fix(TU22): Boat, Baby zombie and Texture changes.

TU22:
- Corrected baby zombie hit boxes size.
- Fix for players sometimes taking fall damage while in a boat.
- Updated Lapis Lazuli's block texture
This commit is contained in:
2026-07-22 19:59:49 +03:00
parent 2eaa1dc9b6
commit d68f152e41
6 changed files with 32 additions and 0 deletions
+29
View File
@@ -48,6 +48,35 @@ bool Boat::makeStepSound()
return false;
}
void Boat::checkFallDamage(int result, int onGround, double ya)
{
if (fallDistance <= 3.0) return;
if ( !onGround )
{
int t = level->getTile(x, (floor(y) - 1.0), z);
if ((!t || Tile::tiles[t]->material != Material::water) && ya < 0.0 )
fallDistance -= ya;
return;
}
causeFallDamage(fallDistance);
if (!level->isClientSide && !removed)
{
remove();
for (int i = 0; i < 3; i++)
{
spawnAtLocation(Tile::wood_Id, 1, 0);
}
for (int i = 0; i < 2; i++)
{
spawnAtLocation(Item::stick->id, 1, 0);
}
}
fallDistance = 0.0;
}
void Boat::defineSynchedData()
{
entityData->define(DATA_ID_HURT, 0);