feat: Touchpad support on W64, update 4JLibs & update x360 xzp

This commit is contained in:
2026-09-15 21:37:32 -04:00
parent a4326aec9a
commit de1dacafcb
51 changed files with 72 additions and 77 deletions
+3 -3
View File
@@ -14,11 +14,11 @@ UIScene_Intro::UIScene_Intro(int iPad, void *initData, UILayer *parentLayer) : U
bool bChina = false;
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
bSkipESRB = app.GetProductSKU() != e_sku_SCEA;
#elif defined(_XBOX) || defined(_DURANGO)
#elif defined _XBOX || _DURANGO || _WINDOWS64
bSkipESRB = !ProfileManager.LocaleIsUSorCanada();
#endif
#ifdef _DURANGO
#if defined _DURANGO || _WINDOWS64
bChina = ProfileManager.LocaleIsChina();
#endif
// 4J Stu - These map to values in the Actionscript
@@ -67,7 +67,7 @@ void UIScene_Intro::handleInput(int iPad, int key, bool repeat, bool pressed, bo
switch(key)
{
case ACTION_MENU_OK:
#ifdef __ORBIS__
#if defined __ORBIS__ || _WINDOWS64
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
if(!m_bIgnoreNavigate)