- Enable all Xbox 360 ContentPackage/submission builds in solution
- Map Xbox 360 configs to actual Xbox 360 platform instead of Win32
- Add Build.0 lines for ContentPackage, CONTENTPACKAGE_SYMBOLS,
ContentPackage_NO_TU, and ReleaseForArt Xbox 360 configs
- Remove xbdm.lib from Release/ContentPackage_Vita (debug-only lib)
- Add meme.xui from TU56 reference
Fixed PS5 crashing on startup by migrating to JP sce_sys with english assets. since its the only working nptitle.dat i could find.
Trophies are working as well
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Co-authored-by: 552eden <552eden@gmail.com>
Reviewed-on: pieeebot/cafeberry#17
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost>
Previously Windows64 Release was just building debug with somethings disabled this builds 1:1 what 4J would of built for consoles using release
This also gets ContentPackage closer to building for Windows64
This gives the final postbuilds (for now) and updates the soundengine paths to use orbis & windows64 respective paths
ontop of this it fixes a small issue with durango & orbis.
This adds previously missing files for PSVita & Orbis Builds, This was done by searching through the source to patch together the Orbis sce_sys, sce_module, & sce_gls for PSVita this was done by searching the source and decrypting a PKG file.
~~Now since the PSVita was done by decrypting a PKG this means some files might be encrypted still therefore they will most likely have to be replaced at a later date~~
This also adds the PSVita Postbuild script and fixes some issues with the Orbis Postbuild script.
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Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com>
Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/4
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>