
required: false
default: ''
jobs:
validate:
runs-on: windows-2022
steps:
- name: Validate version format
run: |
if (-not ("${{ inputs.version }}" -match '^v\d+\.\d+\.\d+[a-zA-Z0-9.-]*$')) {
Write-Error "Version '${{ inputs.version }}' doesn't match expected format (e.g. v1.0.0)"
exit 1
}
build:
runs-on: windows-2022
strategy:
matrix:
configuration: [Release]
platform: [PS3, Windows64] #[PS3, PSVita, Xbox 360, ORBIS, Windows64]
steps:
- name: Checkout Repository
uses: https://github.com/actions/checkout@v4
- name: Build Cafeberry
run: |
& "C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" MinecraftConsoles.sln `
/p:Configuration=${{ matrix.configuration }} `
/p:Platform=${{ matrix.platform }} `
/m
- name: Zip Build (Consoles)
if: matrix.platform != 'Windows64'
run: 7z a -r LCE${{ matrix.platform }}.zip ./${{ matrix.platform }}_${{ matrix.configuration }}/* "-x!*.ipdb" "-x!*.iobj"
- name: Zip Build (Windows64)
if: matrix.platform == 'Windows64'
run: 7z a -r LCE${{ matrix.platform }}.zip ./x64/${{ matrix.configuration }}/* "-x!*.ipdb" "-x!*.iobj"
- name: Stage artifacts
run: |
New-Item -ItemType Directory -Force -Path staging
Copy-Item LCE${{ matrix.platform }}.zip staging/
- name: Stage exe
if: matrix.platform == 'Windows64'
run: |
Copy-Item ./x64/${{ matrix.configuration }}/Minecraft.Client.exe staging/
- name: Upload artifacts
uses: https://github.com/actions/upload-artifact@v3
with:
name: build-${{ matrix.platform }}
path: staging/*
release:
needs: build
runs-on: windows-2022
steps:
- name: Download all build artifacts
uses: https://github.com/actions/download-artifact@v3
with:
path: downloaded
- name: Fetch release notes
id: notes
run: |
$notesSource = "${{ inputs.notes }}"
$fallback = "## Cafeberry`n`n### Whoever made this release forgot to put notes, sorry!"
if ($notesSource -match '^https?://') {
try {
$body = (Invoke-WebRequest -Uri $notesSource -UseBasicParsing).Content
if ([string]::IsNullOrWhiteSpace($body)) { $body = $fallback }
} catch {
$body = $fallback
}
}
"description<<EOF`n$body`nEOF" | Out-File -Append -Encoding utf8 -NoNewline:$false $env:GITHUB_OUTPUT
- name: Publish Release
uses: akkuman/gitea-release-action@v1
with:
name: ${{ inputs.version }}
server_url: ${{ gitea.server_url }}
repository: ${{ gitea.repository }}
token: ${{ gitea.token }}
tag_name: ${{ inputs.version }}
prerelease: false
verbose: true
files: downloaded/**/*
body: ${{ steps.notes.outputs.description }}
+32 -6
View File
@@ -1,25 +1,38 @@
/ORBIS_Debug
/ORBIS_Release
/PS3_Debug
/PS3_Release
/x360_Debug
/x360_Release
/PSVita_Debug
/PSVita_Release
/X360_Debug
/X360_Release
/Release
/Debug
/x64
/ipch
.vs/
/Minecraft.Client/ORBIS_Debug
/Minecraft.Client/ORBIS_Release
/Minecraft.Client/PS3_Debug
/Minecraft.Client/PS3_Release
/Minecraft.Client/x360_Debug
/Minecraft.Client/x360_Release
/Minecraft.Client/PSVita_Debug
/Minecraft.Client/PSVita_Release
/Minecraft.Client/X360_Debug
/Minecraft.Client/X360_Release
/Minecraft.Client/Debug
/Minecraft.Client/Release
/Minecraft.Client/x64
/Minecraft.Client/Windows64/GameHDD
/Minecraft.World/ORBIS_Debug
/Minecraft.World/ORBIS_Release
/Minecraft.World/PS3_Debug
/Minecraft.World/PS3_Release
/Minecraft.World/x360_Debug
/Minecraft.World/x360_Release
/Minecraft.World/PSVita_Debug
/Minecraft.World/PSVita_Release
/Minecraft.World/X360_Debug
/Minecraft.World/X360_Release
/Minecraft.World/Debug
/Minecraft.World/Release
/Minecraft.World/x64_Debug
@@ -27,3 +40,16 @@
MinecraftConsoles.opensdf
MinecraftConsoles.v11.suo
MinecraftConsoles.sdf
/Minecraft.Client/PS3/SPU_Tasks/Texture_blit/PS3_Debug
/Minecraft.Client/PS3/SPU_Tasks/LevelRenderer_FindNearestChunk/PS3_Debug
/Minecraft.Client/PS3/SPU_Tasks/LevelRenderer_cull/PS3_Debug
/Minecraft.Client/PS3/SPU_Tasks/CompressedTileStorage_compress/PS3_Debug
/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/PS3_Debug
/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/PS3_Debug
/Minecraft.Client/PS3/SPU_Tasks/Texture_blit/PS3_Release
/Minecraft.Client/PS3/SPU_Tasks/LevelRenderer_FindNearestChunk/PS3_Release
/Minecraft.Client/PS3/SPU_Tasks/LevelRenderer_cull/PS3_Release
/Minecraft.Client/PS3/SPU_Tasks/CompressedTileStorage_compress/PS3_Release
/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/PS3_Release
/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/PS3_Release
+8 -10
View File
@@ -55,8 +55,9 @@ void SoundEngine::playMusicTick() {};
#else
// str1k3r: previously ps4 needed the durango folder to load sound and so did windows this fixes that and makes them use there own folders.
#ifdef _WINDOWS64
char SoundEngine::m_szSoundPath[]={"Durango\\Sound\\"};
char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"};
char SoundEngine::m_szMusicPath[]={"music\\"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined _DURANGO
@@ -64,15 +65,7 @@ char SoundEngine::m_szSoundPath[]={"Sound\\"};
char SoundEngine::m_szMusicPath[]={"music\\"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined __ORBIS__
#ifdef _CONTENT_PACKAGE
char SoundEngine::m_szSoundPath[]={"Sound/"};
#elif defined _ART_BUILD
char SoundEngine::m_szSoundPath[]={"Sound/"};
#else
// just use the host Durango folder for the sound. In the content package, we'll have moved this in the .gp4 file
char SoundEngine::m_szSoundPath[]={"Durango/Sound/"};
#endif
char SoundEngine::m_szSoundPath[]={"PS4/Sound/"};
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined __PSVITA__
@@ -84,6 +77,11 @@ char SoundEngine::m_szRedistName[]={"redist"};
char SoundEngine::m_szSoundPath[]={"PS3/Sound/"};
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szRedistName[]={"redist"};
#ifdef _CONTENT_PACKAGE
char SoundEngine::m_szSoundPath[]={"Sound/"};
#elif defined _ART_BUILD
char SoundEngine::m_szSoundPath[]={"Sound/"};
#endif
#define USE_SPURS
+3 -1
View File
@@ -4417,7 +4417,9 @@ int CMinecraftApp::EthernetDisconnectReturned(void *pParam,int iPad,const C4JSto
else
{
// 4J-PB - turn off the PSN store icon just in case this happened when we were in one of the DLC menus
#if defined __ORBIS__ || defined __PSVITA__
#ifdef __ORBIS__
sceNpCommerceHidePsStoreIcon();
#elif defined __PSVITA__
app.GetCommerce()->HidePsStoreIcon();
#endif
app.SetAction(iPad,eAppAction_EthernetDisconnectedReturned_Menus);
@@ -9,7 +9,9 @@ const wstring LeaderboardManager::filterNames[eNumFilterModes] =
L"Friends", L"MyScore", L"TopRank"
};
#if !defined(_DURANGO) && !defined(_WINDOWS64) && !defined(_XBOX) && !defined(__ORBIS__) // str1k3r - some platforms complain about this, also this wasnt in the leak?
LeaderboardManager *LeaderboardManager::m_instance = NULL;
#endif
void LeaderboardManager::DeleteInstance()
{
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@@ -54,7 +54,9 @@ void CPlatformNetworkManagerSony::HandleStateChange(SQRNetworkManager::eSQRNetwo
else if( newState == SQRNetworkManager::SNM_STATE_JOINING )
{
// 4J Stu - We may be accepting an invite from the DLC menu, so hide the icon
#if defined __ORBIS__ || defined __PSVITA__
#ifdef __ORBIS__
sceNpCommerceHidePsStoreIcon();
#elif defined __PSVITA__
app.GetCommerce()->HidePsStoreIcon();
#endif
m_bLeavingGame = false;
@@ -170,7 +170,8 @@ public:
virtual void CheckForTrialUpgradeKey() = 0;
virtual bool LicenseChecked() = 0;
#if defined __ORBIS__ || defined __PSVITA__
// str1k3r: Currently does not work on Orbis.
#if defined __PSVITA__ // || defined __ORBIS__
virtual void ShowPsStoreIcon() = 0;
virtual void HidePsStoreIcon() = 0;
#endif
@@ -10,6 +10,7 @@ $directories = @(
"Orbis",
"Common",
"Common\Media",
"Common\Tutorial",
"Common\res",
"Sound"
)
@@ -22,12 +23,11 @@ $folderCopies = @(
@{ Source = "music"; Dest = "PS4_GAME\music" },
@{ Source = "Common\Media"; Dest = "PS4_GAME\Common\Media" },
@{ Source = "Common\res"; Dest = "PS4_GAME\Common\res" },
@{ Source = "Common\Tutorial"; Dest = "PS4_GAME\Common\Tutorial" },
@{ Source = "Common\Tutorial"; Dest = "PS4_GAME\Common\Tutorial" },
@{ Source = "PSVita\Tutorial"; Dest = "PS4_GAME\Common\Tutorial" },
@{ Source = "PS3\Sound"; Dest = "PS4_GAME\Sound" },
@{ Source = "Common\Postbuilds\Contents\Orbis\sce_module"; Dest = "PS4_GAME\sce_module" },
@{ Source = "Common\Postbuilds\Contents\Orbis\sce_gls"; Dest = "PS4_GAME\sce_gls" },
@{ Source = "Common\Postbuilds\Contents\Orbis\sce_sys"; Dest = "PS4_GAME\sce_sys" },
@{ Source = "Common\Postbuilds\Contents\Orbis\sce_gls"; Dest = "PS4_GAME\sce_gls" },
@{ Source = "Common\Postbuilds\Contents\Orbis\sce_sys"; Dest = "PS4_GAME\sce_sys" },
)
foreach ($copy in $folderCopies) {
@@ -52,14 +52,14 @@ foreach ($copy in $fileCopies) {
}
}
$builtFile = Join-Path $OutDir "Minecraft.Client.self"
$builtFile = Join-Path $OutDir "Minecraft.Client.elf"
$newName = "eboot.bin"
$destDir = Join-Path $OutDir "PS4_GAME"
$destPath = Join-Path $destDir $newName
if (Test-Path $builtFile) {
New-Item -ItemType Directory -Path $destDir -Force | Out-Null
Move-Item -Path $builtFile -Destination $destPath -Force
Copy-Item -Path $builtFile -Destination $destPath -Force
}
$deleteDirs = @(
@@ -84,8 +84,8 @@ foreach ($dir in $deleteDirs) {
}
$delDirs = @(
"Common\Media",
"Common\Media\font"
"PS4_GAME\Common\Media",
"PS4_GAME\Common\Media\font"
)
foreach ($dir in $delDirs) {
@@ -9,7 +9,8 @@ $directories = @(
"PS3_GAME\USRDIR\music",
"PS3_GAME\USRDIR\DLC",
"PS3_GAME\USRDIR\Common\Media",
"PS3_GAME\USRDIR\Common\res",
"PS3_GAME\USRDIR\Common\res",
"PS3_GAME\USRDIR\PS3\Tutorial",
"PS3_GAME\USRDIR\PS3\Sound"
)
@@ -21,9 +22,10 @@ $folderCopies = @(
@{ Source = "music"; Dest = "PS3_GAME\USRDIR\music" },
@{ Source = "Common\Media"; Dest = "PS3_GAME\USRDIR\Common\Media" },
@{ Source = "Common\res"; Dest = "PS3_GAME\USRDIR\Common\res" },
@{ Source = "PS3Media\DLC"; Dest = "PS3_GAME\USRDIR\DLC" },
@{ Source = "PS3Media\DLC"; Dest = "PS3_GAME\USRDIR\DLC" },
@{ Source = "PS3\Sound"; Dest = "PS3_GAME\USRDIR\PS3\Sound" },
@{ Source = "Common\Postbuilds\Contents\PS3\PS3_GAME\LICDIR"; Dest = "PS3_GAME\LICDIR" },
@{ Source = "PSVita\Tutorial"; Dest = "PS3_GAME\USRDIR\PS3\Tutorial" }
@{ Source = "Common\Postbuilds\Contents\PS3\PS3_GAME\LICDIR"; Dest = "PS3_GAME\LICDIR" },
@{ Source = "Common\Postbuilds\Contents\PS3\PS3_GAME\TROPDIR"; Dest = "PS3_GAME\TROPDIR" }
)
@@ -64,7 +66,7 @@ $destPath = Join-Path $destDir $newName
if (Test-Path $builtFile) {
New-Item -ItemType Directory -Path $destDir -Force | Out-Null
Move-Item -Path $builtFile -Destination $destPath -Force
Copy-Item -Path $builtFile -Destination $destPath -Force
}
$deleteDirs = @(
@@ -89,8 +91,8 @@ foreach ($dir in $deleteDirs) {
}
$delDirs = @(
"Common\Media",
"Common\Media\font"
"PS3_GAME\USRDIR\Common\Media",
"PS3_GAME\USRDIR\Common\Media\font"
)
foreach ($dir in $delDirs) {
@@ -24,7 +24,7 @@ $folderCopies = @(
@{ Source = "Common\res"; Dest = "PSVITA_GAME\Common\res" },
@{ Source = "PSVita\Sound"; Dest = "PSVITA_GAME\Sound" },
@{ Source = "Common\Postbuilds\Contents\PSVita\sce_module"; Dest = "PSVITA_GAME\sce_module" },
@{ Source = "Common\Postbuilds\Contents\PSVita\sce_sys"; Dest = "PSVITA_GAME\sce_sys" }
@{ Source = "Common\Postbuilds\Contents\PSVita\sce_sys"; Dest = "PSVITA_GAME\sce_sys" }
)
foreach ($copy in $folderCopies) {
@@ -38,7 +38,7 @@ foreach ($copy in $folderCopies) {
$fileCopies = @(
@{ Source = "PSVita\PSVitaProductCodes.bin"; Dest = "PSVITA_GAME\PSVita\PSVitaProductCodes.bin" },
@{ Source = "PSVita\session_image.png"; Dest = "PSVITA_GAME\PSVita\session_image.png" },
@{ Source = "PSVita\session_image.png"; Dest = "PSVITA_GAME\PSVita\session_image.png" },
@{ Source = "Common\Postbuilds\Contents\PSVita\icon.png"; Dest = "PSVITA_GAME\icon.png" },
)
@@ -57,7 +57,7 @@ $destPath = Join-Path $destDir $newName
if (Test-Path $builtFile) {
New-Item -ItemType Directory -Path $destDir -Force | Out-Null
Move-Item -Path $builtFile -Destination $destPath -Force
Copy-Item -Path $builtFile -Destination $destPath -Force
}
$deleteDirs = @(
@@ -82,8 +82,8 @@ foreach ($dir in $deleteDirs) {
}
$delDirs = @(
"Common\Media",
"Common\Media\font"
"PSVITA_GAME\Common\Media",
"PSVITA_GAME\Common\Media\font"
)
foreach ($dir in $delDirs) {
@@ -10,7 +10,6 @@ $directories = @(
"Windows64\GameHDD",
"Common\Media",
"Common\res",
"Common\Tutorial",
"Windows64Media",
"redist64"
)
@@ -19,19 +18,18 @@ foreach ($dir in $directories) {
New-Item -ItemType Directory -Path (Join-Path $OutDir $dir) -Force | Out-Null
}
$copies = @(
@{ Source = "music"; Dest = "music" },
@{ Source = "Common\Media"; Dest = "Common\Media" },
@{ Source = "Common\res"; Dest = "Common\res" },
@{ Source = "Common\Tutorial"; Dest = "Common\Tutorial" },
@{ Source = "Windows64\GameHDD"; Dest = "Windows64\GameHDD" },
@{ Source = "Windows64\Sound"; Dest = "Windows64\Sound" },
@{ Source = "DurangoMedia"; Dest = "Windows64Media" },
@{ Source = "Windows64Media"; Dest = "Windows64Media" },
$folderCopies = @(
@{ Source = "Common\Media"; Dest = "Common\Media" },
@{ Source = "Common\res"; Dest = "Common\res" },
@{ Source = "DurangoMedia"; Dest = "Windows64Media" },
@{ Source = "Windows64Media"; Dest = "Windows64Media" },
@{ Source = "PSVita\Tutorial"; Dest = "Windows64Media\Tutorial" },
@{ Source = "music"; Dest = "Windows64Media\music" },
@{ Source = "Windows64Media\Sound"; Dest = "Windows64Media\Sound" },
@{ Source = "Common\Postbuilds\Contents\Windows64\redist64"; Dest = "redist64" }
)
foreach ($copy in $copies) {
foreach ($copy in $folderCopies) {
$src = Join-Path $ProjectDir $copy.Source
$dst = Join-Path $OutDir $copy.Dest
@@ -2506,16 +2506,29 @@ void UIController::ClearPressStart()
C4JStorage::EMessageResult UIController::RequestAlertMessage(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, WCHAR *pwchFormatString)
{
#ifndef __ORBIS__
return RequestMessageBox(uiTitle, uiText, uiOptionA, uiOptionC, dwPad, Func, lpParam, pwchFormatString, 0, false);
#else
return RequestMessageBox(uiTitle, uiText, uiOptionA, uiOptionC, dwPad, Func, lpParam, NULL, pwchFormatString, 0, false);
#endif
}
C4JStorage::EMessageResult UIController::RequestErrorMessage(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, WCHAR *pwchFormatString)
{
#ifndef __ORBIS__
return RequestMessageBox(uiTitle, uiText, uiOptionA, uiOptionC, dwPad, Func, lpParam, pwchFormatString, 0, true);
#else
return RequestMessageBox(uiTitle, uiText, uiOptionA, uiOptionC, dwPad, Func, lpParam, NULL, pwchFormatString, 0, true);
#endif
}
#ifndef __ORBIS__
C4JStorage::EMessageResult UIController::RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad,
int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, WCHAR *pwchFormatString,DWORD dwFocusButton, bool bIsError)
#else
C4JStorage::EMessageResult UIController::RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad,
int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, C4JStringTable *pStringTable, WCHAR *pwchFormatString,DWORD dwFocusButton, bool bIsError)
#endif
{
MessageBoxInfo param;
+8 -1
View File
@@ -374,8 +374,15 @@ public:
virtual C4JStorage::EMessageResult RequestAlertMessage(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=XUSER_INDEX_ANY, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=NULL,LPVOID lpParam=NULL, WCHAR *pwchFormatString=NULL);
virtual C4JStorage::EMessageResult RequestErrorMessage(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=XUSER_INDEX_ANY, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=NULL,LPVOID lpParam=NULL, WCHAR *pwchFormatString=NULL);
#ifndef __ORBIS__
private:
virtual C4JStorage::EMessageResult RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad,int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, WCHAR *pwchFormatString,DWORD dwFocusButton, bool bIsError);
virtual C4JStorage::EMessageResult RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad,
int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, WCHAR *pwchFormatString,DWORD dwFocusButton, bool bIsError);
#else
public:
virtual C4JStorage::EMessageResult RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=XUSER_INDEX_ANY,
int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=NULL,LPVOID lpParam=NULL, C4JStringTable *pStringTable=NULL, WCHAR *pwchFormatString=NULL,DWORD dwFocusButton=0, bool bIsError = true);
#endif
public:
C4JStorage::EMessageResult RequestUGCMessageBox(UINT title = -1, UINT message = -1, int iPad = -1, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult) = NULL, LPVOID lpParam = NULL);
@@ -53,8 +53,10 @@ UIScene_DLCMainMenu::UIScene_DLCMainMenu(int iPad, void *initData, UILayer *pare
TelemetryManager->RecordMenuShown(iPad, eUIScene_DLCMainMenu, 0);
#if defined __ORBIS__ || defined __PSVITA__
app.GetCommerce()->ShowPsStoreIcon();
#ifdef __ORBIS__
sceNpCommerceShowPsStoreIcon(SCE_NP_COMMERCE_PS_STORE_ICON_RIGHT);
#elif defined __PSVITA__
sceNpCommerce2ShowPsStoreIcon(SCE_NP_COMMERCE2_ICON_DISP_RIGHT);
#endif
#if ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ )
@@ -96,8 +98,10 @@ void UIScene_DLCMainMenu::handleInput(int iPad, int key, bool repeat, bool press
case ACTION_MENU_CANCEL:
if(pressed)
{
#if defined __ORBIS__ || defined __PSVITA__
app.GetCommerce()->HidePsStoreIcon();
#ifdef __ORBIS__
sceNpCommerceHidePsStoreIcon();
#elif defined __PSVITA__
app.GetCommerce()->HidePsStoreIcon();
#endif
navigateBack();
}
@@ -168,8 +172,10 @@ int UIScene_DLCMainMenu::ExitDLCMainMenu(void *pParam,int iPad,C4JStorage::EMess
{
UIScene_DLCMainMenu* pClass = (UIScene_DLCMainMenu*)pParam;
#if defined __ORBIS__ || defined __PSVITA__
app.GetCommerce()->HidePsStoreIcon();
#ifdef __ORBIS__
sceNpCommerceHidePsStoreIcon();
#elif defined __PSVITA__
app.GetCommerce()->HidePsStoreIcon();
#endif
pClass->navigateBack();
@@ -105,7 +105,9 @@ int UIScene_DLCOffersMenu::ExitDLCOffersMenu(void *pParam,int iPad,C4JStorage::E
{
UIScene_DLCOffersMenu* pClass = (UIScene_DLCOffersMenu*)pParam;
#if defined __ORBIS__ || defined __PSVITA__
#ifdef __ORBIS__
sceNpCommerceHidePsStoreIcon();
#elif defined __PSVITA__
app.GetCommerce()->HidePsStoreIcon();
#endif
ui.NavigateToHomeMenu();//iPad,eUIScene_MainMenu);
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+1 -1
View File
@@ -6,7 +6,7 @@
// 4J - added
void CreeperModel::_init(float g)
{
int yo = 4;
int yo = 6;
head = new ModelPart(this, 0, 0);
head->addBox(-4, - 8, -4, 8, 8, 8, g); // Head
@@ -588,7 +588,7 @@ void oldWinMainInit()
byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
StorageManager.InitialiseProfileData(PROFILE_VERSION_BUILD_JUNE14,
StorageManager.InitialiseProfileData(PROFILE_VERSION_11,
NUM_PROFILE_VALUES,
NUM_PROFILE_SETTINGS,
dwProfileSettingsA,
@@ -225,5 +225,14 @@ enum ETelemetryChallenges
eTelemetryTutorial_TradingMenu,
eTelemetryTutorial_Enderchest,
eTelemetryTutorial_Horse, // Java 1.6.4
eTelemetryTutorial_HorseMenu,
eTelemetryTutorial_Fireworks,
eTelemetryTutorial_FireworksMenu,
eTelemetryTutorial_Beacon,
eTelemetryTutorial_BeaconMenu,
eTelemetryTutorial_Hopper,
eTelemetryTutorial_HopperMenu,
// Sent over network as a byte
};
+29 -3
View File
@@ -46,9 +46,35 @@ void HorseRenderer::renderModel(shared_ptr<LivingEntity> mob, float wp, float ws
}
else
{
EntityRenderer::bindTexture(mob);
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
// Ensure that any extra layers of texturing are disabled after rendering this horse
