forked from cafeberry/cafeberry
feat: Touchpad support on W64, update 4JLibs & update x360 xzp
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@@ -14,11 +14,11 @@ UIScene_Intro::UIScene_Intro(int iPad, void *initData, UILayer *parentLayer) : U
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bool bChina = false;
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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bSkipESRB = app.GetProductSKU() != e_sku_SCEA;
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#elif defined(_XBOX) || defined(_DURANGO)
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#elif defined _XBOX || _DURANGO || _WINDOWS64
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bSkipESRB = !ProfileManager.LocaleIsUSorCanada();
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#endif
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#ifdef _DURANGO
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#if defined _DURANGO || _WINDOWS64
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bChina = ProfileManager.LocaleIsChina();
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#endif
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// 4J Stu - These map to values in the Actionscript
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@@ -67,7 +67,7 @@ void UIScene_Intro::handleInput(int iPad, int key, bool repeat, bool pressed, bo
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switch(key)
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{
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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#if defined __ORBIS__ || _WINDOWS64
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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if(!m_bIgnoreNavigate)
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