Commit Graph
10 Commits
Author SHA1 Message Date
qloak bc871dd39b Merge branch 'networking' from pieeebot/cafeberry
Merge the upstream pieeebot/cafeberry networking branch into the local
networking branch, incorporating the rebased mainline work (PS3/PSVita
networking, large-worlds defines, media rebuilds, workflow CI, renamed
WinsockNetLayer->NetworkSocketLayer / PlatformNetworkManagerStub->
PlatformNetworkManager refactors).

Conflict resolutions:
- NetworkSocketLayer.cpp / PlatformNetworkManager.{h,cpp}: took the
  remote's evolved implementations (connect retries, non-blocking
  connect, smallId assignment, GAME_PLAY state handling in DoWork).
- PS3-postbuild.ps1: kept the remote's approach of disabling the
  broken PSVita tutorial pack copy (softlocks game).
- Minecraft.Client.vcxproj: took the remote's restructured project.

The X360 offline-LAN pre-login grant (ClientConnection.cpp) is retained.
2026-08-07 07:34:08 -07:00
qloak 72dac50e57 Final X360 fix (i think) 2026-08-07 07:22:48 -07:00
qloak 96cf2dfaed Offline LAN crossplay fixes and correct PS3 tutorial pack source
- Handle pre-login permission checks in offline/system-link mode when
  Xbox Live is disabled (grant canPlay/canPlayLocal/friends permissions)
- Log Offline LAN handshake events (PreLogin/Login/GAME_PLAY state)
- Stub: set QNET_STATE_GAME_PLAY on SetGamePlayState and advertise the
  session joinable when hosting
- PS3 postbuild: source the PS3 tutorial pack from the PS3 tree instead
  of the PSVita tree so the big-endian PS3 DLC parser doesn't read a
  little-endian pack as garbage (fixes RPCS3 boot crash in
  DLCManager::processDLCDataFile)
2026-08-07 07:19:34 -07:00
0443166b6a fix: vita networking(#23)
VITA Networking is now working. but it can only connect to non LARGE_WORLDS.

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Co-authored-by: 552eden <552eden@gmail.com>
Reviewed-on: pieeebot/cafeberry#23
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost>
2026-08-05 16:59:22 +00:00
pieeebot ce3e83039d rename network scripts 2026-08-03 04:18:33 +03:00
pieeebot 94f1cefcf9 Merge branch 'main' into networking 2026-08-02 18:58:23 +03:00
f17ce45d6d feat: Orbis & PSVita builds, Durango postbuild & More (#10)
This fixes Orbis & PSVita builds along with adds a Durango postbuild and moves PS3 to the new SonyLeaderboardManager introduced in TU19

This also fixes the Orbis strings and gets some of the other Windows64 build configurations mostly building.

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Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com>
Co-authored-by: str1k3r <1+str1k3r@noreply.localhost>
Co-authored-by: 552eden <552eden@gmail.com>
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost>
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev>
Reviewed-on: pieeebot/cafeberry#10
2026-08-02 13:40:35 +00:00
pieeebot e254228cf5 update lcemp networking 2026-08-02 03:33:11 +03:00
pieeebot dbd90a75c9 add lcemp networking + ps3 support
YES I KNOW ITS GARBAGE, THATS WHY ITS NOT ON MAIN

ILL FIX IT UP IN FUTURE COMMITS THEN MERGE TO MAIN
2026-07-31 22:08:30 +03:00
TheHuckle 4a2bfb4111 initial commit - piebot 2026-07-03 18:34:01 +01:00