shared_ptr<EntityHorse> horse = dynamic_pointer_cast<EntityHorse>(mob);
ResourceLocation *location = getTextureLocation(mob);
// Pass 1: Bind only the coat texture (first valid layer) and render opaque
int coatTex = location->getTexture(0);
if( coatTex != -1 )
{
RenderManager.TextureBind(entityRenderDispatcher->textures->loadTexture(coatTex));
}
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
// Pass 2: If horse has armor, find the armor texture in the layers and render with blending
int armorType = horse->getArmorType();
if( armorType > 0 )
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
for( int i = 1; i < location->getTextureCount(); i++ )
{
int texId = location->getTexture(i);
if( texId != -1 )
{
RenderManager.TextureBind(entityRenderDispatcher->textures->loadTexture(texId));
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
}
}
glDisable(GL_BLEND);
}
RenderManager.TextureBind(-1);
}
}
+1 -1
View File
@@ -241,7 +241,7 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float
if (riding)
{
if(uiBitmaskOverrideAnim&(1<<eAnim_SmallModel) == 0)
if ((uiBitmaskOverrideAnim&(1<<eAnim_SmallModel)) == 0)
{
arm0->xRot += -HALF_PI * 0.4f;
arm1->xRot += -HALF_PI * 0.4f;
+1 -1
View File
@@ -491,7 +491,7 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
float s = 1 / 60.0f * size;
glPushMatrix();
glTranslatef((float) x + 0, (float) y + 2.3f, (float) z);
glTranslatef((float) x, (float) y + mob->bbHeight + 0.5f, (float) z);
glNormal3f(0, 1, 0);
glRotatef(-this->entityRenderDispatcher->playerRotY, 0, 1, 0);
+14 -50
View File
@@ -608,17 +608,17 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<LinkIncremental>true</LinkIncremental>
<ImageXexOutput>$(SolutionDir)x360_$(Configuration)\$(ProjectName).xex</ImageXexOutput>
<ImageXexOutput>$(SolutionDir)X360_$(Configuration)\$(ProjectName).xex</ImageXexOutput>
<IncludePath>$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
<OutDir>$(SolutionDir)x360_$(Configuration)\</OutDir>
<IntDir>x360_$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)X360_$(Configuration)\</OutDir>
<IntDir>X360_$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<LinkIncremental>false</LinkIncremental>
<ImageXexOutput>$(SolutionDir)x360_$(Configuration)\$(ProjectName).xex</ImageXexOutput>
<ImageXexOutput>$(SolutionDir)X360_$(Configuration)\$(ProjectName).xex</ImageXexOutput>
<IncludePath>$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
<OutDir>$(SolutionDir)x360_$(Configuration)\</OutDir>
<IntDir>x360_$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)X360_$(Configuration)\</OutDir>
<IntDir>X360_$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">
<LinkIncremental>false</LinkIncremental>
@@ -1435,7 +1435,7 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<ExceptionHandling>Sync</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@@ -1472,46 +1472,6 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<Message>Run Windows64 postbuild script</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<ExceptionHandling>Sync</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<ShowIncludes>false</ShowIncludes>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
<AdditionalDependencies>d3d11.lib;..\Minecraft.World\x64_Debug\Minecraft.World.lib;%(AdditionalDependencies);XInput9_1_0.lib;..\Minecraft.Client\Windows64\Miles\Lib\mss64.lib;wsock32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Link>
<ImageXex>
<ConfigurationFile>$(ProjectDir)xbox\xex-dev.xml</ConfigurationFile>
</ImageXex>
<ImageXex>
<TitleID>1480659447</TitleID>
</ImageXex>
<ImageXex>
<AdditionalSections>584111F7=$(ProjectDir)xbox\GameConfig\Minecraft.spa,RO;media=$(ProjectDir)xbox\XZP\Minecraft.xzp,RO</AdditionalSections>
<Pal50Incompatible>true</Pal50Incompatible>
</ImageXex>
<Deploy>
<DeploymentType>CopyToHardDrive</DeploymentType>
<DeploymentFiles>$(RemoteRoot)=$(ImagePath);$(RemoteRoot)\res=Xbox\res;$(RemoteRoot)=Xbox\AvatarAwards;$(RemoteRoot)\Tutorial=Xbox\Tutorial\Tutorial;$(RemoteRoot)=Xbox\584111F70AAAAAAA;$(RemoteRoot)=Xbox\kinect\speech;$(RemoteRoot)=Xbox\XZP\TMSFiles.xzp</DeploymentFiles>
</Deploy>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
@@ -3102,7 +3062,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<PreprocessorDefinitions>SPLIT_SAVES;_LARGE_WORLDS;_EXTENDED_ACHIEVEMENTS;_DEBUG_MENUS_ENABLED</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies>..\Minecraft.World\ORBIS_Release\Minecraft.World.a;Orbis\4JLibs\libs\4j_Render.a;Orbis\4JLibs\libs\4j_Input_r.a;Orbis\4JLibs\libs\4J_Storage_r.a;Orbis\4JLibs\libs\4J_Profile_r.a;Orbis\Iggy\lib\libiggy_orbis.a;Orbis\Miles\lib\mssorbis.a;Orbis\Miles\lib\binkaorbis.a;Common\Network\Sony\sceRemoteStorage\ps4\lib\sceRemoteStorage.a;-lSceGnmDriver_stub_weak;-lSceGnmx;-lSceGnm;-lSceGpuAddress;-lSceCes;-lSceVideoOut_stub_weak;-lScePad_stub_weak;-lScePngDec_stub_weak;-lScePngEnc_stub_weak;-lSceFios2_stub_weak;-lSceUlt_stub_weak;-lSceShaderBinary;-lSceUserService_stub_weak;-lSceSysmodule_stub_weak;-lSceImeDialog_stub_weak;-lScePosix_stub_weak;-lSceAudioOut_stub_weak;-lSceSaveData_stub_weak;-lSceRtc_stub_weak;-lSceSystemService_stub_weak;-lSceNetCtl_stub_weak;-lSceNpCommon_stub_weak;-lSceNpManager_stub_weak;-lSceNpToolkit_rtti;-lSceNpToolkitUtils_rtti;-lSceNpWebApi_stub_weak;-lSceNpAuth_stub_weak;-lSceNpTrophy_stub_weak;-lSceInvitationDialog_stub_weak;-lSceGameCustomDataDialog_stub_weak;-lSceNpCommerce_stub_weak;-lSceNet_stub_weak;-lSceHttp_stub_weak;-lSceSsl_stub_weak;-lSceNpMatching2_stub_weak;-lSceNpTus_stub_weak;-lSceNpUtility_stub_weak;-lSceNpScore_stub_weak;-lSceCommonDialog_stub_weak;-lSceNpSns_stub_weak;-lSceNpSnsFacebookDialog_stub_weak;-lSceRudp_stub_weak;-lSceAppContent_stub_weak;-lSceVoice_stub_weak;-lSceAudioIn_stub_weak;-lSceRemoteplay_stub_weak;-lSceSaveDataDialog_stub_weak;-lSceErrorDialog_stub_weak;-lSceMsgDialog_stub_weak;-lSceGameLiveStreaming_stub_weak;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>..\Minecraft.World\ORBIS_Release\Minecraft.World.a;Orbis\4JLibs\libs\4j_Render.a;Orbis\4JLibs\libs\4j_Input_r.a;Orbis\4JLibs\libs\4J_Storage_r.a;Orbis\4JLibs\libs\4J_Profile_r.a;Orbis\Iggy\lib\libiggy_orbis.a;Orbis\Miles\lib\mssorbis.a;Orbis\Miles\lib\binkaorbis.a;Common\Network\Sony\sceRemoteStorage\ps4\lib\sceRemoteStorage.a;-lSceGnmDriver_stub_weak;-lSceGnmx;-lSceGnm;-lSceGpuAddress;-lSceCes;-lSceVideoOut_stub_weak;-lScePad_stub_weak;-lScePngDec_stub_weak;-lScePngEnc_stub_weak;-lSceFios2_stub_weak;-lSceUlt_stub_weak;-lSceShaderBinary;-lSceUserService_stub_weak;-lSceSysmodule_stub_weak;-lSceImeDialog_stub_weak;-lScePosix_stub_weak;-lSceAudioOut_stub_weak;-lSceSaveData_stub_weak;-lSceRtc_stub_weak;-lSceSystemService_stub_weak;-lSceNetCtl_stub_weak;-lSceNpCommon_stub_weak;-lSceNpManager_stub_weak;-lSceNpToolkit;-lSceNpToolkitUtils;-lSceNpWebApi_stub_weak;-lSceNpAuth_stub_weak;-lSceNpTrophy_stub_weak;-lSceInvitationDialog_stub_weak;-lSceGameCustomDataDialog_stub_weak;-lSceNpCommerce_stub_weak;-lSceNet_stub_weak;-lSceHttp_stub_weak;-lSceSsl_stub_weak;-lSceNpMatching2_stub_weak;-lSceNpTus_stub_weak;-lSceNpUtility_stub_weak;-lSceNpScore_stub_weak;-lSceCommonDialog_stub_weak;-lSceNpSns_stub_weak;-lSceNpSnsFacebookDialog_stub_weak;-lSceRudp_stub_weak;-lSceAppContent_stub_weak;-lSceVoice_stub_weak;-lSceAudioIn_stub_weak;-lSceRemoteplay_stub_weak;-lSceSaveDataDialog_stub_weak;-lSceErrorDialog_stub_weak;-lSceMsgDialog_stub_weak;-lSceGameLiveStreaming_stub_weak;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateMapFile>true</GenerateMapFile>
</Link>
<ProjectReference>
@@ -3220,7 +3180,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<PreprocessorDefinitions>SPLIT_SAVES;_LARGE_WORLDS;_EXTENDED_ACHIEVEMENTS;_DEBUG_MENUS_ENABLED;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies>..\Minecraft.World\ORBIS_Debug\Minecraft.World.a;Orbis\4JLibs\libs\4j_Render_d.a;Orbis\4JLibs\libs\4j_Input_d.a;Orbis\4JLibs\libs\4J_Storage_d.a;Orbis\4JLibs\libs\4J_Profile_d.a;Orbis\Iggy\lib\libiggy_orbis.a;Orbis\Miles\lib\mssorbis.a;Orbis\Miles\lib\binkaorbis.a;Common\Network\Sony\sceRemoteStorage\ps4\lib\sceRemoteStorage.a;-lSceGnmDriver_stub_weak;-lSceGnmx;-lSceGnm;-lSceGpuAddress;-lSceCes;-lSceVideoOut_stub_weak;-lScePad_stub_weak;-lScePngDec_stub_weak;-lScePngEnc_stub_weak;-lSceFios2_stub_weak;-lSceUlt_stub_weak;-lSceShaderBinary;-lSceUserService_stub_weak;-lSceSysmodule_stub_weak;-lScePerf_stub_weak;-lSceImeDialog_stub_weak;-lScePosix_stub_weak;-lSceAudioOut_stub_weak;-lSceSaveData_stub_weak;-lSceRtc_stub_weak;-lSceSystemService_stub_weak;-lSceNetCtl_stub_weak;-lSceNpCommon_stub_weak;-lSceNpManager_stub_weak;-lSceNpToolkit_rtti;-lSceNpToolkitUtils_rtti;-lSceNpWebApi_stub_weak;-lSceNpAuth_stub_weak;-lSceNpTrophy_stub_weak;-lSceInvitationDialog_stub_weak;-lSceGameCustomDataDialog_stub_weak;-lSceNpCommerce_stub_weak;-lSceNet_stub_weak;-lSceHttp_stub_weak;-lSceSsl_stub_weak;-lSceNpMatching2_stub_weak;-lSceNpTus_stub_weak;-lSceNpUtility_stub_weak;-lSceNpScore_stub_weak;-lSceCommonDialog_stub_weak;-lSceNpSns_stub_weak;-lSceRudp_stub_weak;-lSceAppContent_stub_weak;-lSceVoice_stub_weak;-lSceAudioIn_stub_weak;-lSceNpSnsFacebookDialog_stub_weak;-lSceRemotePlay_stub_weak;-lSceSaveDataDialog_stub_weak;-lSceErrorDialog_stub_weak;-lSceMsgDialog_stub_weak;-lSceGameLiveStreaming_stub_weak</AdditionalDependencies>
<AdditionalDependencies>..\Minecraft.World\ORBIS_Debug\Minecraft.World.a;Orbis\4JLibs\libs\4j_Render_d.a;Orbis\4JLibs\libs\4j_Input_d.a;Orbis\4JLibs\libs\4J_Storage_d.a;Orbis\4JLibs\libs\4J_Profile_d.a;Orbis\Iggy\lib\libiggy_orbis.a;Orbis\Miles\lib\mssorbis.a;Orbis\Miles\lib\binkaorbis.a;Common\Network\Sony\sceRemoteStorage\ps4\lib\sceRemoteStorage.a;-lSceGnmDriver_stub_weak;-lSceGnmx;-lSceGnm;-lSceGpuAddress;-lSceCes;-lSceVideoOut_stub_weak;-lScePad_stub_weak;-lScePngDec_stub_weak;-lScePngEnc_stub_weak;-lSceFios2_stub_weak;-lSceUlt_stub_weak;-lSceShaderBinary;-lSceUserService_stub_weak;-lSceSysmodule_stub_weak;-lScePerf_stub_weak;-lSceImeDialog_stub_weak;-lScePosix_stub_weak;-lSceAudioOut_stub_weak;-lSceSaveData_stub_weak;-lSceRtc_stub_weak;-lSceSystemService_stub_weak;-lSceNetCtl_stub_weak;-lSceNpCommon_stub_weak;-lSceNpManager_stub_weak;-lSceNpToolkit;-lSceNpToolkitUtils;-lSceNpWebApi_stub_weak;-lSceNpAuth_stub_weak;-lSceNpTrophy_stub_weak;-lSceInvitationDialog_stub_weak;-lSceGameCustomDataDialog_stub_weak;-lSceNpCommerce_stub_weak;-lSceNet_stub_weak;-lSceHttp_stub_weak;-lSceSsl_stub_weak;-lSceNpMatching2_stub_weak;-lSceNpTus_stub_weak;-lSceNpUtility_stub_weak;-lSceNpScore_stub_weak;-lSceCommonDialog_stub_weak;-lSceNpSns_stub_weak;-lSceRudp_stub_weak;-lSceAppContent_stub_weak;-lSceVoice_stub_weak;-lSceAudioIn_stub_weak;-lSceNpSnsFacebookDialog_stub_weak;-lSceRemotePlay_stub_weak;-lSceSaveDataDialog_stub_weak;-lSceErrorDialog_stub_weak;-lSceMsgDialog_stub_weak;-lSceGameLiveStreaming_stub_weak</AdditionalDependencies>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
@@ -17167,6 +17127,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PSVita\Network\PSVita_NPToolkit.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
@@ -17485,6 +17446,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="PSVita\OldSdk.h" />
<ClInclude Include="PSVita\PSVitaExtras\Conf.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Durango'">true</ExcludedFromBuild>
@@ -32817,6 +32779,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PSVita\Network\PSVita_NPToolkit.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
@@ -33133,6 +33096,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="PSVita\OldSdk.cpp" />
<ClCompile Include="PSVita\PSVitaExtras\CustomMap.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
@@ -34044,7 +34008,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Win32'">false</ExcludedFromBuild>
@@ -3772,6 +3772,9 @@
<ClInclude Include="Common\Leaderboards\LeaderboardInterface.h">
<Filter>Common\Source Files\Leaderboards</Filter>
</ClInclude>
<ClInclude Include="PSVita\OldSdk.h">
<Filter>PSVita</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
@@ -5913,6 +5916,9 @@
<ClCompile Include="Common\Leaderboards\LeaderboardInterface.cpp">
<Filter>Common\Source Files\Leaderboards</Filter>
</ClCompile>
<ClCompile Include="PSVita\OldSdk.cpp">
<Filter>PSVita</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Library Include="Xbox\4JLibs\libs\4J_Render_d.lib">
@@ -6287,7 +6293,7 @@
<ItemGroup Condition="'$(Platform)'=='Durango'">
<AppxManifest Include="Durango\Autogenerated.appxmanifest" />
</ItemGroup>
<ItemGroup Condition="'$(Platform)'=='Durango'">
<ItemGroup>
<Xml Include="Durango\manifest.xml" />
</ItemGroup>
</Project>
+4 -3
View File
@@ -1858,7 +1858,7 @@ void Minecraft::run_middle()
achievementPopup->render();
PIXBeginNamedEvent(0,"Sleeping");
Sleep(0); // 4J - was Thread.yield()
//Sleep(0); // 4J - was Thread.yield()
PIXEndNamedEvent();
// if (Keyboard::isKeyDown(Keyboard::KEY_F7)) Display.update(); // 4J - removed condition
@@ -2934,14 +2934,15 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
{
*piUse=IDS_TOOLTIPS_UNLEASH;
}
else if (heldItemId == Item::lead_Id)
// 4J: fix improper tooltips for TU20
/*else if (heldItemId == Item::lead_Id)
{
if (!pig->isLeashed()) *piUse=IDS_TOOLTIPS_LEASH;
}
else if (heldItemId == Item::nameTag_Id)
{
*piUse = IDS_TOOLTIPS_NAME;
}
}*/
else if (pig->hasSaddle()) // does the pig have a saddle?
{
*piUse=IDS_TOOLTIPS_MOUNT;
+5 -1
View File
@@ -116,7 +116,11 @@ void Options::init()
bobView = true;
anaglyph3d = false;
advancedOpengl = false;
framerateLimit = 2;
#ifdef _WINDOWS64
framerateLimit = 0;
#else
framerateLimit = 2;
#endif
fancyGraphics = true;
ambientOcclusion = true;
renderClouds = true;
File diff suppressed because it is too large Load Diff
@@ -1,109 +1,32 @@
#pragma once
#include "Common\Leaderboards\SonyLeaderboardManager.h"
#include "Common\Leaderboards\LeaderboardManager.h"
class OrbisLeaderboardManager : public LeaderboardManager
{
protected:
enum EStatsState
{
eStatsState_Idle,
eStatsState_Getting,
eStatsState_Failed,
eStatsState_Ready,
eStatsState_Canceled,
//eStatsState_Writing,
eStatsState_Max
};
#include <np.h>
class OrbisLeaderboardManager : public SonyLeaderboardManager
{
public:
OrbisLeaderboardManager();
virtual ~OrbisLeaderboardManager();
private:
unsigned short m_openSessions;
protected:
C4JThread *m_threadScoreboard;
bool m_running;
virtual HRESULT initialiseScoreUtility();
int m_titleContext;
int32_t m_requestId;
virtual bool scoreUtilityAlreadyInitialised(HRESULT hr);
//SceNpId m_myNpId;
virtual HRESULT createTitleContext(const SceNpId &npId);
static int scoreboardThreadEntry(LPVOID lpParam);
void scoreboardThreadInternal();
virtual HRESULT destroyTitleContext(int titleContext);
bool getScoreByIds();
bool getScoreByRange();
virtual HRESULT createTransactionContext(int titleContext);
bool setScore();
queue<RegisterScore> m_views;
virtual HRESULT abortTransactionContext(int transactionContext);
CRITICAL_SECTION m_csViewsLock;
virtual HRESULT destroyTransactionContext(int transactionContext);
EStatsState m_eStatsState; //State of the stats read
// EFilterMode m_eFilterMode;
virtual HRESULT getFriendsList(sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> &friendsList);
ReadScore *m_scores;
unsigned int m_maxRank;
//SceNpScoreRankData *m_stats;
public:
virtual void Tick();// {}
//Open a session
virtual bool OpenSession();// { return true; }
//Close a session
virtual void CloseSession();// {}
//Delete a session
virtual void DeleteSession();// {}
//Write the given stats
//This is called synchronously and will not free any memory allocated for views when it is done
virtual bool WriteStats(unsigned int viewCount, ViewIn views);// { return false; }
virtual bool ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount);// { return false; }
virtual bool ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount);// { return false; }
virtual bool ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount);// { return false; }
//Perform a flush of the stats
virtual void FlushStats();// {}
//Cancel the current operation
virtual void CancelOperation();// {}
//Is the leaderboard manager idle.
virtual bool isIdle();// { return true; }
private:
int getBoardId(int difficulty, EStatsType);
//LeaderboardManager::ReadScore *filterJustScorers(unsigned int &num, LeaderboardManager::ReadScore *friendsData);
SceNpScorePlayerRankData *addPadding(unsigned int num, SceNpScoreRankData *rankData);
void convertToOutput(unsigned int &num, ReadScore *out, SceNpScorePlayerRankData *rankData, SceNpScoreComment *comm);
void toBinary(void *out, SceNpScoreComment *in);
void fromBinary(SceNpScoreComment **out, void *in);
void toBase32(SceNpScoreComment *out, void *in);
void fromBase32(void *out, SceNpScoreComment *in);
void toSymbols(char *);
void fromSymbols(char *);
bool test_string(string);
void initReadScoreStruct(ReadScore &out, SceNpScoreRankData &);
void fillReadScoreStruct(ReadScore &out, SceNpScoreComment &comment);
static bool SortByRank(const ReadScore &lhs, const ReadScore &rhs);
//void NotifyAsyncPlusFeature();
virtual char * getComment(SceNpScoreComment *comment);
};
@@ -720,7 +720,7 @@ DWORD XGetLanguage()
case SCE_SYSTEM_PARAM_LANG_FRENCH : return XC_LANGUAGE_FRENCH;
case SCE_SYSTEM_PARAM_LANG_SPANISH : return XC_LANGUAGE_SPANISH;
case SCE_SYSTEM_PARAM_LANG_SPANISH_LA : return XC_LANGUAGE_LATINAMERICANSPANISH;
case SCE_SYSTEM_PARAM_LANG_SPANISH_LA : return XC_LOCALE_LATIN_AMERICA;
case SCE_SYSTEM_PARAM_LANG_GERMAN : return XC_LANGUAGE_GERMAN;
case SCE_SYSTEM_PARAM_LANG_ITALIAN : return XC_LANGUAGE_ITALIAN;
+2 -2
View File
@@ -969,7 +969,7 @@ int main(int argc, const char *argv[] )
ProfileManager.Initialise( &commsId, //SQRNetworkManager::GetSceNpCommsId(),
&commsSig, //SQRNetworkManager::GetSceNpCommsSig(),
PROFILE_VERSION_BUILD_JUNE14,
PROFILE_VERSION_11,
NUM_PROFILE_VALUES,
NUM_PROFILE_SETTINGS,
dwProfileSettingsA,
@@ -1003,7 +1003,7 @@ int main(int argc, const char *argv[] )
byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage228x128.png");
StorageManager.InitialiseProfileData(PROFILE_VERSION_BUILD_JUNE14,
StorageManager.InitialiseProfileData(PROFILE_VERSION_11,
NUM_PROFILE_VALUES,
NUM_PROFILE_SETTINGS,
dwProfileSettingsA,
@@ -225,5 +225,14 @@ enum ETelemetryChallenges
eTelemetryTutorial_TradingMenu,
eTelemetryTutorial_Enderchest,
eTelemetryTutorial_Horse, // Java 1.6.4
eTelemetryTutorial_HorseMenu,
eTelemetryTutorial_Fireworks,
eTelemetryTutorial_FireworksMenu,
eTelemetryTutorial_Beacon,
eTelemetryTutorial_BeaconMenu,
eTelemetryTutorial_Hopper,
eTelemetryTutorial_HopperMenu,
// Sent over network as a byte
};
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -59,7 +59,7 @@ public:
int m_lastHitBlockX;
int m_lastHitBlockY;
int m_lastHitBlockZ;
unsigned int m_pad[3];// padding to 16 byte alignment
unsigned int m_pad[5];// padding to 16 byte alignment
int getTileIdx(int x, int y, int z) { return (( x - m_x0 )*sc_size*sc_size) + (( y - m_y0 )*sc_size) + ( z - m_z0 ); }
+38 -46
View File
@@ -1,7 +1,7 @@
#pragma once
// Auto-generated by StringTable builder — do not edit manually.
// Source language: en-US
// Total strings: 2281
// Total strings: 2272
#define IDS_OK 0
#define IDS_BACK 1
@@ -2239,48 +2239,40 @@
#define IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS 2233
#define IDS_SIGNIN_PSN 2234
#define IDS_KICK_PLAYER_DESCRIPTION 2235
#define IDS_PLATFORM_NAME 2236
#define IDS_TOOLTIP_CHANGE_NETWORK_MODE 2237
#define IDS_SELECT_NETWORK_MODE_TITLE 2238
#define IDS_SELECT_NETWORK_MODE_TEXT 2239
#define IDS_NETWORK_ADHOC 2240
#define IDS__NETWORK_PSN 2241
#define IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD 2242
#define IDS_TOOLTIPS_SAVETRANSFER_UPLOAD 2243
#define IDS_CANCEL_UPLOAD_TITLE 2244
#define IDS_CANCEL_UPLOAD_TEXT 2245
#define IDS_SAVETRANSFER_STAGE_PUT_DATA 2246
#define IDS_SAVETRANSFER_STAGE_GET_DATA 2247
#define IDS_SAVE_TRANSFER_TEXT 2248
#define IDS_SAVETRANSFER_STAGE_CONVERTING 2249
#define IDS_SAVETRANSFER_STAGE_SAVING 2250
#define IDS_SAVE_TRANSFER_UPLOADCOMPLETE 2251
#define IDS_SAVE_TRANSFER_UPLOADFAILED 2252
#define IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE 2253
#define IDS_SAVE_TRANSFER_DOWNLOADFAILED 2254
#define IDS_DISCONNECTED_NAT_TYPE_MISMATCH 2255
#define IDS_SAVE_TRANSFER_NOT_AVAILABLE_TEXT 2256
#define IDS_SAVE_TRANSFER_WRONG_VERSION 2257
#define IDS_SAVE_INCOMPLETE_TITLE 2258
#define IDS_SAVE_INCOMPLETE_EXPLANATION_QUOTA 2259
#define IDS_RICHPRESENCE_GAMESTATE 2260
#define IDS_RICHPRESENCE_IDLE 2261
#define IDS_RICHPRESENCE_MENUS 2262
#define IDS_RICHPRESENCE_MULTIPLAYER 2263
#define IDS_RICHPRESENCE_MULTIPLAYEROFFLINE 2264
#define IDS_RICHPRESENCE_MULTIPLAYER_1P 2265
#define IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE 2266
#define IDS_RICHPRESENCESTATE_BLANK 2267
#define IDS_RICHPRESENCESTATE_RIDING_PIG 2268
#define IDS_RICHPRESENCESTATE_RIDING_MINECART 2269
#define IDS_RICHPRESENCESTATE_BOATING 2270
#define IDS_RICHPRESENCESTATE_FISHING 2271
#define IDS_RICHPRESENCESTATE_CRAFTING 2272
#define IDS_RICHPRESENCESTATE_FORGING 2273
#define IDS_RICHPRESENCESTATE_NETHER 2274
#define IDS_RICHPRESENCESTATE_CD 2275
#define IDS_RICHPRESENCESTATE_MAP 2276
#define IDS_RICHPRESENCESTATE_ENCHANTING 2277
#define IDS_RICHPRESENCESTATE_BREWING 2278
#define IDS_RICHPRESENCESTATE_ANVIL 2279
#define IDS_RICHPRESENCESTATE_TRADING 2280
#define IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD 2236
#define IDS_TOOLTIPS_SAVETRANSFER_UPLOAD 2237
#define IDS_CANCEL_UPLOAD_TITLE 2238
#define IDS_CANCEL_UPLOAD_TEXT 2239
#define IDS_SAVETRANSFER_STAGE_PUT_DATA 2240
#define IDS_SAVETRANSFER_STAGE_GET_DATA 2241
#define IDS_SAVE_TRANSFER_TEXT 2242
#define IDS_SAVETRANSFER_STAGE_CONVERTING 2243
#define IDS_SAVETRANSFER_STAGE_SAVING 2244
#define IDS_DISCONNECTED_NAT_TYPE_MISMATCH 2245
#define IDS_SAVE_TRANSFER_UPLOADCOMPLETE 2246
#define IDS_SAVE_TRANSFER_UPLOADFAILED 2247
#define IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE 2248
#define IDS_SAVE_TRANSFER_DOWNLOADFAILED 2249
#define IDS_SAVE_TRANSFER_NOT_AVAILABLE_TEXT 2250
#define IDS_SAVE_TRANSFER_WRONG_VERSION 2251
#define IDS_RICHPRESENCE_GAMESTATE 2252
#define IDS_RICHPRESENCE_IDLE 2253
#define IDS_RICHPRESENCE_MENUS 2254
#define IDS_RICHPRESENCE_MULTIPLAYER 2255
#define IDS_RICHPRESENCE_MULTIPLAYEROFFLINE 2256
#define IDS_RICHPRESENCE_MULTIPLAYER_1P 2257
#define IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE 2258
#define IDS_RICHPRESENCESTATE_BLANK 2259
#define IDS_RICHPRESENCESTATE_RIDING_PIG 2260
#define IDS_RICHPRESENCESTATE_RIDING_MINECART 2261
#define IDS_RICHPRESENCESTATE_BOATING 2262
#define IDS_RICHPRESENCESTATE_FISHING 2263
#define IDS_RICHPRESENCESTATE_CRAFTING 2264
#define IDS_RICHPRESENCESTATE_FORGING 2265
#define IDS_RICHPRESENCESTATE_NETHER 2266
#define IDS_RICHPRESENCESTATE_CD 2267
#define IDS_RICHPRESENCESTATE_MAP 2268
#define IDS_RICHPRESENCESTATE_ENCHANTING 2269
#define IDS_RICHPRESENCESTATE_BREWING 2270
#define IDS_RICHPRESENCESTATE_ANVIL 2271
#define IDS_RICHPRESENCESTATE_TRADING 2272
@@ -10,6 +10,8 @@
#include "..\..\Common\Network\Sony\SQRNetworkManager.h"
#include "../OldSdk.h"
class SQRNetworkPlayer;
class ISQRNetworkManagerListener;
class SonyVoiceChat_Vita;
+53
View File
@@ -0,0 +1,53 @@
#include "stdafx.h"
#include "OldSdk.h"
#ifdef __PSVITA__
int sceNpBasicGetFriendOnlineStatus(const SceNpId *friendId, SceNpBasicOnlineStatus *status) {
if (status) *status = SCE_NP_BASIC_ONLINE_STATUS_UNKNOWN;
return -1;
}
int sceNpBasicGetFriendContextState(const SceNpId *friendId, SceNpBasicFriendContextState *state) {
if (state) *state = SCE_NP_BASIC_FRIEND_CONTEXT_STATE_UNKNOWN;
return -1;
}
int sceNpBasicGetGamePresenceOfFriend(const SceNpId *friendId, SceNpBasicGamePresence *presence) {
if (presence) memset(presence, 0, sizeof(SceNpBasicGamePresence));
return -1;
}
int sceNpBasicGetFriendListEntryCount(SceSize *count) {
if (count) *count = 0;
return 0;
}
int sceNpBasicGetFriendListEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved) {
if (retrieved) *retrieved = 0;
return 0;
}
int sceNpBasicGetFriendRequestEntryCount(SceSize *count) {
if (count) *count = 0;
return 0;
}
int sceNpBasicGetFriendRequestEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved) {
if (retrieved) *retrieved = 0;
return 0;
}
int sceNpBasicGetRequestedFriendRequestEntryCount(SceSize *count) {
if (count) *count = 0;
return 0;
}
int sceNpBasicGetRequestedFriendRequestEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved) {
if (retrieved) *retrieved = 0;
return 0;
}
SceInt32 sceAppUtilAppEventParseNpBasicJoinablePresence(const SceAppUtilAppEventParam *eventParam, SceAppUtilNpBasicJoinablePresenceParam *param) {
return -1;
}
#endif
+55
View File
@@ -0,0 +1,55 @@
#pragma once
#ifdef __PSVITA__
#ifndef _OLD_SDK_H
#define _OLD_SDK_H 1
#include <np.h>
#include <np/np_basic.h>
#include <apputil.h>
#include <np_toolkit.h>
#include <np_toolkit\friends_interface.h>
typedef enum {
SCE_NP_BASIC_ONLINE_STATUS_UNKNOWN = 0,
SCE_NP_BASIC_ONLINE_STATUS_OFFLINE = 1,
SCE_NP_BASIC_ONLINE_STATUS_AFK = 2,
SCE_NP_BASIC_ONLINE_STATUS_ONLINE = 3
} SceNpBasicOnlineStatus;
typedef void(*SceNpBasicFriendOnlineStatusEventHandler)(
const SceNpId *friendId,
SceNpBasicOnlineStatus status,
void *userdata
);
typedef enum {
SCE_NP_BASIC_FRIEND_CONTEXT_STATE_UNKNOWN = 0,
SCE_NP_BASIC_FRIEND_CONTEXT_STATE_OUT_OF_CONTEXT = 1,
SCE_NP_BASIC_FRIEND_CONTEXT_STATE_IN_CONTEXT = 2
} SceNpBasicFriendContextState;
typedef void(*SceNpBasicFriendContextEventHandler)(
const SceNpId *friendId,
SceNpBasicFriendContextState state,
void *userdata
);
typedef struct SceAppUtilNpBasicJoinablePresenceParam {
SceNpCommunicationId commId;
SceNpId npId;
} SceAppUtilNpBasicJoinablePresenceParam;
int sceNpBasicGetFriendOnlineStatus(const SceNpId *friendId, SceNpBasicOnlineStatus *status);
int sceNpBasicGetFriendContextState(const SceNpId *friendId, SceNpBasicFriendContextState *state);
int sceNpBasicGetGamePresenceOfFriend(const SceNpId *friendId, SceNpBasicGamePresence *presence);
int sceNpBasicGetFriendListEntryCount(SceSize *count);
int sceNpBasicGetFriendListEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved);
int sceNpBasicGetFriendRequestEntryCount(SceSize *count);
int sceNpBasicGetFriendRequestEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved);
int sceNpBasicGetRequestedFriendRequestEntryCount(SceSize *count);
int sceNpBasicGetRequestedFriendRequestEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved);
SceInt32 sceAppUtilAppEventParseNpBasicJoinablePresence(const SceAppUtilAppEventParam *eventParam, SceAppUtilNpBasicJoinablePresenceParam *param);
#define SCE_APPUTIL_APPEVENT_TYPE_NP_BASIC_JOINABLE_PRESENCE (3)
#endif
#endif
+12 -2
View File
@@ -445,7 +445,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
}
}
void PlayerRenderer::renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, wstring msg, float scale, double dist)
void PlayerRenderer::renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, const wstring &msg, float scale, double dist)
{
#if 0
if (dist < 10 * 10)
@@ -471,7 +471,17 @@ void PlayerRenderer::renderNameTags(shared_ptr<LivingEntity> player, double x, d
}
#endif
LivingEntityRenderer::renderNameTags(player, x, y, z, msg, scale, dist);
shared_ptr<Player> pPlayer = dynamic_pointer_cast<Player>(player);
int color = getNametagColour(pPlayer->getPlayerIndex());
if (player->isSleeping())
{
renderNameTag(player, msg, x, y - 1.5f, z, 64, color);
}
else
{
renderNameTag(player, msg, x, y, z, 64, color);
}
}
void PlayerRenderer::scale(shared_ptr<LivingEntity> player, float a)
+1 -1
View File
@@ -37,7 +37,7 @@ public:
protected:
virtual void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
void renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, wstring msg, float scale, double dist);
void renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, const wstring &msg, float scale, double dist);
virtual void scale(shared_ptr<LivingEntity> _player, float a);
public:
+1 -1
View File
@@ -832,7 +832,7 @@ void Tesselator::vertex(float x, float y, float z)
pShortData[5] = (((int)(v * 8192.0f))&0xffff);
int16_t u2 = ((int16_t*)&_tex2)[0];
int16_t v2 = ((int16_t*)&_tex2)[1];
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
#if defined _XBOX_ONE || defined __ORBIS__
// Optimisation - pack the second UVs into a single short (they could actually go in a byte), which frees up a short to store the x offset for this chunk in the vertex itself.
// This means that when rendering chunks, we don't need to update the vertex constants that specify the location for a chunk, when only the x offset has changed.
pShortData[6] = ( u2 << 8 ) | v2;
+5 -1
View File
@@ -434,7 +434,11 @@ void Textures::bindTextureLayers(ResourceLocation *resource)
for( int i = 0; i < layers; i++ )
{
RenderManager.TextureBind(loadTexture(resource->getTexture(i)));
int texId = resource->getTexture(i);
if( texId != -1 )
{
RenderManager.TextureBind(loadTexture(texId));
}
}
}
Binary file not shown.
@@ -498,7 +498,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height);
DXGI_SWAP_CHAIN_DESC sd;
ZeroMemory( &sd, sizeof( sd ) );
sd.BufferCount = 1;
sd.BufferCount = 2;
sd.BufferDesc.Width = width;
sd.BufferDesc.Height = height;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
@@ -1,211 +0,0 @@
<root>
<data name="IDS_NULL">
<value>Not Used</value>
</data>
<data name="IDS_OK">
<value>OK</value>
</data>
<data name="IDS_BACK">
<value>Back</value>
</data>
<data name="IDS_CANCEL">
<value>Cancel</value>
</data>
<data name="IDS_YES">
<value>Yes</value>
</data>
<data name="IDS_NO">
<value>No</value>
</data>
<data name="IDS_CORRUPTSAVE_TITLE">
<value>Corrupt Save</value>
</data>
<data name="IDS_CORRUPTSAVE_TEXT">
<value>Your save data appears to be corrupt. Create a new save and overwrite the corrupt one?</value>
</data>
<data name="IDS_NOFREESPACE_TITLE">
<value>No Free Space</value>
</data>
<data name="IDS_NOFREESPACE_TEXT">
<value>Your selected storage device doesn't have enough free space to create a game save.</value>
</data>
<data name="IDS_SELECTAGAIN">
<value>Select again</value>
</data>
<data name="IDS_PLAYWITHOUTSAVING">
<value>Play without saving</value>
</data>
<data name="IDS_CREATEANEWSAVE">
<value>Create a new save</value>
</data>
<data name="IDS_OVERWRITESAVE_TITLE">
<value>Overwrite save?</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT">
<value>Your selected storage device already contains this save. Is it OK to overwrite it?</value>
</data>
<data name="IDS_OVERWRITESAVE_NO">
<value>No - don't overwrite</value>
</data>
<data name="IDS_OVERWRITESAVE_YES">
<value>Overwrite and save</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TITLE">
<value>Save failed</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE">
<value>Storage Device Problem</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT">
<value>Your storage device is unavailable or has an error</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT">
<value>Your storage device is unavailable or has an error. Please select a new storage device.</value>
</data>
<data name="IDS_SELECTANEWDEVICE">
<value>Select a new storage device</value>
</data>
<data name="IDS_NODEVICE_TITLE">
<value>No storage device selected</value>
</data>
<data name="IDS_NODEVICE_TEXT">
<value>If you do not select a storage device, game saves will be disabled</value>
</data>
<data name="IDS_NODEVICE_ACCEPT">
<value>Select a storage device</value>
</data>
<data name="IDS_NODEVICE_DECLINE">
<value>Continue without saving</value>
</data>
<data name="IDS_DEVICEGONE_TEXT">
<value>Your storage device has been removed. Please select a new one.</value>
</data>
<data name="IDS_DEVICEGONE_TITLE">
<value>Loading failed</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TITLE">
<value>Name the save</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TEXT">
<value>Enter a name for your savegame</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE">
<value>Return to Xbox Dashboard</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT">
<value>Are you sure you want to exit the game?</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TITLE">
<value>Signed out</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
<value>You have been returned to the title screen because your gamer profile was signed out</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT">
<value>The match has ended because a gamer profile was signed out</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_ACCEPT">
<value>Continue playing</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE">
<value>Gamer profile not online</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT">
<value>This game has some features which require an Xbox LIVE enabled gamer profile, but you are currently offline.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION">
<value>This feature requires a gamer profile which is signed into Xbox LIVE.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT">
<value>Connect to Xbox LIVE</value>
</data>
<data name="IDS_PRO_NOTONLINE_DECLINE">
<value>Continue playing offline</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE">
<value>Achievement Award Problem</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT">
<value> There was a problem accessing your gamer profile. Your achievement could not be awarded at this time.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE">
<value>Gamer profile problem</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT">
<value>Saving of settings to gamer profile has failed.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE">
<value>Guest Gamer Profile</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT">
<value>Guest gamer profile cannot access this feature. Please use a different gamer profile.</value>
</data>
<data name="IDS_STO_SAVING_SHORT">
<value>Saving…</value>
</data>
<data name="IDS_STO_SAVING_LONG">
<value>Saving content. Please don't turn off your console.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TITLE">
<value>Unlock Full Game</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT">
<value>This is the Minecraft trial game. If you had the full game, you would just have earned an achievement!
Unlock the full game to experience the joy of Minecraft and to play with your friends across the globe through Xbox LIVE.
Would you like to unlock the full game?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
<value>You are being returned to the main menu because of a problem reading your profile.</value>
</data>
</root>
@@ -1,105 +0,0 @@
<root>
<data name="IDS_NOFREESPACE_TEXT">
<value>Your selected storage device doesn't have enough free space to create a game save.</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT">
<value>Your selected storage device already contains this save. Is it OK to overwrite it?</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE">
<value>Storage Device Problem</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT">
<value>Your storage device is unavailable or has an error</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT">
<value>Your storage device is unavailable or has an error. Please select a new storage device.</value>
</data>
<data name="IDS_SELECTANEWDEVICE">
<value>Select a new storage device</value>
</data>
<data name="IDS_NODEVICE_TITLE">
<value>No storage device selected</value>
</data>
<data name="IDS_NODEVICE_TEXT">
<value>If you do not select a storage device, game saves will be disabled</value>
</data>
<data name="IDS_NODEVICE_ACCEPT">
<value>Select a storage device</value>
</data>
<data name="IDS_DEVICEGONE_TEXT">
<value>Your storage device has been removed. Please select a new one.</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE">
<value>Return to Xbox Dashboard</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
<value>You have been returned to the title screen because your gamer profile was signed out</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT">
<value>The match has ended because a gamer profile was signed out</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE">
<value>Gamer profile not online</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT">
<value>This game has some features which require an Xbox Live enabled gamer profile, but you are currently offline.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION">
<value>This feature requires a gamer profile which is signed into Xbox Live.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT">
<value>Connect to Xbox Live</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE">
<value>Achievement Award Problem</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT">
<value> There was a problem accessing your gamer profile. Your achievement could not be awarded at this time.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE">
<value>Gamer profile problem</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT">
<value>Saving of settings to gamer profile has failed.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE">
<value>Guest Gamer Profile</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT">
<value>Guest gamer profile cannot access this feature. Please use a different gamer profile.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT">
<value>
This is the Minecraft trial game. If you had the full game, you would just have earned an achievement!
Unlock the full game to experience the joy of Minecraft and to play with your friends across the globe through Xbox Live.
Would you like to unlock the full game?
</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
<value>You are being returned to the main menu because of a problem reading your profile.</value>
</data>
</root>
@@ -1,211 +0,0 @@
<root>
<data name="IDS_NULL">
<value>Nicht verwendet</value>
</data>
<data name="IDS_OK">
<value>OK</value>
</data>
<data name="IDS_BACK">
<value>Zurück</value>
</data>
<data name="IDS_CANCEL">
<value>Abbrechen</value>
</data>
<data name="IDS_YES">
<value>Ja</value>
</data>
<data name="IDS_NO">
<value>Nein</value>
</data>
<data name="IDS_CORRUPTSAVE_TITLE">
<value>Beschädigte Speicherdatei</value>
</data>
<data name="IDS_CORRUPTSAVE_TEXT">
<value>Deine Speicherdatei ist beschädigt. Beschädigte Speicherdatei überschreiben und neue erstellen?</value>
</data>
<data name="IDS_NOFREESPACE_TITLE">
<value>Kein freier Speicherplatz</value>
</data>
<data name="IDS_NOFREESPACE_TEXT">
<value>Auf dem ausgewählten Speichergerät steht nicht genug freier Speicherplatz zur Verfügung, um eine Speicherdatei für das Spiel zu erstellen.</value>
</data>
<data name="IDS_SELECTAGAIN">
<value>Erneut auswählen</value>
</data>
<data name="IDS_PLAYWITHOUTSAVING">
<value>Ohne Speichern spielen</value>
</data>
<data name="IDS_CREATEANEWSAVE">
<value>Neue Speicherdatei erstellen</value>
</data>
<data name="IDS_OVERWRITESAVE_TITLE">
<value>Speicherdatei überschreiben?</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT">
<value>Diese Speicherdatei existiert bereits auf deinem ausgewählten Speichergerät. Möchtest du sie überschreiben?</value>
</data>
<data name="IDS_OVERWRITESAVE_NO">
<value>Nein, nicht überschreiben</value>
</data>
<data name="IDS_OVERWRITESAVE_YES">
<value>Überschreiben und speichern</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TITLE">
<value>Fehler beim Speichern</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE">
<value>Problem mit dem Speichergerät</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT">
<value>Dein Speichergerät ist nicht verfügbar oder hat einen Fehler verursacht.</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT">
<value>Dein Speichergerät ist nicht verfügbar oder hat einen Fehler verursacht. Wähl ein neues Speichergerät aus.</value>
</data>
<data name="IDS_SELECTANEWDEVICE">
<value>Neues Speichergerät auswählen</value>
</data>
<data name="IDS_NODEVICE_TITLE">
<value>Kein Speichergerät ausgewählt</value>
</data>
<data name="IDS_NODEVICE_TEXT">
<value>Wenn du kein Speichergerät auswählst, wird die Speicherfunktion deaktiviert.</value>
</data>
<data name="IDS_NODEVICE_ACCEPT">
<value>Speichergerät auswählen</value>
</data>
<data name="IDS_NODEVICE_DECLINE">
<value>Ohne Speichern fortsetzen</value>
</data>
<data name="IDS_DEVICEGONE_TEXT">
<value>Dein Speichergerät wurde entfernt. Wähl ein neues aus.</value>
</data>
<data name="IDS_DEVICEGONE_TITLE">
<value>Fehler beim Laden</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TITLE">
<value>Speicherdatei benennen</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TEXT">
<value>Gib einen Namen für deine Speicherdatei ein.</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE">
<value>Zurück zur Xbox Steuerung</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT">
<value>Bist du sicher, dass du das Spiel verlassen möchtest?</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TITLE">
<value>Abgemeldet</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
<value>Du bist zum Titelbildschirm zurückgekehrt, weil dein Spielerprofil abgemeldet wurde.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT">
<value>Das Spiel wurde beendet, weil ein Spielerprofil abgemeldet wurde.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_ACCEPT">
<value>Weiterspielen</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE">
<value>Spielerprofil nicht online</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT">
<value>Dieses Spiel verfügt über Funktionen, die ein Spielerprofil mit Xbox LIVE-Berechtigung erfordern, du bist derzeit aber offline.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION">
<value>Diese Funktion erfordert ein Spielerprofil, das bei Xbox LIVE angemeldet ist.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT">
<value>Mit Xbox LIVE verbinden</value>
</data>
<data name="IDS_PRO_NOTONLINE_DECLINE">
<value>Offline weiterspielen</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE">
<value>Verleihen des Erfolgs misslungen</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT">
<value> Beim Zugriff auf dein Spielerprofil ist ein Problem aufgetreten. Dein Erfolg kann derzeit nicht verliehen werden.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE">
<value>Problem mit Spielerprofil</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT">
<value>Fehler beim Speichern der Einstellungen im Spielerprofil.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE">
<value>Gast-Spielerprofil</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT">
<value>Ein Gast-Spielerprofil kann diese Funktion nicht verwenden. Verwende bitte ein anderes Spielerprofil.</value>
</data>
<data name="IDS_STO_SAVING_SHORT">
<value>Speichern ...</value>
</data>
<data name="IDS_STO_SAVING_LONG">
<value>Inhalt wird gespeichert. Bitte schalten Sie Ihre Konsole nicht aus.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TITLE">
<value>Vollständiges Spiel freischalten</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT">
<value>Dies ist die Testversion von Minecraft. Würdest du das vollständige Spiel besitzen, hättest du dir gerade einen Erfolg verdient!
Schalte das vollständige Spiel frei, um den ganzen Spaß von Minecraft zu erleben und zusammen mit deinen Freunden auf der ganzen Welt über Xbox LIVE zu spielen.
Möchtest du jetzt das vollständige Spiel freischalten?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
<value>Du bist zum Hauptmenü zurückgekehrt, weil beim Lesen deines Profils ein Fehler aufgetreten ist.</value>
</data>
</root>
@@ -1,103 +0,0 @@
<root>
<data name="IDS_NOFREESPACE_TEXT">
<value>Auf dem ausgewählten Speichergerät steht nicht genug freier Speicherplatz zur Verfügung, um eine Speicherdatei für das Spiel zu erstellen.</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT">
<value>Diese Speicherdatei existiert bereits auf deinem ausgewählten Speichergerät. Möchtest du sie überschreiben?</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE">
<value>Problem mit dem Speichergerät</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT">
<value>Dein Speichergerät ist nicht verfügbar oder hat einen Fehler verursacht.</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT">
<value>Dein Speichergerät ist nicht verfügbar oder hat einen Fehler verursacht. Wähl ein neues Speichergerät aus.</value>
</data>
<data name="IDS_SELECTANEWDEVICE">
<value>Neues Speichergerät auswählen</value>
</data>
<data name="IDS_NODEVICE_TITLE">
<value>Kein Speichergerät ausgewählt</value>
</data>
<data name="IDS_NODEVICE_TEXT">
<value>Wenn du kein Speichergerät auswählst, wird die Speicherfunktion deaktiviert.</value>
</data>
<data name="IDS_NODEVICE_ACCEPT">
<value>Speichergerät auswählen</value>
</data>
<data name="IDS_DEVICEGONE_TEXT">
<value>Dein Speichergerät wurde entfernt. Wähl ein neues aus.</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE">
<value>Zurück zur Xbox Steuerung</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
<value>Du bist zum Titelbildschirm zurückgekehrt, weil dein Spielerprofil abgemeldet wurde.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT">
<value>Das Spiel wurde beendet, weil ein Spielerprofil abgemeldet wurde.</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE">
<value>Spielerprofil nicht online</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT">
<value>Dieses Spiel verfügt über Funktionen, die ein Spielerprofil mit Xbox LIVE-Berechtigung erfordern, du bist derzeit aber offline.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION">
<value>Diese Funktion erfordert ein Spielerprofil, das bei Xbox LIVE angemeldet ist.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT">
<value>Mit Xbox LIVE verbinden</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE">
<value>Verleihen des Erfolgs misslungen</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT">
<value> Beim Zugriff auf dein Spielerprofil ist ein Problem aufgetreten. Dein Erfolg kann derzeit nicht verliehen werden.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE">
<value>Problem mit Spielerprofil</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT">
<value>Fehler beim Speichern der Einstellungen im Spielerprofil.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE">
<value>Gast-Spielerprofil</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT">
<value>Ein Gast-Spielerprofil kann diese Funktion nicht verwenden. Verwende bitte ein anderes Spielerprofil.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT">
<value>Dies ist die Testversion von Minecraft. Würdest du das vollständige Spiel besitzen, hättest du dir gerade einen Erfolg verdient!
Schalte das vollständige Spiel frei, um den ganzen Spaß von Minecraft zu erleben und zusammen mit deinen Freunden auf der ganzen Welt über Xbox LIVE zu spielen.
Möchtest du jetzt das vollständige Spiel freischalten?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
<value>Du bist zum Hauptmenü zurückgekehrt, weil beim Lesen deines Profils ein Fehler aufgetreten ist.</value>
</data>
</root>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,47 +0,0 @@
<root>
<data name="IDS_LEADERBOARD_KILLS_EASY">
<value>Kills Easy</value>
</data>
<data name="IDS_LEADERBOARD_KILLS_NORMAL">
<value>Kills Normal</value>
</data>
<data name="IDS_LEADERBOARD_KILLS_HARD">
<value>Kills Hard</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL">
<value>Mining Blocks Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_EASY">
<value>Mining Blocks Easy</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_NORMAL">
<value>Mining Blocks Normal</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_HARD">
<value>Mining Blocks Hard</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_PEACEFUL">
<value>Farming Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_EASY">
<value>Farming Easy</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_NORMAL">
<value>Farming Normal</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_HARD">
<value>Farming Hard</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_PEACEFUL">
<value>Traveling Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_EASY">
<value>Traveling Easy</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_NORMAL">
<value>Traveling Normal</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_HARD">
<value>Traveling Hard</value>
</data>
</root>
@@ -1,243 +0,0 @@
<root>
<data name="IDS_TIPS_GAMETIP_0">
<value>Wenn du dieses Spiel im HD-Modus spielst, können auf einer Konsole mit geteiltem Bildschirm bis zu vier Spieler spielen!</value>
</data>
<data name="IDS_TIPS_GAMETIP_1">
<value>Schließ zusätzliche Controller an deine Konsole an und drück auf ihnen START, um jederzeit einem Spiel beizutreten.</value>
</data>
<data name="IDS_TIPS_GAMETIP_44">
<value>Die neuesten Informationen von 4J Studios und Kappische zu diesem Spiel findest du auf Twitter!</value>
</data>
<data name="IDS_TIPS_GAMETIP_45">
<value>Beeindrucke deine Freunde, indem du vom Pause-Menü aus Screenshots deiner Minecraft-Werke auf Facebook freigibst!</value>
</data>
<data name="IDS_TIPS_GAMETIP_48">
<value>minecraftforum hat einen eigenen Bereich zur Xbox 360 Edition.</value>
</data>
<data name="IDS_TIPS_TRIVIA_4">
<value>Wir glauben, dass 4J Studios Herobrine aus dem Xbox 360 Konsolenspiel entfernt haben, aber wir sind uns nicht ganz sicher.</value>
</data>
<data name="IDS_TIPS_TRIVIA_17">
<value>Minecraft: Xbox 360 Edition hat jede Menge Rekorde gebrochen!</value>
</data>
<data name="IDS_HOW_TO_PLAY_MULTIPLAYER">
<value>{*T3*}SO WIRD GESPIELT: MULTIPLAYER{*ETW*}{*B*}{*B*}
Minecraft auf der Xbox 360 Konsole ist als Standard ein Multiplayer-Spiel. Wenn du in einem HD-Modus spielst, weitere Controller anschließt und START drückst, können lokale Spieler jederzeit deinem Spiel beitreten.{*B*}{*B*}
Wenn du ein Onlinespiel startest oder einem beitrittst, können die Spieler in deiner Freundesliste es sehen (es sei denn, du hostest das Spiel und hast "Nur mit Einladung" ausgewählt), und wenn sie dem Spiel beitreten, können Spieler in ihrer Freundesliste es auch sehen (falls du die Option "Freunde von Freunden zulassen" ausgewählt hast).
Wenn du in einem Spiel bist, kannst du durch Drücken der BACK-Taste eine Liste aller anderen Spieler im Spiel aufrufen, dir ihre Spielerkarten ansehen, Spieler aus dem Spiel ausschließen und andere ins Spiel einladen.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_SOCIALMEDIA">
<value>{*T3*}SO WIRD GESPIELT: SCREENSHOTS GETEILT{*ETW*}{*B*} {*B*}
Du kannst einen Screenshot von deinem Spiel erstellen, indem du das Pause-Menü aufrufst und{*CONTROLLER_VK_Y*} drückst, um den Screenshot auf Facebook zu veröffentlichen. Es wird eine verkleinerte Version deines Screenshots angezeigt, und du kannst den Begleittext deines Facebook-Beitrags bearbeiten.{*B*}{*B*}
Es gibt einen eigenen Kameramodus für das Erstellen solcher Screenshots, damit du auf dem Bild deine Spielfigur von vorn sehen kannst. Drück{*CONTROLLER_ACTION_CAMERA*}, bis du deine Spielfigur von vorn siehst, bevor du zum Teilen{*CONTROLLER_VK_Y*} drückst.{*B*}{*B*}
Gamertags werden auf Screenshots nicht angezeigt.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_CREATIVE">
<value>{*T3*}SO WIRD GESPIELT: KREATIVMODUS{*ETW*}{*B*}{*B*}
Die Oberfläche des Kreativmodus erlaubt es dir, alle Gegenstände im Spiel in dein Inventar zu verschieben, ohne dass du sie vorher abbauen oder herstellen musst.
Die Gegenstände werden nicht aus deinem Inventar entfernt, wenn du sie in der Welt platzierst oder sie verbrauchst. Dadurch kannst du dich ganz aufs Bauen konzentrieren anstatt auf das Sammeln von Ressourcen. {*B*}
Wenn du eine Welt im Kreativmodus erstellst, lädst oder speicherst, sind Erfolge und Bestenlisten-
Aktualisierungen in dieser Welt deaktiviert, selbst wenn du die Welt später im Überlebensmodus lädst.{*B*}
Um im Kreativmodus zu fliegen, drücke zweimal schnell {*CONTROLLER_ACTION_JUMP*}. Um das Fliegen zu beenden, wiederhole die Aktion. Um schneller zu fliegen, drück beim Fliegen{*CONTROLLER_ACTION_MOVE*} zweimal schnell nach vorn.
Im Flugmodus halte{*CONTROLLER_ACTION_JUMP*} nach unten gedrückt, um dich nach oben zu bewegen, und{*CONTROLLER_ACTION_SNEAK*}, um dich nach unten zu bewegen. Oder verwende{*CONTROLLER_ACTION_DPAD_UP*}, um dich nach oben zu bewegen, {*CONTROLLER_ACTION_DPAD_DOWN*}, um dich nach unten zu bewegen,
{*CONTROLLER_ACTION_DPAD_LEFT*}, um dich nach links zu bewegen, und {*CONTROLLER_ACTION_DPAD_RIGHT*}, um dich nach rechts zu bewegen.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FLY">
<value>Drücke zweimal schnell nacheinander {*CONTROLLER_ACTION_JUMP*}, um zu fliegen. Um das Fliegen zu beenden, wiederhole die Aktion. Um schneller zu fliegen, drück{*CONTROLLER_ACTION_MOVE*} beim Fliegen zweimal schnell nach vorn.
Im Flugmodus halte{*CONTROLLER_ACTION_JUMP*} nach unten gedrückt, um dich nach oben zu bewegen, und{*CONTROLLER_ACTION_SNEAK*}, um dich nach unten zu bewegen, oder verwende das Steuerkreuz, um dich nach oben, nach unten, nach links oder nach rechts zu bewegen.</value>
</data>
<data name="IDS_TOOLTIPS_SELECTDEVICE">
<value>Speichergerät auswählen</value>
</data>
<data name="IDS_TOOLTIPS_CHANGEDEVICE">
<value>Gerät wechseln</value>
</data>
<data name="IDS_TOOLTIPS_VIEW_GAMERCARD">
<value>Spielerkarte</value>
</data>
<data name="IDS_TOOLTIPS_VIEW_GAMERPROFILE">
<value>Spielerprofil ansehen</value>
</data>
<data name="IDS_TOOLTIPS_INVITE_PARTY">
<value>Xbox Live Party Einladung</value>
</data>
<data name="IDS_CONFIRM_START_CREATIVE">
<value>Wenn du eine Welt im Kreativmodus erstellst, lädst oder speicherst, sind in dieser Welt Erfolge und Bestenlisten-Aktualisierungen deaktiviert, selbst wenn sie später im Überlebensmodus geladen wird. Möchtest du wirklich fortfahren?</value>
</data>
<data name="IDS_CONFIRM_START_SAVEDINCREATIVE">
<value>Diese Welt wurde früher im Kreativmodus gespeichert, Erfolge und Bestenlisten-Aktualisierungen sind deaktiviert. Möchtest du wirklich fortfahren?</value>
</data>
<data name="IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE">
<value>Diese Welt wurde im Kreativmodus gespeichert, Erfolge und Bestenlisten-Aktualisierungen sind deaktiviert.</value>
</data>
<data name="IDS_CONFIRM_START_HOST_PRIVILEGES">
<value>Wenn du eine Welt mit aktivierten Hostprivilegien erstellst, lädst oder speicherst, sind in diese Welt Erfolge und Bestenlisten-Aktualisierungen deaktiviert, selbst wenn sie später ohne diese Privilegien geladen wird. Möchtest du wirklich fortfahren?</value>
</data>
<data name="IDS_CONNECTION_LOST_LIVE">
<value>Die Verbindung zu Xbox Live wurde unterbrochen. Zurück zum Hauptmenü.</value>
</data>
<data name="IDS_CONNECTION_LOST_LIVE_NO_EXIT">
<value>Die Verbindung zu Xbox Live wurde unterbrochen.</value>
</data>
<data name="IDS_AWARD_AVATAR1">
<value>Hurra du hast einen Avatar-Gegenstand gewonnen ein Minecraft: Xbox 360 Edition-T-Shirt!
Geh zur Xbox Steuerung, um es deinem Avatar anzuziehen!</value>
</data>
<data name="IDS_AWARD_AVATAR2">
<value>Hurra du hast einen Avatar-Gegenstand gewonnen eine Minecraft: Xbox 360 Edition-Uhr!
Geh zur Xbox Steuerung, um sie deinem Avatar anzulegen!</value>
</data>
<data name="IDS_AWARD_AVATAR3">
<value>Hurra du hast einen Avatar-Gegenstand gewonnen eine Creeper-Basecap!
Geh zur Xbox Steuerung, um sie deinem Avatar aufzusetzen!</value>
</data>
<data name="IDS_AWARD_THEME">
<value>Hurra du hast das Minecraft: Xbox 360 Edition-Design gewonnen!
Geh zur Xbox Steuerung, um dieses Design auszuwählen!</value>
</data>
<data name="IDS_UNLOCK_ACHIEVEMENT_TEXT">
<value>Dies ist die Testversion von Minecraft: Xbox 360 Edition. Würdest du das vollständige Spiel besitzen, hättest du dir gerade einen Erfolg verdient!
Jetzt das vollständige Spiel freischalten?</value>
</data>
<data name="IDS_UNLOCK_AVATAR_TEXT">
<value>Dies ist die Testversion von Minecraft: Xbox 360 Edition. Würdest du das vollständige Spiel besitzen, hättest du dir gerade eine Avatar-Auszeichnung verdient!
Jetzt das vollständige Spiel freischalten?</value>
</data>
<data name="IDS_UNLOCK_GAMERPIC_TEXT">
<value>Dies ist die Testversion von Minecraft: Xbox 360 Edition. Würdest du das vollständige Spiel besitzen, hättest du dir gerade ein Spielerbild verdient!
Jetzt das vollständige Spiel freischalten?</value>
</data>
<data name="IDS_UNLOCK_THEME_TEXT">
<value>Dies ist die Testversion von Minecraft: Xbox 360 Edition. Würdest du das vollständige Spiel besitzen, hättest du dir gerade ein Design verdient!
Jetzt das vollständige Spiel freischalten?</value>
</data>
<data name="IDS_UNLOCK_ACCEPT_INVITE">
<value>Dies ist die Testversion von Minecraft: Xbox 360 Edition. Du brauchst das vollständige Spiel, um diese Einladung anzunehmen.
Möchtest du das vollständige Spiel freischalten?</value>
</data>
<data name="IDS_UNLOCK_GUEST_TEXT">
<value>Gastspieler können das vollständige Spiel nicht freischalten. Melde dich mit einer Xbox Live-Benutzer-ID an.</value>
</data>
<data name="IDS_LEADERBOARD_GAMERTAG">
<value>Gamertag</value>
</data>
<data name="IDS_GROUPNAME_POTIONS_480">
<value>Brauen</value>
</data>
<data name="IDS_RETURNEDTOTITLESCREEN_TEXT">
<value>Du bist zum Titelbildschirm zurückgekehrt, weil dein Spielerprofil abgemeldet wurde.</value>
</data>
<data name="IDS_TRIALOVER_TEXT">
<value>Du hast die Testversion von Minecraft: Xbox 360 Edition die maximal erlaubte Zeit lang gespielt! Möchtest du jetzt das vollständige Spiel freischalten, um weiterhin Minecraft spielen zu können? </value>
</data>
<data name="IDS_FATAL_ERROR_TEXT">
<value>Minecraft: Xbox 360 Edition konnte nicht geladen werden und kann daher nicht fortgesetzt werden.</value>
</data>
<data name="IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT">
<value>Beitritt zum Spiel nicht möglich: Einer oder mehrere Spieler haben keine Multiplayer-Berechtigung für Xbox Live.</value>
</data>
<data name="IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT">
<value>Erstellen des Online-Spiels nicht möglich: Einer oder mehrere Spieler haben keine Multiplayer-Berechtigung für Xbox Live. Deaktiviere die Option "Onlinespiel", um offline zu spielen.</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL">
<value>Du kannst dieser Spielsitzung nicht beitreten, weil deine Rechteeinstellung für Inhalte von Mitgliedern zu streng ist. Ändere diese Einstellung bitte unter den Datenschutz- und Onlineeinstellungen in der Xbox Steuerung, wenn du dieser Sitzung beitreten möchtest.</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL">
<value>Du kannst dieser Spielsitzung nicht beitreten, weil die Rechteeinstellung für Inhalte von Mitgliedern eines deiner lokalen Spieler zu streng ist.</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE">
<value>Du kannst dieser Spielsitzung nicht beitreten, weil die Rechteeinstellung für Inhalte von Mitgliedern eines Spielers in der Sitzung "Nur Freunde" ist und du nicht auf seiner Freundesliste bist.</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE">
<value>Du kannst diese Spielsitzung nicht erstellen, weil die Rechteeinstellung für Inhalte von Mitgliedern eines deiner lokalen Spieler zu streng ist. Entferne die Markierung bei "Online-Spiel", um ein Offline-Spiel zu starten, oder ändere diese Einstellung unter den Datenschutz- und Onlineeinstellungen in der Xbox Steuerung.</value>
</data>
<data name="IDS_SAVE_ICON_MESSAGE">
<value>Dieses Spiel verfügt eine automatische Levelspeicherfunktion. Wenn du das obige Symbol siehst, speichert das Spiel deine Daten.
Bitte schalte deine Xbox 360 Konsole nicht aus, solange dieses Symbol angezeigt wird.</value>
</data>
<data name="IDS_GAMEOPTION_HOST_PRIVILEGES">
<value>Aktiviert, dass der Host das Fliegen nutzen, Erschöpfung deaktivieren und sich selbst im Spielmenü unsichtbar machen kann. Deaktiviert Erfolge und Bestenlisten-Aktualisierungen.</value>
</data>
<data name="IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS">
<value>Gamertags auf geteiltem Bildschirm</value>
</data>
<data name="IDS_ACHIEVEMENTS">
<value>Erfolge</value>
</data>
<data name="IDS_LABEL_GAMERTAGS">
<value>Gamertags:</value>
</data>
<data name="IDS_IN_GAME_GAMERTAGS">
<value>Gamertags im Spiel</value>
</data>
<data name="IDS_SOCIAL_DEFAULT_DESCRIPTION">
<value>Schau mal, was ich in Minecraft: Xbox 360 Edition erschaffen habe!</value>
</data>
<data name="IDS_TITLE_UPDATE_NAME">
<value>Title-Update 14</value>
</data>
<data name="IDS_PLATFORM_NAME">
<value>Xbox 360</value>
</data>
<data name="IDS_BACK_BUTTON">
<value>Back</value>
</data>
<data name="IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS">
<value>Diese Option deaktiviert für diese Welt Erfolge und Bestenlisten-Aktualisierungen während des Spielens und wenn nach dem Speichern mit aktivierter Option erneut geladen wird.</value>
</data>
</root>
@@ -1,211 +0,0 @@
<root>
<data name="IDS_NULL">
<value>Sin usar</value>
</data>
<data name="IDS_OK">
<value>Aceptar</value>
</data>
<data name="IDS_BACK">
<value>Atrás</value>
</data>
<data name="IDS_CANCEL">
<value>Cancelar</value>
</data>
<data name="IDS_YES">
<value></value>
</data>
<data name="IDS_NO">
<value>No</value>
</data>
<data name="IDS_CORRUPTSAVE_TITLE">
<value>Archivo dañado</value>
</data>
<data name="IDS_CORRUPTSAVE_TEXT">
<value>Parece que tus datos guardados están dañados. ¿Crear un nuevo archivo de guardado y sobrescribir el archivo dañado?</value>
</data>
<data name="IDS_NOFREESPACE_TITLE">
<value>No hay espacio libre</value>
</data>
<data name="IDS_NOFREESPACE_TEXT">
<value>El dispositivo de almacenamiento seleccionado no tiene suficiente espacio libre para crear un archivo de guardado.</value>
</data>
<data name="IDS_SELECTAGAIN">
<value>Volver a seleccionar</value>
</data>
<data name="IDS_PLAYWITHOUTSAVING">
<value>Jugar sin guardar</value>
</data>
<data name="IDS_CREATEANEWSAVE">
<value>Crear nuevo archivo de guardado</value>
</data>
<data name="IDS_OVERWRITESAVE_TITLE">
<value>¿Sobrescribir archivo guardado?</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT">
<value>El dispositivo de almacenamiento seleccionado ya contiene este archivo guardado. ¿Te parece bien sobrescribirlo?</value>
</data>
<data name="IDS_OVERWRITESAVE_NO">
<value>No, no sobrescribir.</value>
</data>
<data name="IDS_OVERWRITESAVE_YES">
<value>Sobrescribir y guardar.</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TITLE">
<value>Error al guardar</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE">
<value>Problema con disp. almacenaje</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT">
<value>El dispositivo de almacenamiento no está disponible o produce un error.</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT">
<value>El dispositivo de almacenamiento no está disponible o produce un error. Selecciona un nuevo dispositivo de almacenamiento.</value>
</data>
<data name="IDS_SELECTANEWDEVICE">
<value>Sel. nuevo disp. almacenamiento.</value>
</data>
<data name="IDS_NODEVICE_TITLE">
<value>No disp. de almacenaje selec.</value>
</data>
<data name="IDS_NODEVICE_TEXT">
<value>Si no seleccionas un dispositivo de almacenamiento, se deshabilitará la función de guardado de juegos.</value>
</data>
<data name="IDS_NODEVICE_ACCEPT">
<value>Selecciona disp. almacenamiento</value>
</data>
<data name="IDS_NODEVICE_DECLINE">
<value>Continuar sin guardar</value>
</data>
<data name="IDS_DEVICEGONE_TEXT">
<value>Se ha extraído el dispositivo de almacenamiento. Selecciona uno nuevo.</value>
</data>
<data name="IDS_DEVICEGONE_TITLE">
<value>Error al cargar</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TITLE">
<value>Nombrar el archivo de guardado</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TEXT">
<value>Escribe un nombre para tu archivo de guardado.</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE">
<value>Volver a la Interfaz Xbox</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT">
<value>¿Seguro que quieres salir del juego?</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TITLE">
<value>Sesión cerrada</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
<value>Has vuelto a la pantalla de título porque tu perfil de jugador ha cerrado la sesión.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT">
<value>La partida ha finalizado porque un perfil de jugador ha cerrado la sesión.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_ACCEPT">
<value>Seguir jugando</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE">
<value>Perfil de jugador no en línea</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT">
<value>Este juego ofrece características que requieren un perfil de jugador habilitado para Xbox LIVE, pero en estos momentos estás desconectado.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION">
<value>Esta característica requiere un perfil de jugador con sesión iniciada en Xbox LIVE.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT">
<value>Conectarse a Xbox LIVE</value>
</data>
<data name="IDS_PRO_NOTONLINE_DECLINE">
<value>Seguir jugando sin conexión</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE">
<value>Problema con el premio de logro</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT">
<value> Se ha producido un problema al acceder a tu perfil de jugador. No se puede conceder tu logro en este momento.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE">
<value>Problema con perfil de jugador</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT">
<value>Se ha producido un error al guardar la configuración en el perfil de jugador.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE">
<value>Perfil de jugador de invitado</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT">
<value>El perfil de jugador de invitado no puede acceder a esta característica. Usa un perfil de jugador diferente.</value>
</data>
<data name="IDS_STO_SAVING_SHORT">
<value>Guardando…</value>
</data>
<data name="IDS_STO_SAVING_LONG">
<value>Guardando contenido. No apagues tu consola.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TITLE">
<value>Desbloquear juego completo</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT">
<value>Esta es la versión de prueba de Minecraft. Si tuvieras el juego completo, ¡habrías conseguido un logro!
Desbloquea el juego completo para vivir toda la emoción de Minecraft y jugar con amigos de todo el mundo a través de Xbox LIVE.
¿Te gustaría desbloquear el juego completo?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
<value>Volverás al menú principal porque se ha producido un error al leer tu perfil.</value>
</data>
</root>
@@ -1,103 +0,0 @@
<root>
<data name="IDS_NOFREESPACE_TEXT">
<value>El dispositivo de almacenamiento seleccionado no tiene suficiente espacio libre para crear un archivo de guardado.</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT">
<value>El dispositivo de almacenamiento seleccionado ya contiene este archivo guardado. ¿Te parece bien sobrescribirlo?</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE">
<value>Problema con disp. almacenaje</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT">
<value>El dispositivo de almacenamiento no está disponible o produce un error.</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT">
<value>El dispositivo de almacenamiento no está disponible o produce un error. Selecciona un nuevo dispositivo de almacenamiento.</value>
</data>
<data name="IDS_SELECTANEWDEVICE">
<value>Sel. nuevo disp. almacenamiento.</value>
</data>
<data name="IDS_NODEVICE_TITLE">
<value>No disp. de almacenaje selec.</value>
</data>
<data name="IDS_NODEVICE_TEXT">
<value>Si no seleccionas un dispositivo de almacenamiento, se deshabilitará la función de guardado de juegos.</value>
</data>
<data name="IDS_NODEVICE_ACCEPT">
<value>Selecciona disp. almacenamiento</value>
</data>
<data name="IDS_DEVICEGONE_TEXT">
<value>Se ha extraído el dispositivo de almacenamiento. Selecciona uno nuevo.</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE">
<value>Volver a la Interfaz Xbox</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
<value>Has vuelto a la pantalla de título porque tu perfil de jugador ha cerrado la sesión.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT">
<value>La partida ha finalizado porque un perfil de jugador ha cerrado la sesión.</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE">
<value>Perfil de jugador no en línea</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT">
<value>Este juego ofrece características que requieren un perfil de jugador habilitado para Xbox LIVE, pero en estos momentos estás desconectado.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION">
<value>Esta característica requiere un perfil de jugador con sesión iniciada en Xbox LIVE.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT">
<value>Conectarse a Xbox LIVE</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE">
<value>Problema con el premio de logro</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT">
<value> Se ha producido un problema al acceder a tu perfil de jugador. No se puede conceder tu logro en este momento.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE">
<value>Problema con perfil de jugador</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT">
<value>Se ha producido un error al guardar la configuración en el perfil de jugador.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE">
<value>Perfil de jugador de invitado</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT">
<value>El perfil de jugador de invitado no puede acceder a esta característica. Usa un perfil de jugador diferente.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT">
<value>Esta es la versión de prueba de Minecraft. Si tuvieras el juego completo, ¡habrías conseguido un logro!
Desbloquea el juego completo para vivir toda la emoción de Minecraft y jugar con amigos de todo el mundo a través de Xbox LIVE.
¿Te gustaría desbloquear el juego completo?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
<value>Volverás al menú principal porque se ha producido un error al leer tu perfil.</value>
</data>
</root>
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@@ -1,47 +0,0 @@
<root>
<data name="IDS_LEADERBOARD_KILLS_EASY">
<value>Kills Easy</value>
</data>
<data name="IDS_LEADERBOARD_KILLS_NORMAL">
<value>Kills Normal</value>
</data>
<data name="IDS_LEADERBOARD_KILLS_HARD">
<value>Kills Hard</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL">
<value>Mining Blocks Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_EASY">
<value>Mining Blocks Easy</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_NORMAL">
<value>Mining Blocks Normal</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_HARD">
<value>Mining Blocks Hard</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_PEACEFUL">
<value>Farming Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_EASY">
<value>Farming Easy</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_NORMAL">
<value>Farming Normal</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_HARD">
<value>Farming Hard</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_PEACEFUL">
<value>Traveling Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_EASY">
<value>Traveling Easy</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_NORMAL">
<value>Traveling Normal</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_HARD">
<value>Traveling Hard</value>
</data>
</root>
@@ -1,243 +0,0 @@
<root>
<data name="IDS_TIPS_GAMETIP_0">
<value>¡Si juegas en el modo de alta definición puedes incluir a un máximo de cuatro jugadores en pantalla dividida en la misma consola!</value>
</data>
<data name="IDS_TIPS_GAMETIP_1">
<value>Conecta más mandos a tu consola y pulsa START sobre ellos para unirte al juego en cualquier momento.</value>
</data>
<data name="IDS_TIPS_GAMETIP_44">
<value>¡En Twitter obtendrás la información más reciente sobre 4J Studios y Kappische!</value>
</data>
<data name="IDS_TIPS_GAMETIP_45">
<value>¡Impresiona a tus amigos publicando capturas de pantalla de tus creaciones de Minecraft en Facebook desde el menú de pausa del juego!</value>
</data>
<data name="IDS_TIPS_GAMETIP_48">
<value>minecraftforum cuenta con una sección dedicada a la edición para Xbox 360.</value>
</data>
<data name="IDS_TIPS_TRIVIA_4">
<value>Creemos que 4J Studios ha eliminado a Herobrine del juego para la Consola Xbox 360, pero no estamos seguros.</value>
</data>
<data name="IDS_TIPS_TRIVIA_17">
<value>¡Minecraft: Xbox 360 Edition ha batido todos los récords!</value>
</data>
<data name="IDS_HOW_TO_PLAY_MULTIPLAYER">
<value>{*T3*}CÓMO SE JUEGA: MULTIJUGADOR{*ETW*}{*B*}{*B*}
Minecraft para la consola Xbox 360 es, de forma predeterminada, un juego multijugador. En el modo de alta definición los jugadores locales pueden unirse a tu partida conectando un mando y pulsando el Botón START en cualquier momento del juego.{*B*}{*B*}
Si inicias o te unes a una partida en línea, los miembros de tu lista de amigos podrán verla (a menos que selecciones Solo por invitación cuando crees la partida), y si ellos se unen a la partida, los miembros de su lista de amigos también podrán verla (a menos que selecciones la opción Permitir amigos de amigos).
Una vez en la partida, pulsa el Botón BACK para mostrar la lista de todos los jugadores, ver sus tarjetas de jugador, expulsar a jugadores de la partida e invitar a otros miembros a la partida.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_SOCIALMEDIA">
<value>{*T3*}CÓMO SE JUEGA: COMPARTIR CAPTURAS DE PANTALLA{*ETW*}{*B*}{*B*}
Si quieres realizar una captura de pantalla de tu partida, ve al menú de pausa y pulsa {*CONTROLLER_VK_Y*} para compartirla en Facebook. Obtendrás una versión en miniatura de tu captura y podrás editar el texto asociado a la publicación de Facebook.{*B*}{*B*}
Existe un modo de cámara especial para tomar estas capturas, de forma que podrás ver la parte frontal de tu personaje en la imagen. Pulsa{*CONTROLLER_ACTION_CAMERA*} hasta que veas la parte frontal del personaje y después pulsa{*CONTROLLER_VK_Y*} para compartir.{*B*}{*B*}
En la captura de pantalla no se mostrarán los gamertags.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_CREATIVE">
<value>{*T3*}CÓMO SE JUEGA: MODO CREATIVO{*ETW*}{*B*}{*B*}
La interfaz de modo Creativo del juego permite mover cualquier objeto del juego al inventario del jugador sin tener que extraerlo o crearlo.
Los objetos del inventario del jugador no se eliminan cuando se colocan o se usan en el mundo, lo que permite al jugador centrarse en la construcción más que en la recolección de recursos.{*B*}
Si creas, cargas o guardas un mundo en el modo Creativo, ese mundo tendrá deshabilitado los logros y las actualizaciones de marcador, aunque después lo cargues en el modo Supervivencia.{*B*}
Para volar en el modo Creativo, pulsa {*CONTROLLER_ACTION_JUMP*} dos veces con rapidez. Para dejar de volar, repite la acción. Para volar más rápido, pulsa{*CONTROLLER_ACTION_MOVE*} dos veces en una sucesión rápida mientras vuelas.
En modo de vuelo, puedes mantener pulsado{*CONTROLLER_ACTION_JUMP*} para subir y{*CONTROLLER_ACTION_SNEAK*} para bajar, o usa{*CONTROLLER_ACTION_DPAD_UP*} para subir, {*CONTROLLER_ACTION_DPAD_DOWN*} para bajar,
{*CONTROLLER_ACTION_DPAD_LEFT*} para ir a la izquierda y {*CONTROLLER_ACTION_DPAD_RIGHT*} para ir a la derecha.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FLY">
<value>Pulsa{*CONTROLLER_ACTION_JUMP*} dos veces con rapidez para volar. Para dejar de volar, repite la acción. Para volar más rápido, pulsa{*CONTROLLER_ACTION_MOVE*} dos veces en una sucesión rápida mientras vuelas.
En el modo de vuelo, mantén pulsado{*CONTROLLER_ACTION_JUMP*} para moverte hacia arriba y{*CONTROLLER_ACTION_SNEAK*} para moverte hacia abajo, o usa el mando D para moverte hacia arriba, hacia abajo, hacia la izquierda o hacia la derecha.</value>
</data>
<data name="IDS_TOOLTIPS_SELECTDEVICE">
<value>Seleccionar disp. de alm.</value>
</data>
<data name="IDS_TOOLTIPS_CHANGEDEVICE">
<value>Cambiar disp. de alm.</value>
</data>
<data name="IDS_TOOLTIPS_VIEW_GAMERCARD">
<value>Ver tarjeta de jugador</value>
</data>
<data name="IDS_TOOLTIPS_VIEW_GAMERPROFILE">
<value>Ver perfil de jugador</value>
</data>
<data name="IDS_TOOLTIPS_INVITE_PARTY">
<value>Invitar a Xbox Live Party</value>
</data>
<data name="IDS_CONFIRM_START_CREATIVE">
<value>Si creas, cargas o guardas un mundo en el modo Creativo, ese mundo tendrá deshabilitado los logros y las actualizaciones de marcador, aunque después lo cargues en el modo Supervivencia. ¿Seguro que quieres continuar?</value>
</data>
<data name="IDS_CONFIRM_START_SAVEDINCREATIVE">
<value>Este mundo se ha guardado en el modo Creativo y tiene deshabilitados los logros y las actualizaciones de marcador. ¿Seguro que quieres continuar?</value>
</data>
<data name="IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE">
<value>Este mundo se ha guardado en el modo Creativo y tiene deshabilitados los logros y las actualizaciones de marcador.</value>
</data>
<data name="IDS_CONFIRM_START_HOST_PRIVILEGES">
<value>Si creas, cargas o guardas un mundo con los privilegios de host habilitados, ese mundo tendrá deshabilitado los logros y las actualizaciones de marcador, aunque después lo cargues con esas opciones deshabilitadas. ¿Seguro que quieres continuar?</value>
</data>
<data name="IDS_CONNECTION_LOST_LIVE">
<value>Se ha perdido la conexión con Xbox Live. Saliendo al menú principal.</value>
</data>
<data name="IDS_CONNECTION_LOST_LIVE_NO_EXIT">
<value>Se ha perdido la conexión con Xbox Live.</value>
</data>
<data name="IDS_AWARD_AVATAR1">
<value>¡Hurra! ¡Has obtenido un objeto de avatar: una camiseta de Minecraft: Xbox 360 Edition!
Ve a la Interfaz para ponerle la camiseta a tu avatar.</value>
</data>
<data name="IDS_AWARD_AVATAR2">
<value>¡Hurra! ¡Has obtenido un objeto de avatar: un reloj de Minecraft: Xbox 360 Edition!
Ve a la Interfaz para ponerle el reloj a tu avatar.</value>
</data>
<data name="IDS_AWARD_AVATAR3">
<value>¡Hurra! ¡Has obtenido un objeto de avatar: una gorra de béisbol de Creeper!
Ve a la Interfaz para ponerle la gorra a tu avatar.</value>
</data>
<data name="IDS_AWARD_THEME">
<value>¡Hurra! ¡Has obtenido el tema de Minecraft: Xbox 360 Edition!
Ve a la Interfaz para seleccionar este tema.</value>
</data>
<data name="IDS_UNLOCK_ACHIEVEMENT_TEXT">
<value>Esta es la versión de prueba de Minecraft: Xbox 360 Edition. Si tuvieras el juego completo, ¡habrías conseguido un logro!
¿Te gustaría desbloquear el juego completo?</value>
</data>
<data name="IDS_UNLOCK_AVATAR_TEXT">
<value>Esta es la versión de prueba de Minecraft: Xbox 360 Edition. Si tuvieras el juego completo, ¡habrías conseguido un premio de avatar!
¿Te gustaría desbloquear el juego completo?</value>
</data>
<data name="IDS_UNLOCK_GAMERPIC_TEXT">
<value>Esta es la versión de prueba de Minecraft: Xbox 360 Edition. Si tuvieras el juego completo, ¡habrías conseguido una imagen de jugador!
¿Te gustaría desbloquear el juego completo?</value>
</data>
<data name="IDS_UNLOCK_THEME_TEXT">
<value>Esta es la versión de prueba de Minecraft: Xbox 360 Edition. Si tuvieras el juego completo, ¡habrías conseguido un tema!
¿Te gustaría desbloquear el juego completo?</value>
</data>
<data name="IDS_UNLOCK_ACCEPT_INVITE">
<value>Esta es la versión de prueba de Minecraft: Xbox 360 Edition. Necesitas la versión completa para aceptar esta invitación.
¿Quieres desbloquear la versión completa del juego?</value>
</data>
<data name="IDS_UNLOCK_GUEST_TEXT">
<value>Los jugadores invitados no pueden desbloquear el juego completo. Inicia sesión con un ID de usuario de Xbox Live.</value>
</data>
<data name="IDS_LEADERBOARD_GAMERTAG">
<value>Gamertag</value>
</data>
<data name="IDS_GROUPNAME_POTIONS_480">
<value>Destilado</value>
</data>
<data name="IDS_RETURNEDTOTITLESCREEN_TEXT">
<value>Has vuelto a la pantalla de título porque tu perfil de jugador ha cerrado la sesión.</value>
</data>
<data name="IDS_TRIALOVER_TEXT">
<value>Has jugado a la versión de prueba de Minecraft: Xbox 360 Edition durante la cantidad máxima de tiempo permitida. Para continuar divirtiéndote, ¿quieres desbloquear el juego completo? </value>
</data>
<data name="IDS_FATAL_ERROR_TEXT">
<value>Minecraft: Xbox 360 Edition ha experimentado un error al cargar y no puede continuar.</value>
</data>
<data name="IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT">
<value>No te has podido unir al juego porque uno o más jugadores no tienen autorización para participar en juegos multijugador en Xbox Live.</value>
</data>
<data name="IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT">
<value>No has podido crear un juego en línea porque uno o más jugadores no tienen autorización para participar en juegos multijugador en Xbox Live. Desmarca la casilla "Juego en línea" para jugar sin conexión.</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL">
<value>No te puedes unir a esta sesión de juego porque la configuración de privilegios de Contenido de miembro es demasiado restrictiva. Cambia esta configuración en la sección Privacidad, Privacidad y conexión de la Interfaz Xbox si quieres unirte a la sesión.</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL">
<value>No te puedes unir a esta sesión de juego porque uno de los jugadores locales tiene una configuración de privilegios de Contenido de miembro demasiado restrictiva.</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE">
<value>No te puedes unir a esta sesión de juego porque uno de los jugadores de la sesión tiene una configuración de privilegios de Contenido de miembro de Solo amigos y no estás en su lista de amigos.</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE">
<value>No puedes crear esta sesión de juego porque uno de los jugadores locales tiene una configuración de privilegios de Contenido de miembro demasiado restrictiva. Desmarca la casilla "Juego en línea" para iniciar un juego sin conexión o cambia este ajuste en la sección Privacidad, Privacidad y conexión de la Interfaz Xbox</value>
</data>
<data name="IDS_SAVE_ICON_MESSAGE">
<value>Este juego utiliza la función de autoguardado. Si ves este icono, el juego está guardando los datos.
No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value>
</data>
<data name="IDS_GAMEOPTION_HOST_PRIVILEGES">
<value>Si está habilitado, el host puede volar, deshabilitar la extenuación y hacerse invisible desde el menú de juego. Deshabilita los logros y las actualizaciones del marcador.</value>
</data>
<data name="IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS">
<value>Gamertags en pantalla dividida</value>
</data>
<data name="IDS_ACHIEVEMENTS">
<value>Logros</value>
</data>
<data name="IDS_LABEL_GAMERTAGS">
<value>Gamertags:</value>
</data>
<data name="IDS_IN_GAME_GAMERTAGS">
<value>Gamertags del juego</value>
</data>
<data name="IDS_SOCIAL_DEFAULT_DESCRIPTION">
<value>¡Mira lo que he hecho en Minecraft: Xbox 360 Edition!</value>
</data>
<data name="IDS_TITLE_UPDATE_NAME">
<value>Actualización de título 14</value>
</data>
<data name="IDS_PLATFORM_NAME">
<value>Xbox 360</value>
</data>
<data name="IDS_BACK_BUTTON">
<value>Atrás</value>
</data>
<data name="IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS">
<value>Esta opción deshabilita los logros y las actualizaciones del marcador de este mundo cuando se juega y si se vuelve a cargar después de guardarlo con esta opción activada.</value>
</data>
</root>
@@ -1,211 +0,0 @@
<root>
<data name="IDS_NULL">
<value>Inutilisé</value>
</data>
<data name="IDS_OK">
<value>OK</value>
</data>
<data name="IDS_BACK">
<value>Retour</value>
</data>
<data name="IDS_CANCEL">
<value>Annuler</value>
</data>
<data name="IDS_YES">
<value>Oui</value>
</data>
<data name="IDS_NO">
<value>Non</value>
</data>
<data name="IDS_CORRUPTSAVE_TITLE">
<value>Sauvegarde endommagée</value>
</data>
<data name="IDS_CORRUPTSAVE_TEXT">
<value>Vos données de sauvegarde semblent endommagées. Créer une nouvelle sauvegarde et écraser le fichier endommagé ?</value>
</data>
<data name="IDS_NOFREESPACE_TITLE">
<value>Espace libre insuffisant</value>
</data>
<data name="IDS_NOFREESPACE_TEXT">
<value>Le périphérique de stockage sélectionné ne dispose pas de suffisamment d'espace libre pour créer une sauvegarde.</value>
</data>
<data name="IDS_SELECTAGAIN">
<value>Resélectionner</value>
</data>
<data name="IDS_PLAYWITHOUTSAVING">
<value>Jouer sans sauvegarder</value>
</data>
<data name="IDS_CREATEANEWSAVE">
<value>Créer une sauvegarde</value>
</data>
<data name="IDS_OVERWRITESAVE_TITLE">
<value>Écraser la sauvegarde ?</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT">
<value>Le périphérique de stockage sélectionné contient déjà une sauvegarde. L'écraser ?</value>
</data>
<data name="IDS_OVERWRITESAVE_NO">
<value>Non, ne pas écraser</value>
</data>
<data name="IDS_OVERWRITESAVE_YES">
<value>Écraser et sauvegarder</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TITLE">
<value>Échec de la sauvegarde</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE">
<value>Problème de périph. de stockage</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT">
<value>Votre périphérique de stockage n'est pas disponible ou présente une erreur.</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT">
<value>Votre périphérique de stockage est inaccessible ou présente une erreur. Veuillez sélectionner un autre périphérique de stockage.</value>
</data>
<data name="IDS_SELECTANEWDEVICE">
<value>Sélectionner autre périphérique</value>
</data>
<data name="IDS_NODEVICE_TITLE">
<value>Aucun périph. sélectionné</value>
</data>
<data name="IDS_NODEVICE_TEXT">
<value>Si vous ne sélectionnez pas de périphérique de stockage, la fonction de sauvegarde sera désactivée.</value>
</data>
<data name="IDS_NODEVICE_ACCEPT">
<value>Sélectionner un périphérique</value>
</data>
<data name="IDS_NODEVICE_DECLINE">
<value>Continuer sans sauvegarder</value>
</data>
<data name="IDS_DEVICEGONE_TEXT">
<value>Votre périphérique de stockage a été retiré. Sélectionnez-en un autre.</value>
</data>
<data name="IDS_DEVICEGONE_TITLE">
<value>Échec du chargement</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TITLE">
<value>Nommer la sauvegarde</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TEXT">
<value>Saisir un nom pour la sauvegarde</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE">
<value>Retour à l'Interface Xbox</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT">
<value>Voulez-vous vraiment quitter le jeu ?</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TITLE">
<value>Déconnexion</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
<value>Votre profil de joueur a été déconnecté : retour à l'écran titre</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT">
<value>Un profil de joueur s'est déconnecté : partie interrompue</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_ACCEPT">
<value>Continuer à jouer</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE">
<value>Profil de joueur hors ligne</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT">
<value>Ce jeu intègre des fonctionnalités qui nécessitent un profil de joueur autorisé sur Xbox LIVE, mais vous êtes actuellement hors ligne.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION">
<value>Cette fonctionnalité nécessite un profil de joueur connecté à Xbox LIVE.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT">
<value>Connexion à Xbox LIVE</value>
</data>
<data name="IDS_PRO_NOTONLINE_DECLINE">
<value>Continuer à jouer hors ligne</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE">
<value>Problème d'attribution de succès</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT">
<value> Un problème est survenu lors de l'accès à votre profil du joueur. Votre succès n'a pas pu être attribué.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE">
<value>Problème de profil du joueur</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT">
<value>La sauvegarde des paramètres sur le profil du joueur a échoué.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE">
<value>Profil du joueur invité</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT">
<value>Le profil du joueur invité ne peut pas accéder à cette fonctionnalité. Veuillez utiliser un autre profil de joueur.</value>
</data>
<data name="IDS_STO_SAVING_SHORT">
<value>Sauvegarde...</value>
</data>
<data name="IDS_STO_SAVING_LONG">
<value>Enregistrement en cours. N'éteignez pas votre console.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TITLE">
<value>Déverrouiller le jeu complet</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT">
<value>Vous jouez à la version d'évaluation de Minecraft. Si vous possédiez le jeu complet, vous auriez déjà remporté un succès !
Déverrouillez le jeu complet pour profiter au mieux de Minecraft et jouer avec vos amis partout dans le monde via Xbox LIVE.
Voulez-vous déverrouiller le jeu complet ?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
<value>Un problème s'est produit lors de la lecture de votre profil : retour au menu principal.</value>
</data>
</root>
@@ -1,103 +0,0 @@
<root>
<data name="IDS_NOFREESPACE_TEXT">
<value>Le périphérique de stockage sélectionné ne dispose pas de suffisamment d'espace libre pour créer une sauvegarde.</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT">
<value>Le périphérique de stockage sélectionné contient déjà une sauvegarde. L'écraser ?</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE">
<value>Problème de périph. de stockage</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT">
<value>Votre périphérique de stockage n'est pas disponible ou présente une erreur.</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT">
<value>Votre périphérique de stockage est inaccessible ou présente une erreur. Veuillez sélectionner un autre périphérique de stockage.</value>
</data>
<data name="IDS_SELECTANEWDEVICE">
<value>Sélectionner autre périphérique</value>
</data>
<data name="IDS_NODEVICE_TITLE">
<value>Aucun périph. sélectionné</value>
</data>
<data name="IDS_NODEVICE_TEXT">
<value>Si vous ne sélectionnez pas de périphérique de stockage, la fonction de sauvegarde sera désactivée.</value>
</data>
<data name="IDS_NODEVICE_ACCEPT">
<value>Sélectionner un périphérique</value>
</data>
<data name="IDS_DEVICEGONE_TEXT">
<value>Votre périphérique de stockage a été retiré. Sélectionnez-en un autre.</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE">
<value>Retour à l'Interface Xbox</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
<value>Votre profil de joueur a été déconnecté : retour à l'écran titre</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT">
<value>Un profil de joueur s'est déconnecté : partie interrompue</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE">
<value>Profil de joueur hors ligne</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT">
<value>Ce jeu intègre des fonctionnalités qui nécessitent un profil de joueur autorisé sur Xbox LIVE, mais vous êtes actuellement hors ligne.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION">
<value>Cette fonctionnalité nécessite un profil de joueur connecté à Xbox LIVE.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT">
<value>Connexion à Xbox LIVE</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE">
<value>Problème d'attribution de succès</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT">
<value> Un problème est survenu lors de l'accès à votre profil du joueur. Votre succès n'a pas pu être attribué.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE">
<value>Problème de profil du joueur</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT">
<value>La sauvegarde des paramètres sur le profil du joueur a échoué.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE">
<value>Profil du joueur invité</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT">
<value>Le profil du joueur invité ne peut pas accéder à cette fonctionnalité. Veuillez utiliser un autre profil de joueur.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT">
<value>Vous jouez à la version d'évaluation de Minecraft. Si vous possédiez le jeu complet, vous auriez déjà remporté un succès !
Déverrouillez le jeu complet pour profiter au mieux de Minecraft et jouer avec vos amis partout dans le monde via Xbox LIVE.
Voulez-vous déverrouiller le jeu complet ?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
<value>Un problème s'est produit lors de la lecture de votre profil : retour au menu principal.</value>
</data>
</root>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,47 +0,0 @@
<root>
<data name="IDS_LEADERBOARD_KILLS_EASY">
<value>Kills Easy</value>
</data>
<data name="IDS_LEADERBOARD_KILLS_NORMAL">
<value>Kills Normal</value>
</data>
<data name="IDS_LEADERBOARD_KILLS_HARD">
<value>Kills Hard</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL">
<value>Mining Blocks Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_EASY">
<value>Mining Blocks Easy</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_NORMAL">
<value>Mining Blocks Normal</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_HARD">
<value>Mining Blocks Hard</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_PEACEFUL">
<value>Farming Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_EASY">
<value>Farming Easy</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_NORMAL">
<value>Farming Normal</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_HARD">
<value>Farming Hard</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_PEACEFUL">
<value>Traveling Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_EASY">
<value>Traveling Easy</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_NORMAL">
<value>Traveling Normal</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_HARD">
<value>Traveling Hard</value>
</data>
</root>
@@ -1,243 +0,0 @@
<root>
<data name="IDS_TIPS_GAMETIP_0">
<value>Si vous jouez en mode Haute définition, votre partie peut accueillir jusqu'à quatre joueurs sur écran partagé, le tout sur une seule console !</value>
</data>
<data name="IDS_TIPS_GAMETIP_1">
<value>Connectez des manettes supplémentaires à votre console et appuyez sur START pour rejoindre une partie à tout moment.</value>
</data>
<data name="IDS_TIPS_GAMETIP_44">
<value>Suivez 4J Studios et Kappische sur Twitter pour rester au courant des dernières actus du jeu !</value>
</data>
<data name="IDS_TIPS_GAMETIP_45">
<value>Depuis le menu Pause, publiez les captures d'écran de vos créations Minecraft sur Facebook et impressionnez vos amis !</value>
</data>
<data name="IDS_TIPS_GAMETIP_48">
<value>minecraftforum consacre toute une section à l'édition Xbox 360.</value>
</data>
<data name="IDS_TIPS_TRIVIA_4">
<value>Il paraîtrait que 4J Studios a supprimé Herobrine du jeu sur console Xbox 360, mais rien n'est moins sûr.</value>
</data>
<data name="IDS_TIPS_TRIVIA_17">
<value>Minecraft: Xbox 360 Edition a battu (presque) tous les records !</value>
</data>
<data name="IDS_HOW_TO_PLAY_MULTIPLAYER">
<value>{*T3*}COMMENT JOUER : MULTIJOUEUR{*ETW*}{*B*}{*B*}
Par défaut, Minecraft sur console Xbox 360 est un jeu multijoueur. Si vous jouez en mode haute définition, vous pouvez raccorder des manettes supplémentaires et appuyer sur START à n'importe quel moment pour que d'autres joueurs rejoignent la partie.{*B*}{*B*}
Lorsque vous démarrez ou rejoignez une partie en ligne, elle apparaîtra à tous les joueurs de votre liste d'amis (à moins que vous n'ayez sélectionné l'option Sur invitation lors de la création de la partie) ; s'ils rejoignent la partie, elle apparaîtra également aux membres de leur propre liste d'amis (si vous avez sélectionné l'option Autoriser les amis d'amis).
En cours de partie, vous pouvez appuyer sur la touche BACK pour afficher la liste des joueurs qui figurent dans la partie, consulter leurs cartes du joueur, exclure des joueurs et en inviter d'autres à rejoindre la partie.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_SOCIALMEDIA">
<value>{*T3*}COMMENT JOUER : PARTAGE DE CAPTURES D'ÉCRAN{*ETW*}{*B*}{*B*}
Pour saisir une capture d'écran de votre partie, affichez le menu Pause et appuyez sur{*CONTROLLER_VK_Y*} pour partager sur Facebook. Vous verrez apparaître une version miniature de votre capture d'écran ; vous pourrez alors modifier le texte associé à votre publication sur Facebook.{*B*}{*B*}
Un mode Caméra est tout spécialement conçu pour saisir ces captures d'écran. Appuyez sur{*CONTROLLER_ACTION_CAMERA*} jusqu'à ce que s'affiche la vue de devant du personnage. Ensuite, appuyez sur{*CONTROLLER_VK_Y*} pour partager.{*B*}{*B*}
Les gamertags ne seront pas affichés sur la capture d'écran.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_CREATIVE">
<value>{*T3*}COMMENT JOUER : MODE CRÉATIF{*ETW*}{*B*}{*B*}
L'interface du mode Créatif permet de déplacer dans l'inventaire du joueur n'importe quel objet du jeu sans qu'il soit besoin de le miner ou de le fabriquer. {*B*}
Les objets figurant dans l'inventaire du joueur ne sont pas supprimés lorsqu'ils sont placés ou utilisés dans l'environnement du jeu, ce qui permet au joueur de tout miser sur la construction sans se soucier de collecter des ressources.{*B*}
Si vous créez, chargez ou sauvegardez un monde en mode Créatif, les mises à jour des succès et des classements seront désactivées pour ce monde, même s'il est chargé en mode Survie.{*B*}
Pour voler en mode Créatif, appuyez deux fois rapidement sur {*CONTROLLER_ACTION_JUMP*}. Pour ne plus voler, répétez l'opération. Pour voler plus vite, orientez rapidement{*CONTROLLER_ACTION_MOVE*} deux fois vers l'avant en cours de vol.{*B*}
En mode Vol, maintenez{*CONTROLLER_ACTION_JUMP*} pour monter et{*CONTROLLER_ACTION_SNEAK*} pour descendre, ou bien utilisez{*CONTROLLER_ACTION_DPAD_UP*} pour monter, {*CONTROLLER_ACTION_DPAD_DOWN*} pour descendre, {*B*}
{*CONTROLLER_ACTION_DPAD_LEFT*} pour virer à gauche et {*CONTROLLER_ACTION_DPAD_RIGHT*} pour virer à droite.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FLY">
<value>Appuyez deux fois rapidement sur{*CONTROLLER_ACTION_JUMP*} pour voler. Pour ne plus voler, répétez l'opération. Pour voler plus vite, orientez rapidement{*CONTROLLER_ACTION_MOVE*} deux fois vers l'avant en cours de vol.
En mode Vol, maintenez{*CONTROLLER_ACTION_JUMP*} pour monter et{*CONTROLLER_ACTION_SNEAK*} pour descendre, ou bien utilisez le BMD pour monter/descendre et virer à gauche et à droite.</value>
</data>
<data name="IDS_TOOLTIPS_SELECTDEVICE">
<value>Sélectionner un périphérique</value>
</data>
<data name="IDS_TOOLTIPS_CHANGEDEVICE">
<value>Changer périph.</value>
</data>
<data name="IDS_TOOLTIPS_VIEW_GAMERCARD">
<value>Carte du joueur</value>
</data>
<data name="IDS_TOOLTIPS_VIEW_GAMERPROFILE">
<value>Voir profil du joueur</value>
</data>
<data name="IDS_TOOLTIPS_INVITE_PARTY">
<value>Inviter Groupe d'amis Xbox Live</value>
</data>
<data name="IDS_CONFIRM_START_CREATIVE">
<value>Si vous créez, chargez ou sauvegardez un monde en mode Créatif, les mises à jour des succès et des classements seront désactivées pour ce monde, même s'il est ensuite chargé en mode Survie. Voulez-vous vraiment continuer ?</value>
</data>
<data name="IDS_CONFIRM_START_SAVEDINCREATIVE">
<value>Ce monde a déjà été sauvegardé en mode Créatif : les mises à jour des succès et des classements seront désactivées. Voulez-vous vraiment continuer ?</value>
</data>
<data name="IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE">
<value>Ce monde a déjà été sauvegardé en mode Créatif : les mises à jour des succès et du classement seront désactivées.</value>
</data>
<data name="IDS_CONFIRM_START_HOST_PRIVILEGES">
<value>Si vous créez, chargez ou sauvegardez un monde avec des privilèges d'hôte, les mises à jour des succès et des classements seront désactivées pour ce monde, même s'il est ensuite chargé avec ces options désactivées. Voulez-vous vraiment continuer ?</value>
</data>
<data name="IDS_CONNECTION_LOST_LIVE">
<value>La connexion à Xbox Live a été interrompue. Retour au menu principal.</value>
</data>
<data name="IDS_CONNECTION_LOST_LIVE_NO_EXIT">
<value>La connexion à Xbox Live a été interrompue.</value>
</data>
<data name="IDS_AWARD_AVATAR1">
<value>Hourra, vous avez reçu une récompense pour avatar : un T-shirt Minecraft: Xbox 360 Edition !
Accédez à l'Interface pour en habiller votre avatar.</value>
</data>
<data name="IDS_AWARD_AVATAR2">
<value>Hourra, vous avez reçu une récompense pour avatar : une montre Minecraft: Xbox 360 Edition !
Accédez à l'Interface pour la mettre au poignet de votre avatar.</value>
</data>
<data name="IDS_AWARD_AVATAR3">
<value>Hourra, vous avez reçu une récompense pour avatar : une casquette de base-ball Creeper !
Accédez à l'Interface pour en coiffer votre avatar.</value>
</data>
<data name="IDS_AWARD_THEME">
<value>Hourra, vous avez reçu le thème Minecraft: Xbox 360 Edition !
Accédez à l'Interface pour sélectionner ce thème.</value>
</data>
<data name="IDS_UNLOCK_ACHIEVEMENT_TEXT">
<value>Vous jouez à la version d'évaluation de Minecraft: Xbox 360 Edition. Si vous possédiez le jeu complet, vous auriez déjà remporté un succès !
Voulez-vous déverrouiller le jeu complet ?</value>
</data>
<data name="IDS_UNLOCK_AVATAR_TEXT">
<value>Vous jouez à la version d'évaluation de Minecraft: Xbox 360 Edition. Si vous possédiez le jeu complet, vous auriez déjà remporté une récompense pour avatar !
Voulez-vous déverrouiller le jeu complet ?</value>
</data>
<data name="IDS_UNLOCK_GAMERPIC_TEXT">
<value>Vous jouez à la version d'évaluation de Minecraft: Xbox 360 Edition. Si vous possédiez le jeu complet, vous auriez déjà remporté une image de joueur !
Voulez-vous déverrouiller le jeu complet ?</value>
</data>
<data name="IDS_UNLOCK_THEME_TEXT">
<value>Vous jouez à la version d'évaluation de Minecraft: Xbox 360 Edition. Si vous possédiez le jeu complet, vous auriez déjà remporté un thème !
Voulez-vous déverrouiller le jeu complet ?</value>
</data>
<data name="IDS_UNLOCK_ACCEPT_INVITE">
<value>Vous jouez à la version d'évaluation de Minecraft: Xbox 360 Edition. Vous devez disposer du jeu complet pour accepter cette invitation.
Voulez-vous déverrouiller le jeu complet ?</value>
</data>
<data name="IDS_UNLOCK_GUEST_TEXT">
<value>Les joueurs invités ne peuvent pas déverrouiller le jeu complet. Veuillez vous connecter à un profil de joueur Xbox Live.</value>
</data>
<data name="IDS_LEADERBOARD_GAMERTAG">
<value>Gamertag</value>
</data>
<data name="IDS_GROUPNAME_POTIONS_480">
<value>Alchimie</value>
</data>
<data name="IDS_RETURNEDTOTITLESCREEN_TEXT">
<value>Votre profil de joueur a été déconnecté : retour à l'écran titre</value>
</data>
<data name="IDS_TRIALOVER_TEXT">
<value>La durée impartie de la version d'évaluation de Minecraft: Xbox 360 Edition est écoulée ! Pour continuer à en profiter, voulez-vous déverrouiller le jeu complet ? </value>
</data>
<data name="IDS_FATAL_ERROR_TEXT">
<value>Le chargement de Minecraft: Xbox 360 Edition a échoué : impossible de continuer.</value>
</data>
<data name="IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT">
<value>Impossible de rejoindre la partie : l'un des joueurs au moins n'est pas autorisé à jouer en multijoueur sur Xbox Live.</value>
</data>
<data name="IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT">
<value>Impossible de créer une partie en ligne : l'un des joueurs au moins n'est pas autorisé à jouer en multijoueur sur Xbox Live. Décochez la case Jeu en ligne pour commencer une partie hors ligne.</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL">
<value>Vous n'êtes pas autorisé à rejoindre cette session de jeu : vos privilèges d'accès au contenu sont trop restrictifs. Si vous souhaitez rejoindre cette session, modifiez ces paramètres dans la section Confidentialité et connexion Xbox 360 de l'Interface Xbox.</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL">
<value>Vous n'êtes pas autorisé à rejoindre cette session de jeu : les privilèges d'accès au contenu d'un de vos joueurs locaux sont trop restrictifs.</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE">
<value>Vous n'êtes pas autorisé à rejoindre cette session de jeu : les privilèges d'accès au contenu d'un des joueurs de la session sont réglés sur Amis uniquement et vous ne figurez pas sur sa liste d'amis.</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE">
<value>Vous n'êtes pas autorisé à créer cette session de jeu : les privilèges d'accès au contenu d'un des joueurs locaux sont trop restrictifs. Décochez la case Jeu en ligne pour commencer une partie hors ligne. Vous pouvez aussi modifier ces paramètres dans la section Confidentialité et connexion Xbox 360 de l'Interface Xbox.</value>
</data>
<data name="IDS_SAVE_ICON_MESSAGE">
<value>Le jeu comporte une fonction de sauvegarde automatique du niveau. Quand l'icône ci-dessus apparaît, le jeu sauvegarde vos données.
Ne pas éteindre la console Xbox 360 quand cette icône apparaît.</value>
</data>
<data name="IDS_GAMEOPTION_HOST_PRIVILEGES">
<value>Cette option permet à l'hôte d'activer sa capacité à voler et à se rendre un invisible, et de désactiver la fatigue. Elle désactive la mise à jour des succès et classements.</value>
</data>
<data name="IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS">
<value>Gamertags écran partagé</value>
</data>
<data name="IDS_ACHIEVEMENTS">
<value>Succès</value>
</data>
<data name="IDS_LABEL_GAMERTAGS">
<value>Gamertags :</value>
</data>
<data name="IDS_IN_GAME_GAMERTAGS">
<value>Gamertags en jeu</value>
</data>
<data name="IDS_SOCIAL_DEFAULT_DESCRIPTION">
<value>Regardez où j'en suis dans Minecraft: Xbox 360 Edition !</value>
</data>
<data name="IDS_TITLE_UPDATE_NAME">
<value>Mise à jour 14</value>
</data>
<data name="IDS_PLATFORM_NAME">
<value>Xbox 360</value>
</data>
<data name="IDS_BACK_BUTTON">
<value>BACK</value>
</data>
<data name="IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS">
<value>Cette option désactive les mises à jour des succès et des classements pour le monde en cours ; ces mises à jour resteront désactivées si vous chargez ce monde après l'avoir sauvegardé avec cette option activée.</value>
</data>
</root>
@@ -1,211 +0,0 @@
<root>
<data name="IDS_NULL">
<value>Non utilizzato</value>
</data>
<data name="IDS_OK">
<value>OK</value>
</data>
<data name="IDS_BACK">
<value>Indietro</value>
</data>
<data name="IDS_CANCEL">
<value>Annulla</value>
</data>
<data name="IDS_YES">
<value></value>
</data>
<data name="IDS_NO">
<value>No</value>
</data>
<data name="IDS_CORRUPTSAVE_TITLE">
<value>Salvataggio danneggiato</value>
</data>
<data name="IDS_CORRUPTSAVE_TEXT">
<value>I dati salvati sono danneggiati. Vuoi creare un nuovo salvataggio, sovrascrivendo quello danneggiato?</value>
</data>
<data name="IDS_NOFREESPACE_TITLE">
<value>Spazio libero insufficiente</value>
</data>
<data name="IDS_NOFREESPACE_TEXT">
<value>La periferica di memorizzazione selezionata non dispone di spazio libero sufficiente per creare un salvataggio.</value>
</data>
<data name="IDS_SELECTAGAIN">
<value>Seleziona di nuovo</value>
</data>
<data name="IDS_PLAYWITHOUTSAVING">
<value>Gioca senza salvare</value>
</data>
<data name="IDS_CREATEANEWSAVE">
<value>Crea un nuovo salvataggio</value>
</data>
<data name="IDS_OVERWRITESAVE_TITLE">
<value>Sovrascrivere?</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT">
<value>La periferica di memorizzazione selezionata contiene già questo salvataggio. Vuoi sovrascriverlo?</value>
</data>
<data name="IDS_OVERWRITESAVE_NO">
<value>No, non sovrascrivere</value>
</data>
<data name="IDS_OVERWRITESAVE_YES">
<value>Sovrascrivi e salva</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TITLE">
<value>Salvataggio non riuscito</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE">
<value>Problema periferica </value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT">
<value>La periferica di memorizzazione non è disponibile o si è verificato un errore.</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT">
<value>La periferica di memorizzazione non è disponibile o si è verificato un errore. Seleziona una nuova periferica di memorizzazione.</value>
</data>
<data name="IDS_SELECTANEWDEVICE">
<value>Seleziona un'altra periferica </value>
</data>
<data name="IDS_NODEVICE_TITLE">
<value>Nessuna periferica selezionata</value>
</data>
<data name="IDS_NODEVICE_TEXT">
<value>Se non selezioni una periferica di memorizzazione, il salvataggio sarà disattivato.</value>
</data>
<data name="IDS_NODEVICE_ACCEPT">
<value>Seleziona una periferica</value>
</data>
<data name="IDS_NODEVICE_DECLINE">
<value>Continua senza salvare</value>
</data>
<data name="IDS_DEVICEGONE_TEXT">
<value>La periferica di memorizzazione è stata rimossa. Selezionane un'altra.</value>
</data>
<data name="IDS_DEVICEGONE_TITLE">
<value>Caricamento non riuscito</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TITLE">
<value>Nomina il salvataggio</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TEXT">
<value>Inserisci un nome per il salvataggio</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE">
<value>Torna a Xbox Dashboard</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT">
<value>Vuoi davvero uscire dal gioco?</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TITLE">
<value>Disconnesso</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
<value>Sei tornato alla schermata iniziale perché il tuo profilo giocatore si è disconnesso.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT">
<value>La partita è terminata perché un profilo giocatore si è disconnesso.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_ACCEPT">
<value>Continua a giocare</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE">
<value>Profilo giocatore non online</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT">
<value>Alcune funzionalità di questo gioco richiedono un profilo giocatore abilitato per Xbox LIVE, ma tu sei offline.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION">
<value>Questa funzionalità richiede un profilo giocatore connesso a Xbox LIVE.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT">
<value>Connettiti a Xbox LIVE</value>
</data>
<data name="IDS_PRO_NOTONLINE_DECLINE">
<value>Continua a giocare offline</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE">
<value>Problema assegnazione obiettivo</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT">
<value>Si è verificato un problema durante l'accesso al tuo profilo giocatore. Per il momento non è stato possibile sbloccare l'obiettivo.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE">
<value>Problema profilo giocatore</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT">
<value>Salvataggio delle impostazioni sul profilo giocatore non riuscito.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE">
<value>Profilo giocatore ospite</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT">
<value>Il profilo giocatore ospite non può accedere a questa funzionalità. Usa un altro profilo giocatore.</value>
</data>
<data name="IDS_STO_SAVING_SHORT">
<value>Salvataggio...</value>
</data>
<data name="IDS_STO_SAVING_LONG">
<value>Salvataggio del contenuto. Non spegnere la console.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TITLE">
<value>Sblocca gioco completo</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT">
<value>Questa è una versione di prova di Minecraft. Se avessi il gioco completo, avresti sbloccato un obiettivo!
Sblocca il gioco completo per provare le gioie di Minecraft e per giocare con amici di tutto il mondo su Xbox LIVE.
Vuoi sbloccare il gioco completo?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
<value>Verrai riportato al menu principale per un problema di lettura del tuo profilo.</value>
</data>
</root>
@@ -1,103 +0,0 @@
<root>
<data name="IDS_NOFREESPACE_TEXT">
<value>La periferica di memorizzazione selezionata non dispone di spazio libero sufficiente per creare un salvataggio.</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT">
<value>La periferica di memorizzazione selezionata contiene già questo salvataggio. Vuoi sovrascriverlo?</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE">
<value>Problema periferica </value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT">
<value>La periferica di memorizzazione non è disponibile o si è verificato un errore.</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT">
<value>La periferica di memorizzazione non è disponibile o si è verificato un errore. Seleziona una nuova periferica di memorizzazione.</value>
</data>
<data name="IDS_SELECTANEWDEVICE">
<value>Seleziona un'altra periferica </value>
</data>
<data name="IDS_NODEVICE_TITLE">
<value>Nessuna periferica selezionata</value>
</data>
<data name="IDS_NODEVICE_TEXT">
<value>Se non selezioni una periferica di memorizzazione, il salvataggio sarà disattivato.</value>
</data>
<data name="IDS_NODEVICE_ACCEPT">
<value>Seleziona una periferica</value>
</data>
<data name="IDS_DEVICEGONE_TEXT">
<value>La periferica di memorizzazione è stata rimossa. Selezionane un'altra.</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE">
<value>Torna a Xbox Dashboard</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
<value>Sei tornato alla schermata iniziale perché il tuo profilo giocatore si è disconnesso.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT">
<value>La partita è terminata perché un profilo giocatore si è disconnesso.</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE">
<value>Profilo giocatore non online</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT">
<value>Alcune funzionalità di questo gioco richiedono un profilo giocatore abilitato per Xbox LIVE, ma tu sei offline.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION">
<value>Questa funzionalità richiede un profilo giocatore connesso a Xbox LIVE.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT">
<value>Connettiti a Xbox LIVE</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE">
<value>Problema assegnazione obiettivo</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT">
<value>Si è verificato un problema durante l'accesso al tuo profilo giocatore. Per il momento non è stato possibile sbloccare l'obiettivo.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE">
<value>Problema profilo giocatore</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT">
<value>Salvataggio delle impostazioni sul profilo giocatore non riuscito.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE">
<value>Profilo giocatore ospite</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT">
<value>Il profilo giocatore ospite non può accedere a questa funzionalità. Usa un altro profilo giocatore.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT">
<value>Questa è una versione di prova di Minecraft. Se avessi il gioco completo, avresti sbloccato un obiettivo!
Sblocca il gioco completo per provare le gioie di Minecraft e per giocare con amici di tutto il mondo su Xbox LIVE.
Vuoi sbloccare il gioco completo?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
<value>Verrai riportato al menu principale per un problema di lettura del tuo profilo.</value>
</data>
</root>
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@@ -1,47 +0,0 @@
<root>
<data name="IDS_LEADERBOARD_KILLS_EASY">
<value>Kills Easy</value>
</data>
<data name="IDS_LEADERBOARD_KILLS_NORMAL">
<value>Kills Normal</value>
</data>
<data name="IDS_LEADERBOARD_KILLS_HARD">
<value>Kills Hard</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL">
<value>Mining Blocks Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_EASY">
<value>Mining Blocks Easy</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_NORMAL">
<value>Mining Blocks Normal</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_HARD">
<value>Mining Blocks Hard</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_PEACEFUL">
<value>Farming Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_EASY">
<value>Farming Easy</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_NORMAL">
<value>Farming Normal</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_HARD">
<value>Farming Hard</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_PEACEFUL">
<value>Traveling Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_EASY">
<value>Traveling Easy</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_NORMAL">
<value>Traveling Normal</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_HARD">
<value>Traveling Hard</value>
</data>
</root>
@@ -1,243 +0,0 @@
<root>
<data name="IDS_TIPS_GAMETIP_0">
<value>Se giochi in modalità Alta definizione, fino a quattro giocatori possono divertirsi a schermo diviso sulla stessa console!</value>
</data>
<data name="IDS_TIPS_GAMETIP_1">
<value>Collega i controller extra alla tua console e premi START su ciascuno per entrare in una partita in qualsiasi momento.</value>
</data>
<data name="IDS_TIPS_GAMETIP_44">
<value>Segui 4J Studios e Kappische su twitter per le ultime notizie sul gioco!</value>
</data>
<data name="IDS_TIPS_GAMETIP_45">
<value>Fai bella figura con gli amici: pubblica su Facebook screenshot delle tue creazioni Minecraft dal menu di pausa nel gioco!</value>
</data>
<data name="IDS_TIPS_GAMETIP_48">
<value>minecraftforum contiene una sezione dedicata alla Xbox 360 Edition.</value>
</data>
<data name="IDS_TIPS_TRIVIA_4">
<value>Riteniamo che 4J Studios abbia rimosso Herobrine dal gioco per Xbox 360, ma non ne siamo sicuri.</value>
</data>
<data name="IDS_TIPS_TRIVIA_17">
<value>Minecraft: Xbox 360 Edition ha battuto diversi record!</value>
</data>
<data name="IDS_HOW_TO_PLAY_MULTIPLAYER">
<value>{*T3*}COME GIOCARE: MULTIPLAYER{*ETW*}{*B*}{*B*}
Minecraft per Xbox 360 è un gioco multiplayer per impostazione predefinita. Se giochi in alta definizione, puoi aggiungere giocatori locali alla partita collegando altri controller e premendo START in qualsiasi momento.{*B*}{*B*}
Quando avvii o accedi a una partita online, essa sarà visibile alle persone incluse nella tua lista amici (a meno che, come host, tu non abbia selezionato l'opzione "Solo invito") e, se entreranno nella partita, essa sarà visibile alle persone incluse nella loro lista amici (se hai selezionato l'opzione "Accetta amici di amici").
Durante una partita, premi il pulsante BACK per richiamare un elenco di tutti i giocatori e visualizzarne la scheda giocatore, e per espellere o invitare altri utenti.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_SOCIALMEDIA">
<value>{*T3*}COME GIOCARE: CONDIVISIONE DI SCREENSHOT{*ETW*}{*B*}{*B*}
Puoi salvare uno screenshot del gioco visualizzando il menu di pausa e premendo{*CONTROLLER_VK_Y*} per condividerlo su Facebook. Apparirà un'anteprima in miniatura dello screenshot e potrai modificare il testo associato al post di Facebook.{*B*}{*B*}
Esiste una modalità fotografica appositamente progettata per il salvataggio di screenshot, che ti consente di vedere il tuo personaggio frontalmente: premi{*CONTROLLER_ACTION_CAMERA*} finché non vedi la parte frontale del personaggio, poi premi{*CONTROLLER_VK_Y*} per condividere.{*B*}{*B*}
I gamertag non vengono visualizzati nello screenshot.
</value>
</data>
<data name="IDS_HOW_TO_PLAY_CREATIVE">
<value>{*T3*}COME GIOCARE: MODALITÀ CREATIVA{*ETW*}{*B*}{*B*}
L'interfaccia della modalità Creativa consente al giocatore di spostare nel proprio inventario qualsiasi oggetto senza doverlo scavare o creare.
Gli oggetti presenti nell'inventario non saranno rimossi quando vengono posizionati o usati nel mondo; in questo modo, il giocatore non dovrà preoccuparsi di raccogliere risorse e potrà concentrarsi sulla costruzione.{*B*}
Se crei, carichi o salvi un mondo in modalità Creativa, gli obiettivi e gli aggiornamenti di classifica saranno disabilitati e lo resteranno anche se quel mondo verrà successivamente caricato in modalità Sopravvivenza.{*B*}
Per volare mentre sei in modalità Creativa, premi rapidamente {*CONTROLLER_ACTION_JUMP*} due volte. Ripeti l'azione per interrompere il volo. Per volare più rapidamente, sposta in avanti{*CONTROLLER_ACTION_MOVE*} due volte in rapida successione mentre stai volando.
Durante il volo, puoi tenere premuto{*CONTROLLER_ACTION_JUMP*} per salire e{*CONTROLLER_ACTION_SNEAK*} per scendere, oppure usare{*CONTROLLER_ACTION_DPAD_UP*} per salire e {*CONTROLLER_ACTION_DPAD_DOWN*} per scendere,
{*CONTROLLER_ACTION_DPAD_LEFT*} per andare a sinistra e {*CONTROLLER_ACTION_DPAD_RIGHT*} per andare a destra.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FLY">
<value>In modalità Creativa, premi due volte rapidamente{*CONTROLLER_ACTION_JUMP*} per volare. Ripeti l'azione per interrompere il volo. Per volare più rapidamente, sposta in avanti{*CONTROLLER_ACTION_MOVE*} due volte in rapida successione mentre stai volando.
Durante il volo, puoi tenere premuto{*CONTROLLER_ACTION_JUMP*} per salire e{*CONTROLLER_ACTION_SNEAK*} per scendere, oppure utilizzare il tasto D per salire, scendere e spostarti lateralmente.</value>
</data>
<data name="IDS_TOOLTIPS_SELECTDEVICE">
<value>Seleziona periferica</value>
</data>
<data name="IDS_TOOLTIPS_CHANGEDEVICE">
<value>Cambia periferica</value>
</data>
<data name="IDS_TOOLTIPS_VIEW_GAMERCARD">
<value>Scheda giocatore</value>
</data>
<data name="IDS_TOOLTIPS_VIEW_GAMERPROFILE">
<value>Visualizza profilo giocatore</value>
</data>
<data name="IDS_TOOLTIPS_INVITE_PARTY">
<value>Invito Party Xbox Live</value>
</data>
<data name="IDS_CONFIRM_START_CREATIVE">
<value>Se crei, carichi o salvi un mondo in modalità Creativa, gli obiettivi e gli aggiornamenti della classifica saranno disabilitati e lo resteranno anche se quel mondo verrà successivamente caricato in modalità Sopravvivenza. Vuoi davvero continuare?</value>
</data>
<data name="IDS_CONFIRM_START_SAVEDINCREATIVE">
<value>Questo mondo è stato precedentemente salvato in modalità Creativa. Gli obiettivi e gli aggiornamenti della classifica sono disabilitati. Vuoi davvero continuare?</value>
</data>
<data name="IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE">
<value>Questo mondo è stato precedentemente salvato in modalità Creativa. Gli obiettivi e gli aggiornamenti della classifica sono disabilitati.</value>
</data>
<data name="IDS_CONFIRM_START_HOST_PRIVILEGES">
<value>Se crei, carichi o salvi un mondo con l'opzione Privilegi dell'host abilitata, gli obiettivi e gli aggiornamenti della classifica saranno disabilitati e lo resteranno anche se quel mondo verrà successivamente caricato con l'opzione disattivata. Vuoi davvero continuare?</value>
</data>
<data name="IDS_CONNECTION_LOST_LIVE">
<value>Connessione a Xbox Live persa. Tornerai al menu principale.</value>
</data>
<data name="IDS_CONNECTION_LOST_LIVE_NO_EXIT">
<value>Connessione a Xbox Live persa.</value>
</data>
<data name="IDS_AWARD_AVATAR1">
<value>Evviva, hai ottenuto un oggetto avatar: una t-shirt Minecraft: Xbox 360 Edition!
Vai alla dashboard per farla indossare al tuo avatar.</value>
</data>
<data name="IDS_AWARD_AVATAR2">
<value>Evviva, hai ottenuto un oggetto avatar: un orologio Minecraft: Xbox 360 Edition!
Vai alla dashboard per farlo indossare al tuo avatar.</value>
</data>
<data name="IDS_AWARD_AVATAR3">
<value>Evviva, hai ottenuto un oggetto avatar: un cappellino creeper!
Vai alla dashboard per farlo indossare al tuo avatar.</value>
</data>
<data name="IDS_AWARD_THEME">
<value>Evviva, hai ottenuto il tema di Minecraft: Xbox 360 Edition!
Vai alla dashboard per selezionarlo.</value>
</data>
<data name="IDS_UNLOCK_ACHIEVEMENT_TEXT">
<value>Questa è la versione di prova di Minecraft: Xbox 360 Edition. Se avessi il gioco completo, avresti sbloccato un obiettivo!
Vuoi sbloccare il gioco completo?</value>
</data>
<data name="IDS_UNLOCK_AVATAR_TEXT">
<value>Questa è la versione di prova di Minecraft: Xbox 360 Edition. Se avessi il gioco completo, avresti ottenuto un premio avatar!
Vuoi sbloccare il gioco completo?</value>
</data>
<data name="IDS_UNLOCK_GAMERPIC_TEXT">
<value>Questa è la versione di prova di Minecraft: Xbox 360 Edition. Se avessi il gioco completo, avresti ottenuto un'immagine del giocatore!
Vuoi sbloccare il gioco completo?</value>
</data>
<data name="IDS_UNLOCK_THEME_TEXT">
<value>Questa è la versione di prova di Minecraft: Xbox 360 Edition. Se avessi il gioco completo, avresti ottenuto un tema!
Vuoi sbloccare il gioco completo?</value>
</data>
<data name="IDS_UNLOCK_ACCEPT_INVITE">
<value>Questa è la versione di prova di Minecraft: Xbox 360 Edition. Per accettare questo invito è necessario il gioco completo.
Vuoi sbloccare il gioco completo?</value>
</data>
<data name="IDS_UNLOCK_GUEST_TEXT">
<value>I giocatori ospiti non possono sbloccare il gioco completo. Effettua l'accesso con un ID utente di Xbox Live.</value>
</data>
<data name="IDS_LEADERBOARD_GAMERTAG">
<value>Gamertag</value>
</data>
<data name="IDS_GROUPNAME_POTIONS_480">
<value>Distillazione</value>
</data>
<data name="IDS_RETURNEDTOTITLESCREEN_TEXT">
<value>Sei tornato alla schermata iniziale perché il tuo profilo giocatore si è disconnesso</value>
</data>
<data name="IDS_TRIALOVER_TEXT">
<value>Hai giocato alla versione di prova di Minecraft: Xbox 360 Edition per il tempo massimo consentito! Per continuare a divertirti, vuoi sbloccare il gioco completo? </value>
</data>
<data name="IDS_FATAL_ERROR_TEXT">
<value>Caricamento "Minecraft: "Minecraft: Xbox 360 Edition" non riuscito, impossibile continuare.</value>
</data>
<data name="IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT">
<value>Impossibile accedere alla partita: uno o più giocatori non possono disputare partite multiplayer su Xbox Live.</value>
</data>
<data name="IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT">
<value>Impossibile creare una partita online: uno o più giocatori non possono disputare partite multiplayer su Xbox Live. Deseleziona la casella "Gioco online" per avviare una partita offline.</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL">
<value>Non ti è consentito accedere a questa sessione di gioco perché l'impostazione per i privilegi dei contenuti dell'abbonato è troppo restrittiva. Modificala nella sezione Impostazioni privacy e online della Xbox Dashboard se desideri accedere a questa sessione.</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL">
<value>Non ti è consentito accedere a questa sessione di gioco perché uno dei giocatori locali ha un'impostazione per i privilegi dei contenuti dell'abbonato troppo restrittiva.</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE">
<value>Non ti è consentito accedere a questa sessione di gioco perché uno dei giocatori nella sessione ha i privilegi dei contenuti dell'abbonato impostati su Solo amici, e tu non sei nella sua lista amici.</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE">
<value>Non ti è consentito creare questa sessione di gioco perché uno dei giocatori locali ha un'impostazione per i privilegi dei contenuti dell'abbonato troppo restrittiva. Deseleziona la casella "Gioco online" per avviare una partita offline, oppure modifica questa impostazione nella sezione Impostazioni privacy e online della Xbox Dashboard.</value>
</data>
<data name="IDS_SAVE_ICON_MESSAGE">
<value>Questo gioco utilizza una funzione di autosalvataggio. Quando appare l'icona qui sopra, il gioco sta salvando i dati.
Non spegnere la console Xbox 360 mentre l'icona è visualizzata.</value>
</data>
<data name="IDS_GAMEOPTION_HOST_PRIVILEGES">
<value>Se l'opzione é abilitata, l'host può att./dis. la possibilità di volare, disabilitare la stanchezza e rendersi invisibile. Obiettivi e aggiornamenti della classifica verranno disabilitati.</value>
</data>
<data name="IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS">
<value>Gamertag schermo diviso</value>
</data>
<data name="IDS_ACHIEVEMENTS">
<value>Obiettivi</value>
</data>
<data name="IDS_LABEL_GAMERTAGS">
<value>Gamertag:</value>
</data>
<data name="IDS_IN_GAME_GAMERTAGS">
<value>Gamertag nel gioco</value>
</data>
<data name="IDS_SOCIAL_DEFAULT_DESCRIPTION">
<value>Guarda cosa ho fatto a Minecraft: Xbox 360 Edition!</value>
</data>
<data name="IDS_TITLE_UPDATE_NAME">
<value>Aggiornamento 14</value>
</data>
<data name="IDS_PLATFORM_NAME">
<value>Xbox 360</value>
</data>
<data name="IDS_BACK_BUTTON">
<value>Indietro</value>
</data>
<data name="IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS">
<value>L'opzione disabilita gli obiettivi e gli aggiornamenti della classifica durante il gioco e, se la partita viene salvata con l'opzione abilitata, l'impostazione rimane anche quando lo stesso mondo viene caricato di nuovo successivamente.</value>
</data>
</root>
@@ -1,211 +0,0 @@
<root>
<data name="IDS_NULL">
<value>未使用</value>
</data>
<data name="IDS_OK">
<value>OK</value>
</data>
<data name="IDS_BACK">
<value>戻る</value>
</data>
<data name="IDS_CANCEL">
<value>キャンセル</value>
</data>
<data name="IDS_YES">
<value>はい</value>
</data>
<data name="IDS_NO">
<value>いいえ</value>
</data>
<data name="IDS_CORRUPTSAVE_TITLE">
<value>破損したセーブデータ</value>
</data>
<data name="IDS_CORRUPTSAVE_TEXT">
<value>セーブデータが破損しています。新しいセーブデータを作成し、破損したデータを上書きしますか?</value>
</data>
<data name="IDS_NOFREESPACE_TITLE">
<value>空き容量が不足しています</value>
</data>
<data name="IDS_NOFREESPACE_TEXT">
<value>選択されているデータ保存機器には、新しいセーブデータを作成するための空き容量がありません</value>
</data>
<data name="IDS_SELECTAGAIN">
<value>別のデータ保存機器を選択</value>
</data>
<data name="IDS_PLAYWITHOUTSAVING">
<value>セーブなしでプレイ</value>
</data>
<data name="IDS_CREATEANEWSAVE">
<value>新しいセーブデータを作成</value>
</data>
<data name="IDS_OVERWRITESAVE_TITLE">
<value>セーブデータを上書きしますか?</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT">
<value>選択したデータ保存機器にすでにセーブデータがあります。上書きしてもよろしいですか?</value>
</data>
<data name="IDS_OVERWRITESAVE_NO">
<value>上書きしない</value>
</data>
<data name="IDS_OVERWRITESAVE_YES">
<value>上書きしてセーブ</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TITLE">
<value>セーブに失敗</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE">
<value>データ保存機器のエラー</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT">
<value>データ保存機器が見つからないか、エラーが起きています</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT">
<value>データ保存機器が見つからないか、エラーが起きています。別のデータ保存機器を選択してください</value>
</data>
<data name="IDS_SELECTANEWDEVICE">
<value>別のデータ保存機器を選択</value>
</data>
<data name="IDS_NODEVICE_TITLE">
<value>データ保存機器が選択されていません</value>
</data>
<data name="IDS_NODEVICE_TEXT">
<value>データ保存機器を選択しない場合、ゲームはセーブできなくなります</value>
</data>
<data name="IDS_NODEVICE_ACCEPT">
<value>データ保存機器を選択</value>
</data>
<data name="IDS_NODEVICE_DECLINE">
<value>セーブなしでプレイ</value>
</data>
<data name="IDS_DEVICEGONE_TEXT">
<value>データ保存機器が取り外されています。新しいデータ保存機器を選択してください</value>
</data>
<data name="IDS_DEVICEGONE_TITLE">
<value>ロードに失敗</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TITLE">
<value>セーブデータの名前を入力</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TEXT">
<value>セーブデータの名前を入力してください</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE">
<value>Xbox ダッシュボードに戻る</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT">
<value>本当にゲームを終了してもよろしいですか?</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TITLE">
<value>サインアウト</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
<value>ゲーマー プロフィールからサインアウトしました。タイトル画面に戻ります</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT">
<value>ゲーマー プロフィールからサインアウトしました。マッチを終了します</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_ACCEPT">
<value>プレイを続ける</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE">
<value>Xbox LIVE にサインインしていません</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT">
<value>このゲームの一部の機能では、Xbox LIVE にサインインしているゲーマー プロフィールが必要となります。現在は Xbox LIVE にサインインしていません</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION">
<value>この機能を使うには、Xbox LIVE にサインインしているゲーマー プロフィールが必要です</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT">
<value>Xbox LIVE にサインイン</value>
</data>
<data name="IDS_PRO_NOTONLINE_DECLINE">
<value>サインインせずにプレイを続ける</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE">
<value>実績獲得のエラー</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT">
<value>ゲーマー プロフィールに正常にアクセスできませんでした。現在は実績を獲得できません</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE">
<value>ゲーマー プロフィールのエラー</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT">
<value>ゲーマー プロフィールに設定を保存できませんでした</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE">
<value>ゲストのゲーマー プロフィール</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT">
<value>ゲストのゲーマー プロフィールではこの機能を利用できません。別のゲーマー プロフィールを使用してください</value>
</data>
<data name="IDS_STO_SAVING_SHORT">
<value>保存中...</value>
</data>
<data name="IDS_STO_SAVING_LONG">
<value>保存しています。本体の電源を切らないでください</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TITLE">
<value>完全版を購入</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT">
<value>これは Minecraft のお試し版です。完全版であれば、今すぐ獲得できる実績があります!
完全版を購入して、Xbox LIVE を通じて世界中のフレンドと一緒に遊べるMinecraft の楽しさを体験してください。
完全版を購入しますか?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
<value>プロフィールの読み込みに問題が発生したため、メイン メニューに戻ります</value>
</data>
</root>
@@ -1,103 +0,0 @@
<root>
<data name="IDS_NOFREESPACE_TEXT">
<value>選択されているデータ保存機器には、新しいセーブデータを作成するための空き容量がありません</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT">
<value>選択したデータ保存機器にすでにセーブデータがあります。上書きしてもよろしいですか?</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE">
<value>データ保存機器のエラー</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT">
<value>データ保存機器が見つからないか、エラーが起きています</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT">
<value>データ保存機器が見つからないか、エラーが起きています。別のデータ保存機器を選択してください</value>
</data>
<data name="IDS_SELECTANEWDEVICE">
<value>別のデータ保存機器を選択</value>
</data>
<data name="IDS_NODEVICE_TITLE">
<value>データ保存機器が選択されていません</value>
</data>
<data name="IDS_NODEVICE_TEXT">
<value>データ保存機器を選択しない場合、ゲームはセーブできなくなります</value>
</data>
<data name="IDS_NODEVICE_ACCEPT">
<value>データ保存機器を選択</value>
</data>
<data name="IDS_DEVICEGONE_TEXT">
<value>データ保存機器が取り外されています。新しいデータ保存機器を選択してください</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE">
<value>Xbox ダッシュボードに戻る</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
<value>ゲーマー プロフィールからサインアウトしました。タイトル画面に戻ります</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT">
<value>ゲーマー プロフィールからサインアウトしました。マッチを終了します</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE">
<value>Xbox LIVE にサインインしていません</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT">
<value>このゲームの一部の機能では、Xbox LIVE にサインインしているゲーマー プロフィールが必要となります。現在は Xbox LIVE にサインインしていません</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION">
<value>この機能を使うには、Xbox LIVE にサインインしているゲーマー プロフィールが必要です</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT">
<value>Xbox LIVE にサインイン</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE">
<value>実績獲得のエラー</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT">
<value>ゲーマー プロフィールに正常にアクセスできませんでした。現在は実績を獲得できません</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE">
<value>ゲーマー プロフィールのエラー</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT">
<value>ゲーマー プロフィールに設定を保存できませんでした</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE">
<value>ゲストのゲーマー プロフィール</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT">
<value>ゲストのゲーマー プロフィールではこの機能を利用できません。別のゲーマー プロフィールを使用してください</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT">
<value>これは Minecraft のお試し版です。完全版であれば、今すぐ獲得できる実績があります!
完全版を購入して、Xbox LIVE を通じて世界中のフレンドと一緒に遊べるMinecraft の楽しさを体験してください。
完全版を購入しますか?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
<value>プロフィールの読み込みに問題が発生したため、メイン メニューに戻ります</value>
</data>
</root>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,47 +0,0 @@
<root>
<data name="IDS_LEADERBOARD_KILLS_EASY">
<value>Kills Easy</value>
</data>
<data name="IDS_LEADERBOARD_KILLS_NORMAL">
<value>Kills Normal</value>
</data>
<data name="IDS_LEADERBOARD_KILLS_HARD">
<value>Kills Hard</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL">
<value>Mining Blocks Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_EASY">
<value>Mining Blocks Easy</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_NORMAL">
<value>Mining Blocks Normal</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_HARD">
<value>Mining Blocks Hard</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_PEACEFUL">
<value>Farming Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_EASY">
<value>Farming Easy</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_NORMAL">
<value>Farming Normal</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_HARD">
<value>Farming Hard</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_PEACEFUL">
<value>Traveling Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_EASY">
<value>Traveling Easy</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_NORMAL">
<value>Traveling Normal</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_HARD">
<value>Traveling Hard</value>
</data>
</root>
@@ -1,247 +0,0 @@
<root>
<data name="IDS_TIPS_GAMETIP_0">
<value>高解像度モードを使うと、1 台の Xbox 360 本体で最大 4 人のプレイヤーが分割画面プレイ可能!</value>
</data>
<data name="IDS_TIPS_GAMETIP_1">
<value>Xbox 360 本体に別のコントローラーを接続し START を押すと、いつでもゲームに参加できます</value>
</data>
<data name="IDS_TIPS_GAMETIP_44">
<value>ゲームの最新情報は 4J Studios と Kappische のTwitter でゲット!</value>
</data>
<data name="IDS_TIPS_GAMETIP_45">
<value>ポーズ メニューから Minecraft のスクリーンショットを Facebook に公開できます</value>
</data>
<data name="IDS_TIPS_GAMETIP_48">
<value>minecraftforum には、Xbox 360 版専用セクションがあります</value>
</data>
<data name="IDS_TIPS_TRIVIA_4">
<value>4J Studios の Xbox 360 向け超ホラー大作「Herobrine」はまさかのキャンセル... というウワサ</value>
</data>
<data name="IDS_TIPS_TRIVIA_17">
<value>Minecraft: Xbox 360 版はさまざまな記録を更新しています!</value>
</data>
<data name="IDS_HOW_TO_PLAY_MULTIPLAYER">
<value>{*T3*}遊び方: マルチプレイヤー{*ETW*}{*B*}{*B*}
Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームになっています。高解像度でプレイしている場合はコントローラーを接続して START を押すと、いつでもローカル プレイヤーがゲームに参加できます。{*B*}{*B*}
開始または参加したオンライン ゲームはフレンド リストに表示されます (ホストとしてゲームを開始するときに [招待者のみ] を選択した場合を除きます)。フレンドが参加するとそのフレンド リストにもゲームが表示され、フレンドからフレンドにゲームが広がっていきます (オプションで [フレンドのフレンドを許可] を選択している場合)。
ゲーム中に BACK ボタンを押すと、参加中のプレイヤーのリストを開けます。リストからゲーマー カードを確認したり、プレイヤーを追放したり、ゲームに招待したりできます
</value>
</data>
<data name="IDS_HOW_TO_PLAY_SOCIALMEDIA">
<value>{*T3*}遊び方: スクリーンショットの公開{*ETW*}{*B*}{*B*}
ポーズ メニューで {*CONTROLLER_VK_Y*} を押してスクリーンショットを撮影し、Facebook で公開することができます。投稿の前に、撮影したスクリーンショットの縮小版が表示され、投稿に添えるメッセージを編集できます。{*B*}{*B*}
スクリーンショット撮影に適したカメラ モードも用意されています。キャラクターの正面からのショットを撮影して公開するには、{*CONTROLLER_ACTION_CAMERA*} を何度か押して正面からのカメラに切り替え、{*CONTROLLER_VK_Y*} を押します。{*B*}{*B*}
スクリーンショットにゲーマータグは表示されません
</value>
</data>
<data name="IDS_HOW_TO_PLAY_CREATIVE">
<value>{*T3*}遊び方: クリエイティブ モード{*ETW*}{*B*}{*B*}
クリエイティブ モード画面では採掘や工作をしなくても、ゲーム内のあらゆるアイテムを持ち物に加えられます。
プレイヤーの持ち物内にあるアイテムは、世界に置いたり使ったりしても持ち物から消えないため、材料集めの面倒がなく建設そのものに集中できます。{*B*}
クリエイティブ モードで作成、ロード、セーブした世界は、たとえ後でサバイバル モードでロードしたとしても、実績やランキング更新の対象になりません。{*B*}
クリエイティブ モードで飛行するには、{*CONTROLLER_ACTION_JUMP*} をすばやく 2 回押します。飛行をやめるには、同じ操作をもう一度行います。より速く飛ぶには、飛行中に {*CONTROLLER_ACTION_MOVE*} を前方向にすばやく 2 回押します。
飛行モードでは、{*CONTROLLER_ACTION_JUMP*} で上昇、{*CONTROLLER_ACTION_SNEAK*} で下降できます。または、{*CONTROLLER_ACTION_DPAD_UP*} で上昇、 {*CONTROLLER_ACTION_DPAD_DOWN*} で下降、
{*CONTROLLER_ACTION_DPAD_LEFT*} で左に、{*CONTROLLER_ACTION_DPAD_RIGHT*} で右に飛べます</value>
</data>
<data name="IDS_TUTORIAL_TASK_FLY">
<value>{*CONTROLLER_ACTION_JUMP*} をすばやく 2 回押すと飛行できます。飛行をやめるには、同じ操作をもう一度行います。より速く飛ぶには、飛行中に {*CONTROLLER_ACTION_MOVE*} を前方向にすばやく 2 回押します。
飛行モードでは、{*CONTROLLER_ACTION_JUMP*} で上昇、{*CONTROLLER_ACTION_SNEAK*} で下降できます。または、方向パッドで上下左右に飛びましょう</value>
</data>
<data name="IDS_TOOLTIPS_SELECTDEVICE">
<value>データ保存機器を選択</value>
</data>
<data name="IDS_TOOLTIPS_CHANGEDEVICE">
<value>データ保存機器を変更</value>
</data>
<data name="IDS_TOOLTIPS_VIEW_GAMERCARD">
<value>ゲーマー カードを見る</value>
</data>
<data name="IDS_TOOLTIPS_VIEW_GAMERPROFILE">
<value>ゲーマー プロフィールを見る</value>
</data>
<data name="IDS_TOOLTIPS_INVITE_PARTY">
<value>Xbox Live パーティーを招待</value>
</data>
<data name="IDS_CONFIRM_START_CREATIVE">
<value>クリエイティブ モードで作成、ロード、セーブした世界は、たとえ後でサバイバル モードでロードしたとしても、実績やランキング更新の対象になりません。実行してよろしいですか?</value>
</data>
<data name="IDS_CONFIRM_START_SAVEDINCREATIVE">
<value>クリエイティブ モードで作成、ロード、セーブした世界は、たとえ後でサバイバル モードでロードしたとしても、実績やランキング更新の対象になりません。実行してよろしいですか?</value>
</data>
<data name="IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE">
<value>クリエイティブ モードで作成、ロード、セーブした世界は、たとえ後でサバイバル モードでロードしたとしても、実績やランキング更新の対象になりません。</value>
</data>
<data name="IDS_CONFIRM_START_HOST_PRIVILEGES">
<value>ホスト特権を有効にして作成、ロード、セーブした世界は、たとえ後でオプションをオフにしたとしても、実績やランキング更新の対象になりません。実行してよろしいですか?</value>
</data>
<data name="IDS_CONNECTION_LOST_LIVE">
<value>Xbox Live との接続が切断されました。メイン メニューに戻ります</value>
</data>
<data name="IDS_CONNECTION_LOST_LIVE_NO_EXIT">
<value>Xbox Live との接続が切断されました</value>
</data>
<data name="IDS_AWARD_AVATAR1">
<value>おめでとうございます! アバター アイテム、Minecraft Xbox 360 版 T シャツを獲得しました!
ダッシュボードでアバターに装備しましょう</value>
</data>
<data name="IDS_AWARD_AVATAR2">
<value>おめでとうございます! アバター アイテム、Minecraft Xbox 360 版 ウォッチを獲得しました!
ダッシュボードでアバターに装備しましょう</value>
</data>
<data name="IDS_AWARD_AVATAR3">
<value>おめでとうございます! アバター アイテム、Creeper 野球帽を獲得しました!
ダッシュボードでアバターに装備しましょう</value>
</data>
<data name="IDS_AWARD_THEME">
<value>おめでとうございます! アバター アイテム、Minecraft Xbox 360 版 テーマを獲得しました!
ダッシュボードでテーマを選択しましょう</value>
</data>
<data name="IDS_UNLOCK_ACHIEVEMENT_TEXT">
<value>これは Minecraft Xbox 360 版のお試し版です。完全版であれば、今すぐ獲得できる実績があります!
完全版を購入して、Xbox Live を通じて世界中のフレンドと一緒に遊べるMinecraft の楽しさを体験してください。
完全版を購入しますか?</value>
</data>
<data name="IDS_UNLOCK_AVATAR_TEXT">
<value>これは Minecraft Xbox 360 版のお試し版です。完全版であれば、今すぐ獲得できるアバター アワードがあります!
完全版を購入して、Xbox Live を通じて世界中のフレンドと一緒に遊べるMinecraft の楽しさを体験してください。
完全版を購入しますか?</value>
</data>
<data name="IDS_UNLOCK_GAMERPIC_TEXT">
<value>これは Minecraft Xbox 360 版のお試し版です。完全版であれば、今すぐ獲得できるゲーマー アイコンがあります!
完全版を購入して、Xbox Live を通じて世界中のフレンドと一緒に遊べる Minecraft の楽しさを体験してください。
完全版を購入しますか?</value>
</data>
<data name="IDS_UNLOCK_THEME_TEXT">
<value>これは Minecraft Xbox 360 版のお試し版です。完全版であれば、今すぐ獲得できるテーマがあります!
完全版を購入して、Xbox Live を通じて世界中のフレンドと一緒に遊べる Minecraft の楽しさを体験してください。
完全版を購入しますか?</value>
</data>
<data name="IDS_UNLOCK_ACCEPT_INVITE">
<value>お試し版では、この招待は受けられません。
完全版を今すぐ購入しますか?</value>
</data>
<data name="IDS_UNLOCK_GUEST_TEXT">
<value>ゲスト プレイヤーでは完全版を購入することはできません。Xbox Live ゲーマー プロフィールでサインインしてください</value>
</data>
<data name="IDS_LEADERBOARD_GAMERTAG">
<value>ゲーマータグ</value>
</data>
<data name="IDS_GROUPNAME_POTIONS_480">
<value>調合</value>
</data>
<data name="IDS_RETURNEDTOTITLESCREEN_TEXT">
<value>ゲーマー プロフィールからサインアウトしました。タイトル画面に戻ります</value>
</data>
<data name="IDS_TRIALOVER_TEXT">
<value>お試し版をプレイできる制限時間が過ぎてしまいました! 完全版を購入して、ゲームを続けますか?</value>
</data>
<data name="IDS_FATAL_ERROR_TEXT">
<value>Minecraft Xbox 360 版のロードに失敗しました。続行できません</value>
</data>
<data name="IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT">
<value>Xbox Live でのマルチプレイを制限されているプレイヤーがいます。ゲームに参加できません</value>
</data>
<data name="IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT">
<value>Xbox Live でのマルチプレイを制限されているプレイヤーがいます。オンライン ゲームは作成できません。[オンライン ゲーム] のチェックを外すとオフラインでゲームを開始できます</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL">
<value>[メンバーが作ったコンテンツ] の設定によりコンテンツへのアクセスが制限されているため、ゲームに参加できません。ゲームに参加するには、Xbox ダッシュボードの [プライバシー &amp; オンライン設定] で設定を変更してください</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL">
<value>ローカル プレイヤーの中に [メンバーが作ったコンテンツ] の設定によりコンテンツへのアクセスが制限されているプレイヤーがいるため、ゲームに参加できません</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE">
<value>参加プレイヤーの中に [メンバーが作ったコンテンツ] の設定が [フレンドのみ] のプレイヤーがおり、あなたはそのフレンド リストに登録されていないため、ゲームに参加できません</value>
</data>
<data name="IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE">
<value>ローカル プレイヤーの中に [メンバーが作ったコンテンツ] の設定によりコンテンツへのアクセスが制限されているプレイヤーがいるため、ゲームを作成できません。[オンライン ゲーム] のチェックを外してオフラインでゲームを始めるか、または Xbox ダッシュボードの [プライバシー &amp; オンライン設定] で設定を変更してください</value>
</data>
<data name="IDS_SAVE_ICON_MESSAGE">
<value>このゲームではオートセーブ機能を利用できます。オートセーブの実行中は上のオートセーブ アイコンが表示されます。
オートセーブ アイコンの表示中に本体の電源を切らないでください</value>
</data>
<data name="IDS_GAMEOPTION_HOST_PRIVILEGES">
<value>有効にすると、ホストが飛行能力、疲労無効、ゲーム内メニューでの非表示を切り替えられます。実績およびランキング更新は無効になります</value>
</data>
<data name="IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS">
<value>分割画面でゲーマータグを表示</value>
</data>
<data name="IDS_ACHIEVEMENTS">
<value>実績</value>
</data>
<data name="IDS_LABEL_GAMERTAGS">
<value>ゲーマータグ:</value>
</data>
<data name="IDS_IN_GAME_GAMERTAGS">
<value>ゲーム内でゲーマータグを表示</value>
</data>
<data name="IDS_SOCIAL_DEFAULT_DESCRIPTION">
<value>Minecraft: Xbox 360 版で作ったよ!</value>
</data>
<data name="IDS_TITLE_UPDATE_NAME">
<value>タイトル アップデート 14</value>
</data>
<data name="IDS_PLATFORM_NAME">
<value>Xbox 360</value>
</data>
<data name="IDS_BACK_BUTTON">
<value>Back</value>
</data>
<data name="IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS">
<value>このオプションでは、実績およびランキング更新は無効になります。</value>
</data>
</root>
@@ -1,211 +0,0 @@
<root>
<data name="IDS_NULL">
<value>사용 안 함</value>
</data>
<data name="IDS_OK">
<value>확인</value>
</data>
<data name="IDS_BACK">
<value>뒤로</value>
</data>
<data name="IDS_CANCEL">
<value>취소</value>
</data>
<data name="IDS_YES">
<value></value>
</data>
<data name="IDS_NO">
<value>아니요</value>
</data>
<data name="IDS_CORRUPTSAVE_TITLE">
<value>저장 데이터 손상</value>
</data>
<data name="IDS_CORRUPTSAVE_TEXT">
<value>저장 데이터가 손상되었습니다. 새로 저장한 다음 기존 데이터를 덮어쓰시겠습니까?</value>
</data>
<data name="IDS_NOFREESPACE_TITLE">
<value>여유 공간 부족</value>
</data>
<data name="IDS_NOFREESPACE_TEXT">
<value>선택한 저장 장치에 공간이 부족하여 새 저장 데이터를 만들 수 없습니다.</value>
</data>
<data name="IDS_SELECTAGAIN">
<value>다시 선택</value>
</data>
<data name="IDS_PLAYWITHOUTSAVING">
<value>저장하지 않고 플레이</value>
</data>
<data name="IDS_CREATEANEWSAVE">
<value>새 저장 데이터 생성</value>
</data>
<data name="IDS_OVERWRITESAVE_TITLE">
<value>덮어쓰시겠습니까?</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT">
<value>저장 데이터가 들어 있는 저장 장치를 선택했습니다. 덮어쓰시겠습니까?</value>
</data>
<data name="IDS_OVERWRITESAVE_NO">
<value>아니요, 덮어쓰지 않습니다.</value>
</data>
<data name="IDS_OVERWRITESAVE_YES">
<value>덮어쓰고 저장합니다.</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TITLE">
<value>저장 실패</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE">
<value>저장 장치 문제</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT">
<value>저장 장치를 사용할 수 없거나 장치에 오류가 있습니다.</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT">
<value>저장 장치를 사용할 수 없거나 저장 장치에 오류가 있습니다. 다른 저장 장치를 선택하십시오.</value>
</data>
<data name="IDS_SELECTANEWDEVICE">
<value>새 저장 장치 선택</value>
</data>
<data name="IDS_NODEVICE_TITLE">
<value>선택한 저장 장치 없음</value>
</data>
<data name="IDS_NODEVICE_TEXT">
<value>저장 장치를 선택하지 않으면 게임을 저장할 수 없습니다.</value>
</data>
<data name="IDS_NODEVICE_ACCEPT">
<value>저장 장치 선택</value>
</data>
<data name="IDS_NODEVICE_DECLINE">
<value>저장하지 않고 계속하기</value>
</data>
<data name="IDS_DEVICEGONE_TEXT">
<value>저장 장치가 제거되었습니다. 새 장치를 선택하십시오.</value>
</data>
<data name="IDS_DEVICEGONE_TITLE">
<value>불러오기 실패</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TITLE">
<value>저장 데이터 이름 입력</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TEXT">
<value>저장 데이터 이름을 입력하십시오.</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE">
<value>Xbox 대시보드로 돌아가기</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT">
<value>게임을 종료하시겠습니까?</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TITLE">
<value>로그아웃</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
<value>게이머 프로필에서 로그아웃했으므로 타이틀 화면으로 돌아갑니다.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT">
<value>게이머 프로필에서 로그아웃했으므로 매치가 종료됐습니다.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_ACCEPT">
<value>계속 플레이</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE">
<value>게이머 프로필이 오프라인 상태입니다.</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT">
<value>이 게임 기능 중 일부는 게이머 프로필로 Xbox LIVE에 로그인해야 이용할 수 있습니다. 현재는 오프라인 상태입니다.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION">
<value>이 기능을 이용하려면 게이머 프로필로 Xbox LIVE에 로그인해야 합니다.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT">
<value>Xbox LIVE 연결</value>
</data>
<data name="IDS_PRO_NOTONLINE_DECLINE">
<value>오프라인으로 계속하기</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE">
<value>도전 과제 상품 문제</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT">
<value>플레이어의 게임 프로필에 접속하는 중에 문제가 발생했습니다. 도전 과제 상품이 지급되지 않습니다.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE">
<value>게이머 프로필 문제</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT">
<value>게이머 프로필에 설정을 저장하지 못했습니다.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE">
<value>손님 게이머 프로필</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT">
<value>손님 게이머 프로필로 이용할 수 없는 기능입니다. 다른 게이머 프로필을 선택하십시오.</value>
</data>
<data name="IDS_STO_SAVING_SHORT">
<value>저장하는 중...</value>
</data>
<data name="IDS_STO_SAVING_LONG">
<value>콘텐츠를 저장하고 있습니다. 본체를 끄지 마십시오.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TITLE">
<value>정식 버전 게임 구매</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT">
<value>이 Minecraft는 평가판입니다. 정식 버전 게임에서는 도전 과제를 달성할 수 있습니다.
정식 버전 게임을 구매하면 Minecraft의 모든 기능을 이용하고 Xbox LIVE를 통해 전 세계의 친구들과 함께 게임을 즐길 수 있습니다.
정식 버전 게임을 구매하시겠습니까?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
<value>프로필을 읽는 데 문제가 발생하여 주 메뉴로 돌아갑니다.</value>
</data>
</root>
@@ -1,105 +0,0 @@
<root>
<data name="IDS_NOFREESPACE_TEXT">
<value>Your selected storage device doesn't have enough free space to create a game save.</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT">
<value>Your selected storage device already contains this save. Is it OK to overwrite it?</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE">
<value>Storage Device Problem</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT">
<value>Your storage device is unavailable or has an error</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT">
<value>Your storage device is unavailable or has an error. Please select a new storage device.</value>
</data>
<data name="IDS_SELECTANEWDEVICE">
<value>Select a new storage device</value>
</data>
<data name="IDS_NODEVICE_TITLE">
<value>No storage device selected</value>
</data>
<data name="IDS_NODEVICE_TEXT">
<value>If you do not select a storage device, game saves will be disabled</value>
</data>
<data name="IDS_NODEVICE_ACCEPT">
<value>Select a storage device</value>
</data>
<data name="IDS_DEVICEGONE_TEXT">
<value>Your storage device has been removed. Please select a new one.</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE">
<value>Return to Xbox Dashboard</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
<value>You have been returned to the title screen because your gamer profile was signed out</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT">
<value>The match has ended because a gamer profile was signed out</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE">
<value>Gamer profile not online</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT">
<value>This game has some features which require an Xbox Live enabled gamer profile, but you are currently offline.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION">
<value>This feature requires a gamer profile which is signed into Xbox Live.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT">
<value>Connect to Xbox Live</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE">
<value>Achievement Award Problem</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT">
<value> There was a problem accessing your gamer profile. Your achievement could not be awarded at this time.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE">
<value>Gamer profile problem</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT">
<value>Saving of settings to gamer profile has failed.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE">
<value>Guest Gamer Profile</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT">
<value>Guest gamer profile cannot access this feature. Please use a different gamer profile.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT">
<value>
This is the Minecraft trial game. If you had the full game, you would just have earned an achievement!
Unlock the full game to experience the joy of Minecraft and to play with your friends across the globe through Xbox Live.
Would you like to unlock the full game?
</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
<value>You are being returned to the main menu because of a problem reading your profile.</value>
</data>
</root>
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File diff suppressed because it is too large Load Diff
@@ -1,47 +0,0 @@
<root>
<data name="IDS_LEADERBOARD_KILLS_EASY">
<value>Kills Easy</value>
</data>
<data name="IDS_LEADERBOARD_KILLS_NORMAL">
<value>Kills Normal</value>
</data>
<data name="IDS_LEADERBOARD_KILLS_HARD">
<value>Kills Hard</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL">
<value>Mining Blocks Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_EASY">
<value>Mining Blocks Easy</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_NORMAL">
<value>Mining Blocks Normal</value>
</data>
<data name="IDS_LEADERBOARD_MINING_BLOCKS_HARD">
<value>Mining Blocks Hard</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_PEACEFUL">
<value>Farming Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_EASY">
<value>Farming Easy</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_NORMAL">
<value>Farming Normal</value>
</data>
<data name="IDS_LEADERBOARD_FARMING_HARD">
<value>Farming Hard</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_PEACEFUL">
<value>Traveling Peaceful</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_EASY">
<value>Traveling Easy</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_NORMAL">
<value>Traveling Normal</value>
</data>
<data name="IDS_LEADERBOARD_TRAVELLING_HARD">
<value>Traveling Hard</value>
</data>
</root>

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